
forma.8 is a unique take on the proven Metroidvania action-adventure formula, with a striking visual style and a huge world to explore.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 63reviews | 81% | — | $13.3K |
| $9.99 | 3.1Kratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
The overlooked metroidvania is one of my favorites. I played it to the end over a few days. Not only is it worth playing, but it's also often on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Dutch, Simplified Chinese, Korean, Japanese +1 more
| $9.99 |
| 18ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A pretty short but solid metroidvania that rewards you if you pay attention because you need to backtrack a lot and with the floaty controls is best to remember where to go rather than wander around
нет
[spoiler][b][u]GUNCELLENECEKTIR.[/u][/b][/spoiler] Bu oyuna ınceleme yazmıstım ama nedense sılınmıs.. Bı ara tekrar yazarım.
I was recommended this game by a friend so I waited for it to get better but it just didn't. There are some really good ideas in there but it's really boring. Passable in terms of art but the exact opposite in terms of gameplay. The exploration is somewhat but it just takes too long to get from one interesting thing to another.
玩半个小时达到第一个boss发现这游戏就是坨屎。真的恶心..纯浪费时间
hakys
forma.8 is a thoughtfully designed indie exploration game that places atmosphere, discovery, and restraint above spectacle or narrative excess. Developed and published by MixedBag Srl, it casts the player as a small autonomous probe marooned on an alien planet after a disastrous mission goes wrong. Cut off from allies and operating with limited functionality, the probe’s task is to traverse a vast and unfamiliar world in search of a powerful energy source, slowly uncovering what happened to its companions and what secrets the planet itself holds. Rather than telling this story outright, the game relies on visual cues, environmental details, and subtle transitions to communicate meaning, creating an experience that feels quiet, mysterious, and introspective. The alien world of forma.8 is its strongest asset. The environments are layered and expansive, blending 2D gameplay with a sense of depth that makes caves, ruins, and open spaces feel larger than they initially appear. Colors shift between muted earth tones and striking bursts of light, suggesting ancient technology and long-forgotten ecosystems. There is a constant sense that this planet existed long before the player arrived and will continue to exist long after the journey ends. This feeling is reinforced by the audio design, where ambient sounds and a restrained musical score underscore both the loneliness of the probe and the quiet beauty of exploration. Silence is used deliberately, making moments of sound or danger stand out more sharply. Gameplay follows the familiar structure of a Metroidvania, but with a slower, more deliberate rhythm. Movement is based on momentum rather than tight, instant responsiveness, giving the probe a drifting, almost weightless feel. At first this can be disorienting, as precise control requires patience and anticipation, but over time it becomes one of the game’s defining traits. Navigation feels less like running through corridors and more like piloting a fragile machine through hostile terrain. Progress is tied to finding upgrades left behind by other probes, each new ability opening previously inaccessible areas and subtly changing how you approach both movement and combat. Exploration in forma.8 is largely unguided, and the game offers minimal direction beyond broad objectives. There are long stretches where the player must rely on memory, observation, and intuition to determine where to go next. This lack of hand-holding can be challenging, especially when backtracking through interconnected areas becomes necessary, but it also reinforces the feeling of being truly lost on an alien world. When you finally stumble upon a new biome, ability, or significant location, the sense of discovery feels genuine rather than scripted. The game rewards curiosity and persistence rather than speed or efficiency. Combat is relatively simple but closely tied to the game’s movement mechanics. Enemies are often more threatening because of the environment and your limited maneuverability than because of complex attack patterns. Bombs, energy bursts, and defensive abilities must be used carefully, especially in confined spaces where momentum can work against you. Encounters are not constant, allowing exploration to remain the primary focus, but when danger appears it demands attention and control. Checkpoints are present but spaced far enough apart to make mistakes meaningful without becoming overly punishing. What ultimately defines forma.8 is its commitment to cohesion. Every element, from visual style and sound design to pacing and mechanics, serves the same overarching mood of quiet exploration and existential solitude. It is not a game that aims to impress through sheer content volume or dramatic storytelling twists. Instead, it invites players to slow down, observe, and immerse themselves in an unfamiliar world at their own pace. This approach will not resonate with everyone, particularly those who prefer constant direction or fast-paced action, but for players who appreciate atmospheric exploration and subtle worldbuilding, forma.8 delivers a memorable and carefully crafted journey that lingers long after it ends. Rating: 6/10
Não sei se é bom so ganhei as cartinhas e deletei da conta! Obs: Para ganhar cartinhas é bom sim!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $101.6M | 561.5K | 97% | $14.99 | |
| $1.4M | 2.8K | 82% | $14.99 | |
| $1.1M | 2.2K | 75% | $29.99 | |
| $1.1M | 3.6K | 90% | $19.99 | |
| $812.9K | 5.3K | 94% | $7.99 | |
| $367.8K | 1.2K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3K | 56 | 46% | $9.99 | |
| $13.3K | 54 | 67% | $9.99 | |
| $13.3K | 56 | 75% | $9.99 | |
| $13.3K | 54 | 93% | $9.99 | |
| $13.3K | 83 | 24% | $4.99 | |
| $13.3K | 166 | 61% | $4.99 |