
A tactical turn-based strategy game inspired by events and stories of forgotten and unsung heroes of WW2. Unique and new-to-genre features offer immersion and deeper protagonists to lead and care for. Lead the resistance against the Axis Forces.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forgotten but Unbroken offers a unique perspective on the WWII turn-based strategy genre. Inspired by real stories and events, the game introduces fresh mechanics never before seen in the genre. Players will experience defense missions, historical characters, and unique "micro" features based on reality. From the special abilities granted by wearables to the absence of magical healing, "Forgotten but Unbroken" provides a realistic and immersive gameplay experience.
Elite enemy units, such as the feared SS troops, are designed to spread fear among players, affecting their aiming and overall performance.
Additionally, the game allows players to forge strong relationships with allies, who may send elite soldiers to assist in battle for a limited time, adding a strategic layer to gameplay.
Forgotten but Unbroken delivers a deep and complex gameplay experience by intertwining historical events with personal narratives. Players will encounter a newspaper feature that reports on real events from WWII, such as the Battle of Kursk or the assassination of Reinhard Heydrich. These global events are presented alongside the personal story of the main character, Commander Martin, whose life is profoundly impacted by the events of the war. This dual narrative approach not only provides players with a rich historical context but also immerses them in the emotional journey of the main character.
The game features real characters of WWII, carefully & respectfully selected for their legacies. Players have the opportunity to meet and interact with these protagonists for a limited time during the game, adding a layer of authenticity and reverence to the gameplay experience.
The game features six classes of soldiers, each with unique abilities and perks. Players can customize their soldiers and manage their traits, which affect their performance in battle. Traits such as "Iron Will" can significantly impact a soldier's morale, while physical traits like "Sickly" can affect their disease susceptibility.
Base management is a crucial aspect, allowing players to heal, train, and maintain the morale of their troops. Structures such as hospitals and armories can be built to improve various aspects of the base and troops. Additionally, players must consider factors such as weather and disease, which can impact the effectiveness of their base and troops.
Forgotten but Unbroken is set primarily in central Europe, with a focus on Czechoslovakia. This region's strategic importance during WWII makes it an ideal setting for the game, as players will navigate the complex political and military landscape of the era.
Forgotten but Unbroken incorporates a diplomacy and politics system that allows players to impress allies through successful missions, thereby increasing support. Relations with allies can impact the type and level of support they provide, adding a strategic element to player decisions.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 282reviews | 77% | — | $160.8K |
| $13.99−30% | 10ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
skvela hra 🙂
This was a great game. I enjoyed the battles and role playing. Wish there were more like it.
So, as a history enthusiast, I was excited for this game also because I’m Slovak and part of the story takes place in my homeland. The game itself tries to combine tactical battles with base management, which I think is a great idea, although at first I had quite a bit of trouble figuring out what to build, what to do, and just generally how things work. However, the game is accompanied by various hints, so a more experienced gamer shouldn’t have problems finding their way around. I understand that the UX might feel a bit confusing for younger generations of players, but you get used to it after a while—it’s just a matter of habit. The graphics may feel a bit outdated by today’s standards, but together with the UI they help create the atmosphere of old-school games, which I absolutely love because it brings me back to the nostalgia of my childhood. I also appreciate the developers’ effort to keep improving the game and I’m looking forward to the next content.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Czech*, Slovak, French, Spanish - Spain, Polish, Simplified Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love history and WWII setting. This game has good immersion and atmosphere. Visualy it works character models work base works. Under the hood though it fails. It is as if they insisted not to make a X-Com clone and everything they did to make sure they are not another X-Com is what frustrates me. I am not sure what is a spoiler and what is not so I will just say two perks that break the game, Lucky bastard and Backstabber. First one is too powerfull second one does not work how one would expect... it should not be possible to trigger by someone a character is aware off... There are more examples that frustrate me in game but these made the cut for a review. There are no major bugs just some minor annoyances. I am half way into the war (1943) and not sure I will be able to will myself into completing it. I really wanted to like this :(
I guess it's bad game, but i love genre, so a reccomend it. It seems like you either playing missions stealth or you dead. That's way all defense missions much harder than others, especially when you don't have machine gun or map is really wide for it. And stealth itself has very clumsy realisation it this game. Base management is a joke, after first winter there no challenge at all (i played on hard difficulty). P.s. like for jensen voice, don't know how you get him in this game
Good job. Every battle feels intense, challenging missions, and strategic depth that rewards careful planning. The attention to detail in units and environments makes each encounter immersive, offering both tension and satisfaction for strategy fans. The game’s difficulty really pushes you to think several steps ahead, but I like the challenge so its my cup of coffee.
