
Forgotten Fields is a game about yearning and nostalgia. Play as Sid - a struggling writer who travels back to his childhood home one last time before it's sold off. Visit old friends, relive memories and play through sections of Sid's book in this warm game about the passage of time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
About
Genres
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 104reviews | 79% | — | $17.1K |
| $2.85−78% | 10ratings | 46% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Time waits for no man. Artistically it's great and can see the love the dev put into the setting. Writing is good. However there will be ample technical issues and wonky controls as you roll through it. I enjoyed it generally speaking but you will have to work through the jank at times and busted clipping as some areas are a bit rough. Save often as you can accidently break the game if you're skipping through cutscenes and it can randomly soft lock certain parts. Still it's worth a look if you like stories that discuss the passage of time and feelings associated with that kind of stuff.
Minor glitches, but hearty wholesome short game. Made me cry a lil
Forgotten Fields is a gentle narrative adventure built around memory, creativity, family, and the uncomfortable realization that familiar places cannot remain unchanged forever. Developed by Frostwood Interactive and published by Dino Digital, it follows Sid, a writer struggling with creative block while facing an approaching deadline for a grant application. Inspiration is difficult enough to find, but his plans are interrupted when his mother asks him to return to his childhood home for one final visit before the property is sold. What follows is less a conventional adventure and more a personal journey through old relationships, remembered places, and the complicated emotions attached to saying goodbye. Sid's return home gives the game its strongest emotional material. He encounters relatives, old friends, and locations connected to earlier stages of his life, gradually turning an ordinary trip into an examination of nostalgia. The story understands that revisiting somewhere important does not mean returning to the life that once existed there. People have changed, circumstances have moved forward, and Sid himself is no longer the person who originally formed those memories. The impending sale of the family home adds quiet urgency because he knows this particular connection with his past is disappearing. An especially creative feature is the way Sid's writing becomes part of the playable experience. His attempts to construct a story lead into fantasy sequences that contrast with the grounded events of his real life. Instead of treating his writing merely as background information, the game allows players to experience portions of the fictional world taking shape in his imagination. This creates an effective connection between Sid's personal circumstances and his creative process, suggesting that inspiration can emerge from experiences that initially appear unrelated to the work he is trying to produce. Gameplay is intentionally straightforward and rarely tries to compete with the narrative. Players explore environments, interact with characters, participate in conversations, and complete relatively simple puzzles while progressing through Sid's day. There are opportunities to wander through fields, explore familiar surroundings, swim, and take in the coastal atmosphere. The puzzles provide some traditional interaction but are generally relaxed and accessible. Anyone expecting difficult challenges, combat, extensive inventories, or complicated progression systems will find the mechanics fairly limited. The game is much more interested in encouraging observation and emotional engagement. The visual presentation complements that philosophy. Its stylized environments create an inviting interpretation of rural and coastal life without chasing photorealism. Warm scenery and carefully framed locations make the world feel almost like a collection of memories reconstructed through Sid's perspective. The contrast between everyday environments and the more imaginative fictional sequences gives the adventure additional variety. Music is equally important to the atmosphere, with micAmic's soundtrack reinforcing the reflective tone without overwhelming conversations or quieter scenes. Character interactions are another important component. The people Sid encounters feel connected to lives that continued while he was away, which makes returning home more convincing. Conversations frequently deal with ordinary subjects rather than enormous dramatic revelations, but that restraint fits the game's themes. Forgotten Fields finds significance in small encounters, shared memories, family conversations, and moments of recognition. Its emotional impact comes from accumulated details rather than dramatic spectacle. The pacing will inevitably divide players. Forgotten Fields moves deliberately and expects its audience to enjoy conversations, environmental exploration, and contemplation. There are stretches where very little happens mechanically, and the simple puzzles rarely create substantial resistance. Players accustomed to constant objectives or action may find the experience slow. Conversely, those who enjoy walking simulators, interactive dramas, and character-focused adventures may appreciate how much room the game gives its locations and conversations to establish a particular mood. Beneath its relaxed presentation is an interesting examination of creative frustration. Sid's inability to write is connected to broader uncertainty about where his life is heading. Returning home forces him to confront memories that are comforting but impossible to preserve exactly as they were. The story therefore avoids treating nostalgia purely as something positive. Memories provide comfort and inspiration, but clinging too tightly to them can make accepting change more difficult. This gives Sid's writer's block greater thematic importance than a simple excuse to begin the adventure. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Ultimately, Forgotten Fields is most successful when approached as an intimate story rather than a mechanically ambitious adventure. Its limited challenge and slow progression prevent it from being universally appealing, yet those same qualities allow its themes to remain at the center of the experience. Sid's homecoming, his attempts to overcome creative paralysis, and the fictional story developing alongside his real experiences form a cohesive meditation on growing older and finding inspiration in unexpected places. For players who value atmosphere, personal storytelling, thoughtful character interactions, and games willing to explore ordinary moments, Forgotten Fields offers a distinctive and emotionally sincere journey. It does not need grand conflict to make its point. Instead, it finds meaning in returning home, recognizing how much has changed, appreciating what remains, and eventually accepting that moving forward does not require forgetting where you came from. Rating: 7/10
