
XCOM meets Football Manager. Develop your club, earn experience in turn-based matches, learn new skills, achieve new classes, upgrade your facilities, buy and sell footballers, grow your youth academy, make difficult choices. It's a deep strategy game that respects your time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 17 → 0.86/day in the week after.
About
If you’ve played traditional football managers, you’re probably familiar with the following feelings:
Complex attributes: Footballers have many attributes, and you don’t always understand which ones truly affect the match outcome. Often, the only strategy becomes buying high-level players instead of finding a footballer whose unique attribute perfectly suits your tactics.
Unclear results: You never really know why you win or lose. This forces players to search for "winning" formations on forums instead of analysing the opponent and consciously selecting footballers capable of exploiting their weaknesses.
Financial complexity: Club funds quickly disappear, and it’s hard to understand how to manage finances and strategically plan expenditures.
Football, Tactics & Glory is a game about full control and a complete understanding of what’s happening on the pitch and in the club:
Transparency of attributes: You always know exactly how each footballer’s attribute impacts the encounters, allowing you to customise formations for each opponent, defeating even stronger teams with the right player selection and tactical approach. This also makes transfers much more interesting and exciting.
Control over tactics: Feel like a real coach, making smart tactical decisions, not just changing formations hoping for luck.
Control over luck: Luck plays a big role, as in real football. But you can minimise its impact by understanding your players’ abilities and building the team around your playstyle.
Strategic financial planning: The game’s economy is designed so that you always feel in control of your finances. The game demonstrates the importance of strategies like "developing" footballers for sale and finding promising talents who will become your future stars.
No micromanagement: This is a game about strategic planning, not micromanagement. Instead of wasting time on increasing an attribute by 0.01%, you make decisions that significantly affect the club’s fate. Therefore, the game lacks the boring elements of football managers: endless spreadsheets, routine tasks, and unimportant mechanics.
Great variety: FTG is so deep that even after hundreds of hours, you’ll continue discovering new and interesting things. The game world develops uniquely each time, creating new challenges and exciting emergent stories. This makes each campaign different from the last one.
The game values your time: You can complete one football season in a few real hours instead of days, as in other football managers. At the same time, each season is packed with events and interesting decisions.
Comprehensive tutorial: The game explains all elements in detail. And if you still have questions, the active community will answer them on the forum or Discord.
Good turn-based mechanics allow complex systems to be simplified, while retaining their essence and emotions. For example, XCOM perfectly conveys the feel of firefights with aliens, and Civilization — the development of a civilisation.
Our turn-based system uses key football concepts to make match outcomes and your tactical decisions clear and transparent. Once you understand how these mechanics work, you’ll feel the emotions inherent in real football.
Additionally, the ability to take your time with each move allows for comfortable gameplay. Especially if you’re over 40 and don’t have the reaction speed you once had.
Yes, it’s a serious football manager that’s easy to start playing due to its apparent simplicity, but hard to stop because of the depth of its features.
Take your club to the top: Start in the lower league and lead your club to the heights of world football. Or choose any club in the Premier League or another league of your choice.
Create your own leagues and clubs: With the built-in editor, you can create real clubs and leagues.
Use modifications: Take advantage of numerous mods created by the player community.
Dynamic game world: Other clubs buy and sell players, train them, and develop youth — the game world lives and evolves with you.
Promotion and relegation system: Each country has a Premier League and several lower leagues. Teams are promoted or relegated between leagues depending on their final position. Top teams from different countries participate in continental tournaments similar to the Champions League and Europa League.
Club development: Improve infrastructure, hire coaches, and develop your Youth Academy.
Unique players: A powerful face generation system makes each footballer unique. The face editor is also available for you.
Online matches: Play a friendly match with a friend online.
Co-op play: Create a tournament and play a season with friends on one computer (or online via Remote Play Together). Up to 32 people can participate in the tournament.
Twitch integration: Viewers can interact with the game via chat.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le meilleur jeu de foot. Un mode carrière complet, profond. Des stats dans tout les sens et une certaine profondeur de jeu. Les enjeux ne sont pas les même que sur FC24 en terme de gameplay, ici ça "ressemble" plus à une partie d'échec (avec des capacités en fonction des postes), mais si vous aimez FM avec la possibilité de jouer les matchs, ou de les simuler rapidement ou encore, en les regardant avec la possibilité d'intervenir à tout moment, ce jeu est fait pour vous. Au début septique, j'en suis maintenant à ma 53ème saison. Ce jeu est increvable. Seul "bémols", pas de licence officiel, du coup faut modifier les joueurs nous même, ou check les mods disponibles. Pour le reste les clubs sont tout à fait identifiable, on s'y croirait presque. Il me tarde l'extension "coupe du monde" histoire d'avoir plus de profondeur de jeu encore, avec les équipes nationales. PS : Je recommande TRES FORTEMMENT d'acheter le jeu avec ses extensions, essentielles pour bien profiter de l'expérience de jeu et de la profondeur de gameplay. Les soldes sont une excellente occasion de faire une bonne affaire.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, German, Spanish - Spain, Czech, Italian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean +3 more
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kann dieses Spiel nicht für Anfänger empfehlen. Man weiss im Grunde garnicht was man tun soll. Am Anfang Spiele zu gewinnen scheint unmöglich. Die eigenen Spieler können weder den Ball halten noch ein Tor erzielen, der Gegner dagegen erzielt auch Tore selbst wenn 4 Ver. + Torhüter im weg sind. Das Spiel selbst erklärt hier gerade mal die Grundlegende Steuerung gibt ansonsten aber keinerlei Hilfestellung für neue Spieler. Denke das Spiel is wirklich nur was für Leute die schon sehr viel Erfahrung mit Fussball Managern haben. Ansonsten erwartet einen viel Frust und eine sehr steile Lernkurve.