This game is pretty hard to enjoy. It's janky, oftentimes frustratingly opaque, and all around unfocused. There are some pretty great ideas, feels like a sort of This War of Mine meets XCOM, or even Valkyria Chronicles, but just doesn't really have a lot to say, and even less to do. The majority, and I really mean majority, of the game is just spent waiting around. You really just pass time in your camp waiting for a new mission to pop up, you have no real agency or objectives to pursue. Games like XCOM parse this waiting time by giving you research objectives or enemy activity to counter, but in this game all you do at camp is just wait. Missions will eventually pop up, but most of the time it's just a single mission that rewards some food or resources to upgrade your base, occasionally actually giving you a choice between two missions, though they're all generic, repeated missions regardless. There are assault missions where you have to push forward, either clearing an area of enemies or picking up an objective, usually both anyway, or defense missions where you have to hold a position against a few waves of enemies. The stealth mechanics in assault missions are somewhat interesting, very similar to XCOM 2's concealment, though with melee attacks that don't break stealth. Assault missions become rather trivial once you have a German disguise or two, as you can really easily clear entire missions without breaking stealth. Despite a variety of classes and weapons, there's a few that are so absurdly powerful that everything else becomes meaningless. Having a squad of snipers with long range weapons, I used Springfields with scopes, trivialize most combat encounters. You can pretty handily acquire these skills and weaponry by 1943, and the rest of the game won't challenge you much once you have these tools. While I do like some ideas from the combat, it's rather simple as you mostly only have shooting or throwing grenades as your options. I get that it's a serious WW2 setting, but there's a reason other games in this genre spice up combat with special abilities and items. The plot is very unremarkable. I honestly forgot most of the details of the starting cutscene because it's so entirely secondary to the WW2 setting. Despite this, there is one mission around the middle of the game that follows up on this plot detail of the main character's love interest being abducted, and then finally concluded at the very end of the game. The rest of the game, as previously mentioned, is just spent waiting around at camp or doing inconsequential missions. You're periodically given various news reports of events happening around Europe, primarily centered around Czechoslovakia, as the war progresses, but you'll mostly just be biding your time with the meta knowledge that the war will end come May 1945. The game really failed to impress on me many details of struggle or suffering, as the rather removed news reports didn't even have any impact on the main characters. This game really could have served to focus on something more personal than just general war-weariness. It's just honestly boring. There is something interesting here about a war story that doesn't glamorize war and actually is just a lot of waiting around, but I don't really think I can credit the developers as that being their intent.
Hra je zábavná a bavila mě i když jsem kampaň hrál po druhé, byť to bylo dost repetetivní, líbilo se mi grafické zpracování a modely zbraní, vojáků a tak, mechanika boje byť převzatá z XCOM, bylo docela dobře zpracovaná, trochu mě nudilo, že útočné mise byly převážně o kradmém průchodu, ale na druhou stranu to odpovídá partyzánskému stylu. Posílání zdrojů přes radiostanici je fajn, občas je pomoc poslaná, občas ne. Zakončení příběhu je zajímavé a nečekané. Obchodník se zbraněmi je v podstatě gambling, ale to i dává smysl. A teď k těm záporům. Aktivity v táboře jsou docela omezené, expedice pro dřevo v podstatě nejsou potřeba. Co se týče stavění, tak po první zimě máte dostatek materiálu na vše potřebné. Dohrál jsem hru na nejtěžší obtížnost a stejně jsem nevyužil možnost poslání rekrutů a když už jsme u té obtížnosti, tak co mě velice naštvalo bylo to, že po dohrání na "Šílenou" jsem nedostal achievment za dohrání na "Těžkou", jakože halo, to nedává smyl, že když to dohraju na těžší obtížnost, tak nedostanu úspěch za lehčí obtížnost. Diverzita misí trochu kulhá, ale co tam vlastně chcete vymýšlet, když hrajete za partyzány. Dost perků pro rekruty bylo docela zbytečných. Lékárničky během boje jsem taktéž moc nepoužíval, jelikož veškeré zranění bylo možné vyléčit mezi misemi. Taky jsem moc nevyužil bajonety, nepřítel, který se dostal moc blízko, mě rozstřílel, takže jsem moc příležitostí k boji z blízka neměl. K dezerci bylo nemožné dosáhnout za běžných podmínek. Tak je škoda, že rekruti nemůžou na maximální úrovni zlepšovat svojí znalost zbraně. Vrhací nožem jsem použil pra málo, jelikož jejich použití stojí hodně akčních bodů, oproti klasickému zabití ze zálohy. Tak jsem nevyužil položení min z inventáře, na to nebyl moc prostor. Používal jsem granáty, ale pro partyzány by mi asi více seděl molotovův koktejl, granát je docela drahá hračka. Když se ještě vrátím k zdrojům, tak jsem kampaň prošel bez jediného použití benzínu. Tak je chabé využití rozvědky. K čemu mi jsou poloviční informace? Psal jsem toto spíše spontánně, takže jsem skákal od věci k věci.
had a blast playing this , gives you that jagged alliance 3 vibe but in ww2 setting , also abit of management base building , that was one of the reasons it took me a while to pick it up , not a fan of base building , but its not off putting in this game , its done well enough to not be too much of a chore ..
