
FORECLOSED is a narrative-driven action-adventure set in a Cyberpunk world filled with action, suspense, and experimental augmentations. Follow the story of Evan Kapnos in this sleek comic book styled game as he unravels the conspiracy behind his identity foreclosure. Who is responsible and why?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 143reviews | 68% | — | $32.1K |
| $19.99 | 542ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通关!!!!折磨
FORECLOSED is a narrative-driven action adventure developed by Antab Studio and published by Silver Lining Interactive that sets out to merge cyberpunk storytelling with the visual language of a living comic book. From its opening moments, the game establishes a striking identity, dropping players into a dystopian future where corporations wield total control over personal data, augmentations, and even individual identity itself. You step into the role of Evan Kapnos, a man abruptly stripped of his digital existence, implants, and legal status, leaving him hunted, powerless, and desperate in a city that no longer recognizes him. This premise immediately frames the experience around themes of dehumanization, corporate tyranny, and personal autonomy, grounding its flashy presentation in a bleak and unsettling narrative core. The game’s most defining feature is its visual presentation, which consistently commits to the idea of an interactive graphic novel. Rather than relying on traditional cutscenes, FORECLOSED delivers much of its story through stylized comic panels, bold outlines, onomatopoeia splashed across the screen, and dynamic framing that mimics the pacing of printed pages. Action sequences seamlessly blend into these panels, creating moments where gameplay feels like it is unfolding directly inside a comic spread. This approach gives the game a unique rhythm and personality, making even simple story beats feel dramatic and visually memorable. While the aesthetic doesn’t radically evolve over the course of the game, it remains distinctive enough to set FORECLOSED apart from most cyberpunk titles, especially within the indie space. Narratively, the game leans heavily into noir-inspired cyberpunk tropes, with Evan portrayed as a weary, cynical protagonist navigating a world that has already written him off. Internal monologues, sharp dialogue, and morally ambiguous characters populate the story, reinforcing the sense of isolation and paranoia that defines Evan’s journey. The plot unfolds as a conspiracy-laden chase through corporate facilities, underground districts, and hostile urban environments, gradually revealing the systems that allowed such absolute control over human identity to exist. While the story itself doesn’t reinvent cyberpunk fiction, its delivery through stylized presentation and consistent tone keeps it engaging, especially for players who appreciate atmosphere and thematic cohesion over unexpected twists. Gameplay in FORECLOSED blends third-person shooting, light stealth, and ability-based combat. Evan gains access to a variety of augmentations that allow for telekinetic attacks, environmental manipulation, and weapon modifications, theoretically offering multiple ways to approach encounters. In practice, combat often feels functional rather than fluid, with shooting mechanics that can feel stiff and an overheat system that limits sustained aggression. This design choice encourages cautious play, forcing players to take cover and manage cooldowns rather than fully embracing the power fantasy suggested by Evan’s abilities. While this restraint fits thematically with the idea of a protagonist who is constantly at a disadvantage, it can also interrupt the pacing during more action-heavy sequences. Stealth and puzzle segments add variety to the gameplay loop, though their execution can feel uneven. Some sections successfully build tension, emphasizing Evan’s vulnerability and the oppressive surveillance of the city, while others feel more like brief detours that don’t fully capitalize on their mechanics. Exploration is relatively linear, with environments designed to guide players through set-piece moments rather than encourage freeform discovery. This linearity supports the game’s cinematic ambitions but may leave players wishing for deeper interaction with the world or more meaningful choices in how objectives are completed. Audio design complements the visual style with a moody, synth-heavy soundtrack that reinforces the game’s cyberpunk identity. Music swells during dramatic moments and recedes during quieter sequences, helping maintain immersion without overpowering the narrative. Sound effects and voice acting contribute to the atmosphere, though performances can vary in impact, occasionally highlighting the game’s indie limitations. Still, the overall soundscape does a solid job of reinforcing the sense of tension and unease that defines Evan’s journey. Ultimately, FORECLOSED is a game driven more by style and storytelling ambition than mechanical depth. Its greatest strength lies in its commitment to a cohesive visual and thematic identity, delivering a cyberpunk experience that feels distinct despite familiar narrative elements. The gameplay may not always match the boldness of its presentation, and some systems feel underdeveloped or restrained, but the game’s atmosphere and narrative focus help carry it through those shortcomings. For players who value striking art direction, comic-book storytelling, and cyberpunk themes over refined action mechanics, FORECLOSED offers a memorable and stylistically confident journey through a world where identity itself can be repossessed. Rating: 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian, Japanese, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
| $19.99 |
| 146ratings |
| 72% |
| — |
| not modelled |
| $16.99 | — | — | — | not modelled |
| $1.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a pretty good game, especially for the price. There's a few bugs, and some bugs i'm not sure if they're intentional. It makes logical sense for abilities controlled by the implants to stop working after the implants overheat, but It doesn't make sense that I need to open the menu, unequip the abilities, and reequip them in the middle of a fight. Also the abilities are pretty nice, but the speed of overheating makes their use really limited. Still a pretty good game tho.
Gráficos increíbles, jugabilidad magnífica, consume pocos recursos. Muy recomendable, pero con mando.
This is what i call a hidden gem! The story is very gripping and held my attention the entire time. It's scary how much of this game is a real possibility in the not so distance future. The game play felt under cooked but the story is clearly the main point here. It's short and well worth it on a sale.
I really want to like it. the story is interesting. but the voice acting is bad. the setting is interesting but the gunplay is so bad. there is no setting to adjust it at all too. the ai is almost braindead. the control is mid at best. there is no setting to adjust anything graphical or anything. 5/10
Klimatyczne, choć powtarzalne. Fabuła rodem z akcyjniaka klasy B, co dla mnie akurat jest plusem, acz szkoda, że mechanika też tej kategorii. Jako przerywnik między innymi tytułami spoko.
not worth 16.99 but for a $3.39 to $6 max $10 i just found how many people come is more annoying then hard also the hacking is sometimes annoying
Стрельба ужасная, порой противники терпят неприлично много снарядов в голову до истечения срока действия, но, в целом, игра неплохая.
A very fun shooter game. I really enjoyed the visuals. It truly did a great job portraying the comic book style in a cool and dynamic way.
Players by region
Where this game's players are, estimated from review languages.
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| $21.4K | 206 | 92% | $9.99 | |
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| — | 0 | — | — | |
| $0 | 17 | 76% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.1K | 54 | 65% | $19.99 | |
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| $32.1K | 252 | 88% | $3.99 | |
| $32K | 135 | 64% | $9.99 | |
| $32K | 90 | 32% | $9.99 |