看我时长就知道我多爱把这游戏当成足球经理的换装小游戏平替来玩了
Игра более менее нормально играется на паровой палубе. Но, есть огромный мину из-за которого я сделал рефаунд. Это то что у разроботчика сало в голове вместо мозга, они захуярили в каждый матч заххлятские баннеры. Разрабы соевые дурачки, либо кто-то из них кто засунул эту херню в игру.
This is what I want out of a Sports Game! I play a few sport manager games; Most Bore me (ADHD). I LOVE STRATEGY games, not ones with paperwork .. I want to develop players, trade, sell, draft, and watch them grow. I want to tweek in some way Tactics of players during or before games .. then be able to watch them play .. I want to see the GAME watch how they perform. I don't like when "ALL" the games are simulated. Let me take part in the game or watch them play and tweek during half time; I've watched a team be down 3-0 at half to come back and win 4-5 after half time "Tweeks" to players and game planning!! you don't get that excitement looking at the stats of a game that's been SIMULATED and you didn't get to watch it or take part !!! This game does all that for me and I LOVE IT !!! Was not sure about it being "TURN" based; so played the DEMO and fell in love at the depth it had and the strategy behind it. Hooked me and I don't play any other sports game now lol; no regrets !
Fun and engaging, actually a bit too much :D This one gets really addicting really fast :D Just one more match, just one ;) If you like football and a tactical challenge, this one is for you!
There are generally two optional modes for this game.For those who like football but don't like play of chess, the simulation of this game is great because the team and player statistics are so detailed that the players are realistic.For those who are not averse to war chess but also love football, this game gives a new and interesting perspective, which will test the tactical mind (especially in the first ten hours of the game).In general, the price of the game is fine right now. Of course, the game itself needs to be further improved, such as the world and scouting system mentioned in the announcement can further increase the sense of play.
well its cheap and pretty funny game with some "deep" mechanics, like your players can have some special skills so they will not spend movement point, and u have only 3 so it's very useful, and game also try to teach u all special mechanics like crosses so your players will dive into the ball and MAYBE u get score, yes maybe bec in the end everything is just a dice roll, so in the end u never know if u get ball back or if u get score BUT xD sometimes u can find enemy weaknes so only what u need to do is just do same think over and over again and u will win 4-0 xD and in one match AI and me do same stuff over and over again so he get score, i get score, he get score, i get score xD and we just keep doing same stuff xD always same pass to the same player and same player shoot and score xD its was a little bit stupid, same as waste a half of the match to taking the ball away from each other over and over again xD we basicly didnt play a match just kick our legs and get ball back Also i think we should have points for move and actions bec now when u need move 1 tile u waste one movment point and sometimes u always need to do that bec this dice rly hate u sometimes and ball going on empty tile and this is boring and not fun when u try to make any action but with players without any special skills u sometimes waste 2 points for move then u try to make a cross and dice roll that your player dont go for it... and when u need move 2 players your tour is alredy done and u will not do anything, so in next tour u will just lose the ball and AI will try do the same and he waste all his movment ponts for nothing so now u need spend your points to take ball back aaaand half time... so the whole match become not interesting :/ well i still think is fun game and i propably still play sometimes to kill time when i will rly bored, and it was cost like nothing so ¯\_(ツ)_/¯ but sry i cant give that positive, not if abusing AI become ez and sometimes only way to win on the eraly stage of the game
игра хорошая но на русском языке играть когда тебе под нос суют националистическую пропаганду..Я имею ввиду баннеры на поле про войну и т.п...Причем только если играть на русском... Это уже шизофрения господа. No politics in games! Кстати в магазине справа внизу на странице игры есть кнопка пожаловаться если кто то солидарен с тем, что людям пропагандирующим войну и убийства в играх не место.
Wiederbelebt den alten Anstoss Charme mit XCOM Taktik. Tolles Spiel!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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