
Forbidden Solitaire is a card-slashing horror game about unearthing the contents of a cryptic 1995 CD-ROM that should have never existed. From the creators of Ancient Enemy and Home Safety Hotline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 10 → 7.43/day in the week after.
About

It’s 2019. You brought home a strange yet familiar 1995 CD-ROM game from the thrift store. You vaguely remember seeing ads for this game, and some kind of controversy, but you never got the chance to play it. Until now.
Delve into a 90's FMV-inspired digital hellscape of dungeons and death with visuals, story and music from the creators of Home Safety Hotline.
Survive the horrors with bloodletting solitaire gameplay from the veteran indie team behind Shadowhand and Regency Solitaire.
Purchase upgrades from the friendly eye that watches you from the walls.
Uncover a variety of game-changing Jokers - some helpful, some malignant.
Uninstall the game before it's too late.

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.83−26% | 2.3Kreviews | 97% | — | $1.2M |
| $11.99−25% | 35ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is trying to catch the FMV style of the mid-90s. The edgy design, the moral panic over videogames of the time and it does so pretty much perfectly. The only time it breaks out of it's perfection is when it is trying to incorporate documentary footage from the time and uses non-white actors as authors or developers. That's pretty much not what happened back then, sorry. Look at the people you are paying homage to in this game. Look at the studios they were in back in the day. Mostly a bunch of white dudes in a garage or cramped office. The story that's interwoven into this thing is nice, but the constantly poppung up messages are getting a bit annoying. The moment I play the first card: Message from the real world. I try to get away from that crap when playing a game. Thanks for reminding me why I'm here. I really hope there is a gameplay-only and / or endless mode once the story reaches it's conclusion.
This game perfectly captures the mid 90s aesthetic and satanic panic that inspired it. Real human artists made this game and it benefits from the time spent perfecting its look. Well worth $16, a great story and the solitaire aspect is always changing to keep it fresh. Sure there are other similar card games, but this one has so much charm and it feels unique.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 8.14/day in the week to Jul 30 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 470 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall I really enjoyed this game! It really brought in the old PC game nostalgia for me.
that was fun. a short horror mystery while playing cards.
Picked up this game on a whim, and honestly? Really enjoyed it. Did two laps, both the first play and New Game+ I'd say I got my money's worth. Lots of personality in this game, its a wonderful homage to old 90's dungeon crawlers, boxed with a plot that feels pulled from a cheesy creepypasta, which the game is sincere in its B-film-like plot. It also helps that the core game itself is just fun! Good progression curve, whenever I lost a game I usually nailed it on the second go. The game knows what it is and doesn't outstay its welcome. I wish there was some kind of endless or roguelike mode you could unlock after you beat the game, but I'm asking for more in a game that's already full enough for what it is.
I love this, fully recommend it to people who like saying numbers sequentially out loud (with no one else in the room around me, mind you) and acting like it has a deeper meaning. I'm not crazy about the meta story to the game (as in you playing a guy thats playing the game) but I think it works for how short the game is, it makes it work a lot more with a satisfying plot. Maybe I just wish the game was longer lol. I will be replaying it to get the achievements I missed, super fun experience :)
just a genuinely good time
While thrifting at a local store, Will Roberta discovers an old CD-ROM of a gore-filled solitaire game from the '90s. Nostalgic to try out the game he vaguely remembers from his childhood, Will rushes home to install it and message his sister, Emily. Like many games with disturbing elements from the '90s, Forbidden Solitaire was banned at the behest of parent groups for the outlandish claim that it was "evil." As Will boots up the clandestine piece of lost media, he's about to discover those claims may not have been so outlandish. The narrative of Forbidden Solitaire plays into a popular horror trope in games where a character carries out a solitary task while the narrative is fed to them by a lifeline to the outside world. When the protagonist, Will, boots up the game, the intro suggests that the secret to eternal life can be found at the bottom of a legendary dungeon. As Will begins descending into the dungeon as The Wizard, it's not long before Emily contacts him with troubling details about the game's development history. Despite the overblown outrage around Forbidden Solitaire's marketing campaign, several suspicious suicides were reportedly tied to players who had worked on or beaten the game. Already entranced by its addictive gameplay loop, Will delves deeper and deeper into the dungeon. Without spoiling anything, Forbidden Solitaire's premise sets it up for immediate success as a delightfully campy concept for a video game. As Will descends into the depths, there's an increasing sense that something is amiss; however, the game is often very tongue-in-cheek with its approach to horror. Forbidden Solitaire is also quite humorous at times, as it takes aim at inexperienced game directors who entered the industry during the '90s boom—often wildly overselling their games while simultaneously floundering to properly manage their development teams. One fun Easter egg was naming each character after an influential figure in early games development. Over the course of its short six-hour narrative, I found myself eager to learn the fates of Will, the Wizard, and the Forbidden Solitaire development staff. I'm glad to say that I found all three stories came together in a satisfying conclusion. The gameplay of Forbidden Solitaire was so addictive, I really felt like I'd been possessed by a piece of cursed lost media. Like classic Solitaire, the player can pull cards off the table that are greater than or less than the top card of the deck. When there are no cards on top of a face-down card on the table, it can be flipped over. As the Wizard explores the dungeon, he's often obstructed either by puzzles or battles. Puzzle stages typically involve clearing every card from the board, often featuring additional gameplay elements to add complexity. In some levels, the Wizard is being pursued by monstrosities, so a radar scans the table, limiting which cards can be safely pulled. In other levels, the Wizard is trying to unlock a door, so certain cards are locked until cards with matching suits are pulled. This creates a nice variety in the gameplay, offering scenarios where certain strategies are more favorable than others. During battle stages, the Wizard fights against monsters with a health pool. Successively pulling cards without ending the turn adds iterative damage dealt at the end of the hand. Furthermore, as cards are drawn, the Wizard's mana pool gradually fills up, which can be used for a range of actions like activating Jokers or trigger mana storms to remove cards from the table. Jokers are wild cards added to the game either by purchasing them from the shop or by progressing the story. The Jokers are kept in hand and can be played for a variety of effects, such as changing the suits of the cards or rerolling the top card of the deck. Paired together with the gems from the store that augment abilities, it all comes together in a very endorphin-triggering gameplay experience. Overall, Forbidden Solitaire comes with a strong recommendation for most gamers. The developers found a compelling method of blending together the addictive gameplay loop of solitaire with a fun story that doesn't overstay its welcome. While you may not be afflicted by a death curse, you'll certainly feel as if you've been possessed by demonic forces when you try to put it down. Play the game, Emily.
This game is an amazing experience. Part Balatro, part Inscryption. and all fun. This game involves you playing a protagonist that finds a banned & controversial hyper violent Solitaire horror dungeon crawler published in 1995. Is it haunted? Is it just a bunk ass game from the era? That's up to you to discover. What I will say is that the gameplay is a ton of fun & the story is incredibly interesting. It's not a terrifying game, but it's a really interesting & creative fusion of Solitaire & 4th wall breaking horror. After beating the game, you unlock an awesome artbook that has a ton of behind the scenes/making of commentary from the developers between the 2 studios. It's a really cool read, and the passion of the indie devs involved just oozes from every pore of this game. 10/10. Probably one of the best indie games of 2026. Don't sleep on this very special experience.
This game is a dang delight. I love solitaire, and I love analogue horror, so this was just perfect. It looks cheesy, it has a meta story, and it's genuinely unsettling at times. Play this if you like puzzles.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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