
XCOM meets Football Manager. Develop your club, earn experience in turn-based matches, learn new skills, achieve new classes, upgrade your facilities, buy and sell footballers, grow your youth academy, make difficult choices. It's a deep strategy game that respects your time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 17 → 0.86/day in the week after.
About
If you’ve played traditional football managers, you’re probably familiar with the following feelings:
Complex attributes: Footballers have many attributes, and you don’t always understand which ones truly affect the match outcome. Often, the only strategy becomes buying high-level players instead of finding a footballer whose unique attribute perfectly suits your tactics.
Unclear results: You never really know why you win or lose. This forces players to search for "winning" formations on forums instead of analysing the opponent and consciously selecting footballers capable of exploiting their weaknesses.
Financial complexity: Club funds quickly disappear, and it’s hard to understand how to manage finances and strategically plan expenditures.
Football, Tactics & Glory is a game about full control and a complete understanding of what’s happening on the pitch and in the club:
Transparency of attributes: You always know exactly how each footballer’s attribute impacts the encounters, allowing you to customise formations for each opponent, defeating even stronger teams with the right player selection and tactical approach. This also makes transfers much more interesting and exciting.
Control over tactics: Feel like a real coach, making smart tactical decisions, not just changing formations hoping for luck.
Control over luck: Luck plays a big role, as in real football. But you can minimise its impact by understanding your players’ abilities and building the team around your playstyle.
Strategic financial planning: The game’s economy is designed so that you always feel in control of your finances. The game demonstrates the importance of strategies like "developing" footballers for sale and finding promising talents who will become your future stars.
No micromanagement: This is a game about strategic planning, not micromanagement. Instead of wasting time on increasing an attribute by 0.01%, you make decisions that significantly affect the club’s fate. Therefore, the game lacks the boring elements of football managers: endless spreadsheets, routine tasks, and unimportant mechanics.
Great variety: FTG is so deep that even after hundreds of hours, you’ll continue discovering new and interesting things. The game world develops uniquely each time, creating new challenges and exciting emergent stories. This makes each campaign different from the last one.
The game values your time: You can complete one football season in a few real hours instead of days, as in other football managers. At the same time, each season is packed with events and interesting decisions.
Comprehensive tutorial: The game explains all elements in detail. And if you still have questions, the active community will answer them on the forum or Discord.
Good turn-based mechanics allow complex systems to be simplified, while retaining their essence and emotions. For example, XCOM perfectly conveys the feel of firefights with aliens, and Civilization — the development of a civilisation.
Our turn-based system uses key football concepts to make match outcomes and your tactical decisions clear and transparent. Once you understand how these mechanics work, you’ll feel the emotions inherent in real football.
Additionally, the ability to take your time with each move allows for comfortable gameplay. Especially if you’re over 40 and don’t have the reaction speed you once had.
Yes, it’s a serious football manager that’s easy to start playing due to its apparent simplicity, but hard to stop because of the depth of its features.
Take your club to the top: Start in the lower league and lead your club to the heights of world football. Or choose any club in the Premier League or another league of your choice.
Create your own leagues and clubs: With the built-in editor, you can create real clubs and leagues.
Use modifications: Take advantage of numerous mods created by the player community.
Dynamic game world: Other clubs buy and sell players, train them, and develop youth — the game world lives and evolves with you.
Promotion and relegation system: Each country has a Premier League and several lower leagues. Teams are promoted or relegated between leagues depending on their final position. Top teams from different countries participate in continental tournaments similar to the Champions League and Europa League.
Club development: Improve infrastructure, hire coaches, and develop your Youth Academy.
Unique players: A powerful face generation system makes each footballer unique. The face editor is also available for you.
Online matches: Play a friendly match with a friend online.
Co-op play: Create a tournament and play a season with friends on one computer (or online via Remote Play Together). Up to 32 people can participate in the tournament.
Twitch integration: Viewers can interact with the game via chat.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is AMAZING. Its perfect if you're looking for a lighter alternative for FM, retaining the fun and keeping the worst of the spreadsheats out. Its also totally modable, so you can build your own leagues, teams and players - kits and badges too. For the price, its a steal. Go get it.
Good, would wish the games was realtime
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 6K | 83% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.1K | 81% | $39.99 | |
| $58.4K | 103 | 96% | $17.99 | |
| $9.2K | 22 | 59% | $14.99 | |
| $865.2K | 2.3K | 91% | $15.99 | |
| $2.1M | 3.7K | 92% | $19.99 | |
| $173K | 207 | 81% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, German, Spanish - Spain, Czech, Italian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean +3 more
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Did not find it interesting as a fan of turnbased strategoies this is horrible piece of .....
Sonunda aradığım oyunu buldum. Birbirini tekrar eden basın toplantıları, bir sürü yan ögeyle uğraşmak yerine daha heyecanlı, aksiyonlu, maçın içine çeken bir yaklaşımı var. Stratejik kurgusu dengeli. Giderek gelişir yeni versiyonları çıkar, umuyorum.
26 eme journée passée, avec un diplome d'entraineur en poche ! que vous dire... et bien c'est un jeu en stratégie au tour par tour, on est loin des FIFA, ou de Baldur's gate... mais en mélangeant un peu les deux genres et bien on se retrouve à jouer à un tour par tour de foot, avec des compétences interessantes, des reflexions sur la stratégie avant match et pendant... on peut agrandir son stade, choisir ses sponsors, on a des HF à réaliser en cours de match pour obtenir des gains (coup du sobrero etc...) on gere les contrats, on peut créer son club, partir en division amateur... Alors ok, pas de licences, pas de real names de footballeurs, pas de blasons officiels.... Mais on s'amuse, c'est pas aussi facile que ca n'y parait, c'est plutot bien expliqué.... moi j'aime déja beaucoup !
lots of fun and depth. Enjoying it greatly. The only feedback I have is I wish it had some guides on how to counter opponent formations. 20 seasons in and still havent won a championship.
The idea is interesting, until you find out goals can be scored from small tricks depending on each player's feature. For example, I conceded 3 goals in a row to a team that had "long pass" and scored from defense -> right midfielder -> right forward --> shoots and scores ... every time they had the ball
Han hecho un gran trabajo con la estrategia de los partidos .
就算策略老手也不要困难开局。 前期憋想着整花活,老老实实练球员等级或者倒卖小人,力大飞转才是正途。 后面联赛等级高了,再整技能玩骚套路。
Classic combination - easy to learn, hard to master. Reminds me of the late 90s champ manager while having a game engine that has nothing in common with it. I'm not a huge xcom fan but have enjoyed everything from managing total no hopers to competing for European titles and after 300 hours I'm still learning.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.