
It is a forbidden place that must never be entered. Strange events encountered in the decadent school building. And a Japanese doll that begins to speak. There is something here. ......This is a Japanese horror game that reveals the abominable history hidden in an abandoned school.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[Game Outline]
This horror adventure game is based on the motif of “Ao-oni” and is set in an abandoned school that still retains the atmosphere of the Showa period (1926-1989).
The player controls Himari, the main character, and Komari, a Japanese doll inhabited by a grudge spirit, as they search for their estranged family and classmates in the school, where blue demons roam.
The past memoirs and records obtained in the school will reveal the horrific events that took place here in the past, and Himari and Komari will escape from the approaching blue demons and rescue everyone. Can Himari and Komari escape the approaching blue demons and rescue everyone in the end? ......
[Story]
In search of their missing parents, the children visit a place called "no-footprints land.
This is the abandoned school “Koshiwa Elementary School,” which emerged from the bottom of a dam that dried up due to the dry season over the past few years.
This area once had a sad history of sinking to the bottom of the water along with the construction of the dam.
One day, some children enter the abandoned school and are drawn there by the sight of their parents who have never returned.
One of them, Himari, stepped off the collapsed rubble and fell, and when she woke up, she was paralyzed and unable to move.
When she opened her eyes in the darkness of the school, she found a Japanese doll speaking to her. Who are you?
After this encounter, Himari and the Japanese doll “Komari,” in which a grudge spirit resides, wander around an abandoned school where the awe-inspiring “Blue Demon” roams.
The adults who have disappeared, records of the past scattered around the abandoned school, the existence of the Blue Demon, there is something about this place. ......
Searching for their missing classmates, “Himari” and “Komari” begin their mission to escape.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为经典恐怖游戏《青鬼》的官方续作,本作以焕然一新的面貌登场,却仿佛走入了迷失的岔路。废弃校舍的低语、悄然移动的人偶、黑暗中滋生的未知恐惧氛围营造依旧延续了系列的诡异基调,但核心体验已悄然变质。 游戏彻底抛弃了经典的四人组视角与俯视探索模式,转而采用横版解谜框架,由美少女日鞠与人偶幸鞠担纲主角。这一变革本可成为创新的契机,却在追逐战中暴露致命缺陷:青鬼的追击速度与玩家奔跑完全一致,只需持续前进便永无被捕之虞;切换场景即可轻易重置敌人,使恐怖感沦为机械的往返跑图。昔日“完蛋了,快跑”的窒息压迫,在此化作“又要浪费时间折返”的疲惫叹息。 虽在救援桥段中通过限制奔跑试图营造紧张感,但青鬼与玩家步速的同步性,仅将恐惧稀释为更漫长的步行模拟。三层校舍的重复穿梭与刻意的流程延长设计,进一步消磨了解谜本身的亮点谜题虽不乏巧思,却埋没于冗长枯燥的路径循环中。 当青鬼之名仅剩符号化的追逐戏码,当创新沦为节奏的失控与体验的扁平,这部作品更像是一部披着IP外衣的横版解谜游戏。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
お話 ・設定含めて、今までの青鬼と違ってリアリティがあって、面白かった。 ・こまりちゃんは、ほかのレビュワーさんのいう通り、いちいちかわいかったです‥! ・短いプレイ時間の中で登場人物の子どもたちの成長も感じることができた。 その後のキャラクターたちのその後がどうなったのか気になる。 ・終わり方も好き。 ゲーム ・雰囲気に慣れるまでは部屋から出るのがとても怖かった(良いと思う) ・クリアまでのガイドが丁寧なので、あまり迷うことはない。 ・ゲームは、こまりちゃんで青鬼回避が使いこなせるようになるかどうかで難易度が変わる(重要!) ‥すこし練習する場面があったほうがいいかも。 ・もう少しこまりちゃん人形での変わった活躍を見てみたかった。 ・キーボードで遊ぶ時のLBとRBのボタンがどこにあるのかわからないので(困った…マウスに対応していたので良かったけど)、次回更新があったら追加したほうが良いと思う。 最後に ・公式を見た感じ、禁足地はシリーズものらしいので次のお話が楽しみ。 SNSの更新も頻繁だし、ユーザー意見も聞いたうえで改良もしてくれたらしいので、今後の更新や次回作でさらに遊びやすくなることを期待。 ・レビュー評価が分かれてるのが心配でしたが、悪いレビューはだいたい更新前のレビュー評価なのではないかと予想します。 以上、楽しく遊ぶことができました。 ありがとうございました。 また3個取ってない要素があるようなので、年末忙しいので年明けにチャレンジします。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
阿喔喔尼齁勝
这游戏越玩越恶心,这和青鬼有何关系??套了一层青鬼的皮,就是最简单的恐怖游戏,青鬼的味道几乎没有,并且这跑图太无趣了,没有在任何一款恐怖游戏中如此的无聊、昏昏欲睡
游戏背景故事设定在一所被埋在地下的废弃小学——[b]越知岩寻常小学[/b]。为了寻找失踪的父母,少女日鞠踏入了人称“禁足地”的地方,并在和人偶“幸鞠”附身的陪伴下,试图逃出学校。 青鬼会在校舍中徘徊,一旦发现玩家就会疾跑追击,玩家只能在狭窄黑暗的环境中缓慢移动。使用冲刺时,长按会导致角色摔倒。 青鬼对声音和光源非常敏感。脚步声、给手电充电时的声音都会吸引它疾来。因此,遇到危险时必须蹑手蹑脚,或熄灯静静通过。 所以本作你唯一需要做的就是保持安静。 玩家在探索中收集物品、信息以及同伴,并通过召开 [b]“秘密会议”[/b] 来推动剧情。会议中的角色会整理目前的信息,并提示接下来需要做什么(是全语音)。 探索过程中,除了逃脱线索,还能找到校舍相关的资料,用这些片段式的信息逐渐了解学校的背景,从多个角度拼凑出真相。解密部分没有什么难度,推理苦手也可以很顺利拿下。 [b]虽说我理解游戏内的限制跑步是[/b]为了营造紧张气氛,长时间跑步摔倒也是如此,因此带来的问题确实是不少的。 节奏过于拖沓了, 特别是护送NPC到教室部分,一味的重复带来的只是身心的疲倦,何况地图不大,过于枯燥。 青鬼刷新出的地点仿佛就是预判了我的预判,遇到了只能绕路,加上限制跑步的设定,又得绕一圈很搞心态。 有一点好就是游戏的自动保存还挺给力的,想放弃直接找青鬼一头创死得了,重开很方便。👍 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
垃圾設計,一堆地方強制要用走的,不然青鬼就會出來剛了你 沒有任何徵兆也沒任何提示 觸發被同一種青鬼發現的條件還一直變, 到底在設計什麼鬼東西 然後一而再再而三的把青鬼設計在最短ˋ路徑上來浪費玩家時間, 強迫玩家繞遠路, 煩死 劇情了無新意, 而且一些對話怪怪的 AI寫的劇情也不不潤飾一下 唯一的優點只有全程語音 花錢買罪受
悲鳴助かる
เล่นยากมากกกกกกก เดินวนไปวนมากว่าจะจบ
只有bgm好聽的遊戲
还可以不过没有那股味
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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