This one is a bit of a mixed bag. The combat is pretty good, but everything else ranges from "meh" to "ugh". Starting with the positive, the tactical combat is pretty good, with action points and a half/full cover system. Enemies aren't brilliant but it does seem like they're trying to kill you. Each mission starts in stealth, allowing you the opportunity to sneak around and eliminate bad guys, but you can't move their bodies, so you have to be very careful about your targets. It makes for a fun little puzzle. Early on you have to move through a narrow cone behind the enemy to avoid detection, later on you can wear a disguise and walk right up to them. The tactical UI is basic but functional. Your units have a deep desire to jump through windows without opening them first while in stealth mode, and there is no warning that you're about to wake up the camp, which caused me to reload a few times. Some keyboard shortcuts don't make sense, e.g. 'R' reloads (yay), but at the loadout screen, Ctrl+F reloads while Ctrl+R starts the mission. My XCOM-trained fingers like to hit '1' for a standard ranged attack, but here '1' means "end this units turn" and they don't let you undo it. The game features a broad selection of weapons, few of which are different in any meaningful way except which type of bullets they shoot. ~20 AP to fire, 20-50 damage, range 18-22. Most of my units kept the Mauser K98 that they began the game with. (The FG42 is an upgrade, but I only found one.) The game reinforces this with a "familiarity" mechanic that penalizes you for switching weapons. Pistols exist but are pointless. Light machine guns have an aiming penalty vs. rifles even at full skill level, which makes them less useful. There is no armor, but you can equip clothing that provides you with 0, 1, or 2 "quick slots" and a hat that may provide a small bonus vs. explosions, but it's mainly an aesthetic choice until you get a disguise. Units have classes with a skill tree. Many of the skills are minor upgrades (e.g. bonus to max carry weight) or useless (get a free attack when a squadmate dies). The devs found a few useful things and then padded it out as best they could. Missions are usually assaults (kill everything), sabotage/recovery (set explosvies, steal documents), or defenses. For the latter, stealth is disabled, but you get some sort of heavy weapon (HMG, mortar). I had one weird difficulty spike mid-game: a defense mission with an "elite" enemy sniper and a mediocre single-use airstrike. This enemy and his squad of high-end baddies knocked 4 of my 6 units out of action, one KIA. This in a game on "normal" difficulty where I rarely had more than a couple of units with any wounds. The home base lets you build a few structures, limited by resource availability. There are some obvious choices (hospital, kitchen that reduces food consumption) and some buildings that I didn't get much use out of while playing on "normal" (the canteen allows food rationing, the radio tower does something you couldn't do without it but I'm not sure what). Many of the buildings and upgrades use the same "tools" resource that you need to repair weapons, which seemed like an odd choice. You'll spend a lot of time in the home base, sending units out to forage for food, and waiting. Lots and lots of waiting. And then more waiting. Did I mention the waiting? Sometimes the game inflicts you with cutscenes and pieces of a story that are poorly written, poorly presented, don't always make sense, and mostly leave you grateful that the developers understood what the ESC key is for. Go ahead and skip those. There are minor bugs and inconsistencies throughout, but nothing game-breaking. I had one turn that locked up while the AI was moving, but the UI was still active so I could just load the previous autosave and try again. I had fun playing it, despite the flaws, but if you prefer games with more polish I would suggest Mutant Year Zero or Cyber Knights: Flashpoint instead.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.3K | 323 | 74% | $9.99 | |
| $208.9K | 1K | 72% | $7.99 | |
| $4.1K | 12 | 58% | $12.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $1M | 833 | 84% | $39.99 | |
| $950.9K | 576 | 83% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $160.8K | 554 | 86% | $19.99 | |
| $160.8K | 444 | 99% | $19.99 | |
| $160.7K | 425 | 76% | $12.99 | |
| $160.9K | 209 | 88% | $19.99 | |
| $160.6K | 451 | 73% | $19.99 | |
| $161K | 645 | 94% | $13.99 |