
Forgive Me Father is a dark retro horror FPS set in a comic book style world inspired by the novels of H.P. Lovecraft. As the only one left with full senses, you begin a journey in search of answers and relief. How long can you last?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


As the only one left with full senses, you embark on a journey in search of answers and relief in this FPS game that is created in a distinctive retro horror comic book style and feels as if it came straight out of Lovecraft's books.
Be aware of your madness level which dynamically changes during gameplay and gives you additional power. Choose your active skills depending on your play style and use them to fight against the eternal evil.
Explore this Lovecraft-inspired world that is full of hidden and hard to reach areas, and uncover the entire story to solve the mystery of this crazy place.

Feeling of a classic FPS from the 90s Timelapse animations, opponents and elements of 2D in a 3D environment; first aid kits and life points, non-reloading weapons, powerups during dynamic combat with numerous opponents.
Custom combat experience With scripture in one hand and weapons powered by an unknown substance in the other, the player will face the challenge of maintaining their humanity. It is up to the player to decide how their equipment evolves, and to find ways of defeating hordes of unpredictable opponents.
Dynamic level of madnessDirectly influencing not only the audio-visual experience, but the gameplay itself, its effect varies depending on the current level of player’s madness.
The gameplay is presented in a comic book styleHand-drawn graphics designed to maintain a distinctive comic book look, where any screenshot from the game could be a part of a new comic book.
Mood straight from Lovecraft's dark novelsAll throughout the game, the player will feel the atmosphere of dread and horror that the works of H.P. Lovecraft are renowned for. Surrounded by the occult and forces of eternal evil, experience the feelings of hopelessness, madness and confusion, and the burning need to find answers and bring back some semblance of reason and sanity to the world.
Many climatic levels and varied bestiaryA diverse world entirely made by hand, full of interesting enemies ranging from possessed inhabitants to monsters straight out of your worst nightmares.
Two heroes to choose from Each with their own, unique development tree. Experience the story from the perspective of either a priest or a journalist.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 3.7Kreviews | 84% | — | $324.3K |
| $24.99 | 653ratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 199 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Под конец уровни становятся ненужно лабиринтными и это портит впечатление от игры (ну и в середине ещё эта кукуруза проклятая). Было бы хорошо, не перемудри разрабы с этим моментом. Ну и к некоторым тёмным уровням+коридорам есть вопросы - отлететь от бочки-самоходки из-за угла такое себе удовольствие. Но атмосфера безумия кайф, тут снимаю шляпу - если бы она у меня была конечно же
Стильная пострелушка! Мне всё понравилось! Насилие никогда не утомляет, особенно, если оно направлено на гуманоидоподобных LOVEкравстовских чудиков!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 30 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Japanese, Korean, Turkish*languages with full audio support
| $24.99 |
| 321ratings |
| 86% |
| — |
| not modelled |
| $4.99−75% | 138ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $19.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 199 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前打完了前两关。整体来看,画风很牛逼,但画风之外的游戏性堪称灾难。地图乌漆嘛黑,结果提灯的时候居然不能开枪。剧情文本写得很一般,太多零散的线索很难综合起来。子弹经常匮乏,切枪手感极其糟糕。但是因为很喜欢画风,所以还是推荐了。
[h1]🐙 Forgive Me Father: Plomo, locura y cómics lovecraftianos ★★★★☆ (7.5/10)[/h1] [i]Un "boomer shooter" que mezcla la agresividad de DOOM con los tentáculos de H.P. Lovecraft bajo una estética de cómic espectacular. Byte Barrel dispara con estilo, aunque algunas de sus ideas mecánicas terminan disparándose en el propio pie.