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $10.99 |
| 6ratings |
| 53% |
| — |
| not modelled |
| $11.49 | 3ratings | 34% | — | not modelled |
| $12.64 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game purely based on my last experience with Rainswept. It was one of the most immersed experience I ever had with adventure games. Rainswept packs full of amazing cinematic moments, a crime story has a fine twist, a solid plot, very plausible, mature and relatable story. It's a truly mesmerizing experience. Although the graphics was extremely simple; just match stick characters, that actually plays an advantage to the game, it push players more focus on the story side. Unfortunately Forgotten Fields is a huge let down. Although the graphics has been a big improvement, that's the only positive side. The creator wants to create an relaxing experience but I don't feel that at all, in fact the opposite. Because the story and conversations are not captivating or entertaining, most of the time I feel very random with the game. There are some tasks with controls but they don't feel relate to the story. I much prefer like Rainswept, the control was basically going from one place to other but the story kept me going, it doesn't feel like an effort. I actually wanted to go there to watch how the story unfolded. As for Forgotten Fields, everything feels like a chore. First, I found it really frustrating that there is no objective text to remind me what to do next. When I load the save, I am lost already. If the story is not gripping, players will forget. Next, I don't know why the creator chose a fantasy story that the main character having writer block, it feels extremely off. I honestly cannot care the fantasy side. Third, the controls feel very off on the Mac. I try to like this game but I just can't. I truly believe the creator has great talent on crafting an immersive story with gripping dialogues , as he proves it in Rainswept. I hope the next game will put back the focus on the storyline.
Forgotten Fields is a nice little interactive novella. A few points of choice are scattered throughout, but it's otherwise a linear progression of the main character's store interspersed with embedded smaller tales. I really enjoyed playing through this. It was relaxed without the usual pressures of a game, save for a few quick time events. I don't know that I'll play it again, but the overall stories here may stick with me for a while. Definitely worth the few hours I spent.
The twilight of youth and the uncertainty of the future. Forgotten Fields meditates on those themes through the eyes of a young man, his friends, family and hometown. I thought it was beautifully observed, the writing was of an excellent standard and the framing of the scenes really worked for me. There are moments of pure sunset joy, some very cinematic montages, some insights into the creative mind that flesh the themes out beautifully. It's a joy to experience. The visuals are nice and the Unity-look is well suited, I'd say. The "alternate" story is especially lush and well designed and I loved the idea of the parallel journey; it really worked well. I played most of this game through the Linux Proton compatibility later (7.0.4), it played fine but there were a few graphical glitches and one sequence failed to fire at all. It all worked perfect on WIndows though. If you're after something a little meditative, definitely give this a run through for it's roughly two hours of playtime.
Incredible narrative marvel at a low price! This game is exactly what it looks like, a simple Unity Game, driven solely by its direction, artstyle and narrative. And it does not disappoint at that! Now obviously this game isn't perfect, so if the above mentioned sounds interesting maybe keep some things in mind. This game has a lot of minor issues, like dialogues skipping too fast, spelling errors, clunky camera movement at times, being able to walk through objects and so on, but none of these are game breaking and didn't ruin my immersion either. If you've played games at this price-range before that's all stuff you should be used to by now. Now the story and the way it is presented to the player is really to be praised, it is very linear but very well written with minor choices here and there and alround likable and relatable characters. There are some personal issues I have with the narrative, like some choices being completely useless, or outright contradicting the narrative presented by the game, or the fact that there are several points at the end where a (in my opinion) more impactful, open ending could have taken place, but the ending is still great and wraps everything up nicely. All in all, I would definately recommend this game, and it makes me wonder what this team can bring to the table, if their next game is one price range higher and more polished, but no matter what it will look like, I'm excited for future projects!
Short but beautiful game.
It's peaceful to play this game, nice story.
Forgotten Fields is yet another narrative masterpiece from Frostwood Interactive, far too overlooked. Like its predecessor Rainswept, the game focuses heavily on writing and atmosphere, this time exploring themes of time, memory, and the importance of family and friends. It's a "cosy" experience, yet still deeply thoughtful, and I was captivated from start to finish. The dual narrative structure, alternating between the ordinary life of a struggling writer and the fantasy world of his own book. These two stories intertwine seamlessly and left a strong impression on me. The soundtrack by micAmic, once again sublime. This studio truly has some of the best music in independent gaming. The vibrant, colourful environments, which create a warm and nostalgic atmosphere, even if the character models remain very basic (expressionless faces, stick-figure bodies). Unfortunately, Forgotten Fields suffers from significantly more bugs than Rainswept. The camera angles are often problematic (awkward perspectives, walking through walls, characters glitching into objects and disappearing). One quest in particular frustrated me: trying to knock a balloon out of a tree, with a hitbox so poorly designed that I wasted far too much time on it. I also encountered disappearing objects and characters clipping through walls. Despite these technical flaws, the narrative experience remains highly successful. You can feel the small budget, but the quality of the writing and the musical direction more than make up for it. Highly recommended for story lovers, but perhaps best to wait for a sale.
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