
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−55% | 9Kreviews | 78% | — | $3.8M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to like this game, but the repetition between locations is getting to me ... the mechanics of the game are pretty good - until you find features that you would expect are in the game, but then they aren't like the basic ability to remove big plants from planters or to remove water from the electric cooker and another thing I dislike is that there is no straving with the airship ... but one of the biggest things is the player movement ... it just sucks and the player behaves like a rock ... it also doesn't help that the game is ofc expecting you to do some jump and run.
I wanted to like this game, the premise seemed compelling. But it's the most unfun, terribly optimised survival crafter I've had the displeasure of playing. I don't have the best computer but it can run most games fine such as Elden Ring and other survival crafters like Subnautica 2 just fine. This game looks and runs like complete ass, a massive stutterfest that gives me terrible motion sickness. This isn't a high graphical fidelity game yet it somehow it runs and looks worse than Horizon: Forbidden West which is one of the best looking games. World is empty, writing is terrible to the point of juvenile. I don't see the point when there's much better titles in this genre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.3K | 65% | $29.99 | |
| $3.8M | 8.3K | 98% | $19.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $3.8M | 13.1K | 96% | $14.99 | |
| $3.8M | 6.5K | 83% | $19.99 | |
| $3.8M | 10.7K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $339K | 727 | 78% | $11.99 | |
| $0 | 7.7K | 91% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $8.9M | 9.9K | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite the disappointment in the end. Another good concept lacking proper execution. Besides the numerous frame-rate drops, stuttering, and crashes, this game feels too half-baked and repetitive. It should still be in early access, or drop the price. Glad I got it at a 50% sale...
I want to like this game but 9 hours in and Its gotten pretty stale quickly. The loop of flying around exploring the same structures with minute differences to try and cobble together enough scrap to build something so you can finally fly to the next story point and do the routine "find these two things, now make this, now go somewhere else" quest has just gotten very stale. I have no frame of reference how deep into the game I am. Am I close to the end? Do I have another 20 hours ahead of me? I have zero idea because everything is just the same. I make progress and the new places I go are barely different than the last. That isn't even touching on the combat in the game, which is clunky and very unfun. Its such a neat concept but it just fails to keep me hooked.
The game runs terribly. I hit escape to exit to menu and it just hung so I killed it. The core game exploration and base building is decent, not Subnautica level, but good. The combat is passable. If you have a machine that runs it better, it is probably a pretty good game.
Really wish i could refund that, that said, its not ALL bad, its a nice game and i will try and enjoy it, but IT IS NOT fully baked, calling it "Full Release" is (i hope - because then truly the game wont be updated) is a media stunt to earn some extra money. Controls and UI are a MESS, using a controller shows false glyphs and has duplicated assignments for some buttons, the whole missions UI is uncomfortable and bugged AF, tutorials are not great, everything just feels rushed or half-baked. Overall, if it was early access i would be leaving no review \ good review saying potential can be seen, but the thing is, the game is so-so, while being called 'Full Release'. Not recommended at all. Buy The Last Caretaker, its the same but boats and much better. Edit; combat is also trash. even more than some very early access games ive played. In a nutshell, a waste of money and time, dont get this, its failed title sugar coated with "Full Release" to make some money before considering the project as a loss and abandoning it.
This game is very boring. I'm thankful it was gifted to me.
o jogo apresenta problemas de performance, tela preta ao sair do jogo após uma longa seção de gameplay, gargaladas, quedas de fps, cenário repetitivo e gerado proceduralmente, juntamente com os itens espalhados pelo mapa, inventário é o menor que já vi em todos os jogos, desnecessariamente pequeno demais o inventario. resumindo acho o jogo muito caro pro preço atual e não é nada como nos trailers. quem fala bem provavelmente é quem tem o pc muito bom e não é muito exigente em termos de gameplay.
3 game breaking bugs in 3 straight games.
el típico survival, coleccionando cosas, ampliando tu casa y amontonando misiones. Bastante armonioso, fácil de seguir y de jugar. Se entiende lo que hay que hacer, y como todo fan siempre buscas más.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.