[/i] [h3]🎮 Jugabilidad[/h3] A los mandos, el título sabe cómo hacerte sentir poderoso. El "gunplay" es rápido, contundente y el arsenal tiene un peso fantástico. La novedad real reside en el medidor de Locura: cuanto más matas, más daño haces y menos recibes, alterando visualmente el mundo con un filtro monocromático que te incita a jugar agresivo. El problema surge al intentar meter con calzador un árbol de habilidades y un sistema de experiencia. En un género que demanda frenetismo puro, tener que pararse a elegir pasivas rompe el ritmo por completo y desbalancea la economía de combate en la recta final. [h3]🖥️ Experiencia de Usuario[/h3] La interfaz es puramente temática y se lee a la perfección en medio del caos sanguinolento. El movimiento es ágil, pero la fricción llega por culpa del diseño de niveles. Las primeras horas ofrecen escenarios laberínticos bien construidos, pero en el último tercio el juego tira la toalla y abusa de encerrarte en arenas clónicas atestadas de enemigos que actúan como auténticas esponjas de balas. El rastreo de llaves, un clásico intocable del género, se vuelve aquí un trámite pesado cuando la navegación no siempre deja claro qué puerta acabas de desbloquear. [h3]🎨 Apartado Técnico/Visual[/h3] Aquí es donde el título saca músculo de verdad. La decisión de utilizar [b]sprites 2D dibujados a mano[/b] dentro de entornos 3D, todo bañado en un cel-shading comiquero (con onomatopeyas flotando en el aire cuando disparas), es un triunfo absoluto. Ver cómo los sectarios estallan en vísceras de tinta es un espectáculo constante. El rendimiento cumple con creces, manteniendo tasas de cuadros por segundo altísimas sin inmutarse, y todo viene arropado por una banda sonora de metal industrial que te sube las pulsaciones. [h3]🏆 Desafío y Logros[/h3] La curva de dificultad necesita un buen parche de calibración. Pasarás de limpiar habitaciones enteras bostezando a estrellarte contra picos de exigencia absurdos en ciertos jefes. Conseguir el [b]100% de los logros[/b] te obligará a pasarte la campaña dos veces (una con el Cura y otra con la Periodista para ver sus habilidades únicas), además de lamer las paredes de los niveles buscando todos los secretos, algo que solo disfrutarán los completacionistas más dedicados. [h3]⏱️ Análisis de Tiempo (HLTB)[/h3] [list] [*] ⏳ [b]Historia Principal:[/b] 7 Horas [*] 📖 [b]Historia + Secretos:[/b] 9 Horas [*] 💯 [b]Completacionista (100%):[/b] 15 Horas [/list] [table] [tr] [th]🟢 Lo mejor[/th] [th]🔴 A mejorar[/th] [/tr] [tr] [td]✔️ Apartado artístico de cómic absolutamente deslumbrante.[/td] [td]❌ El árbol de habilidades sobra por completo y rompe el ritmo.[/td] [/tr] [tr] [td]✔️ Gunplay veloz y la divertida mecánica del medidor de Locura.[/td] [td]❌ Diseño de niveles repetitivo y aburrido en el último tercio.[/td] [/tr] [tr] [td]✔️ Banda sonora metalera que encaja a la perfección con la masacre.[/td] [td]❌ Picos de dificultad injustos en los combates contra jefes.[/td] [/tr] [/table] [h3]⚖️ Conclusión Final[/h3] Mi recomendación se inclina firmemente hacia la [b]COMPRA[/b]. Pese a que sus ideas de rol son un tropiezo innecesario y el diseño de niveles pierde fuelle al final, el núcleo de su acción es innegablemente divertido. Si te gusta reventar monstruos a escopetazos y valoras una dirección de arte que derrocha carisma y originalidad por cada píxel, este baño de sangre lovecraftiano merece un hueco en tu disco duro.
Прости меня, Отче! В поисках истины я забрёл в неведомые виртуальные пространства и оказался в мирах, порожденных силами, которые нашептывали истории Говарду Лавкрафту. Витая разумом между морскими безднами, космическим ужасом, таинственными лесами, зловещими лабораториями и психиатрическими лечебницами, я проникся чудными звуками адских симфоний и вкусил сладкое чувство, возникающее при виде того, как мерзкие существа разлетаются на части от выстрелов моего оружия. На грани безумия я ощутил в себе мистические силы и они помогли мне выстоять в неравном бою. Пусть это даже звучит дико и богохульно, но я готов бросить вызов Древним богам! Талубси! Адула! Улу! Баахур! Явись, Йог-Сотот, явись!
A decent boomer shooter game that I got on sale. The boss fights are okay but they do feel a little lack-luster. Enemy designs are cool AF though
Хорошо, но "cюжет" странный (в плохом смысле этого слова)
queria ter mais tempo pra jogar, amo esse estilo de arte e gameplay, jogue por favor
O JOGO TEM AS PIORES ARENAS DE BOSS FIGHT QUE JA VI As artes desenhadas são lindas D+, porem, o map design do jogo é ruizinho. A arvore de habilidades tem uma proposta bem interessante mas, na pratica é bem feijão com arroz, tbm é meio paia esse negocio de precisar de um tipo de ponto especifico para resetar a arvore de habilidades. A pior coisa desse jogo é o tamanho, por conta da arvore de habilidades porca e o map design pior ainda o jogo rapidamente fica arrastado, mas se vc gosta de boomer shooter e Lovecraft talvez seja para vc pq apesar de tudo eu ainda não me arrependo de ter pagado 15 conto(na promoção) RESUMO o jogo é um 5 de 10, da pra se divertir mas eu recomendo esperar uma promoção pra comprar
"Я что, только что убил живого человека? ...[b]Прости меня, отец! [/b]"
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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