
XCOM meets Football Manager. Develop your club, earn experience in turn-based matches, learn new skills, achieve new classes, upgrade your facilities, buy and sell footballers, grow your youth academy, make difficult choices. It's a deep strategy game that respects your time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 17 → 0.86/day in the week after.
About
If you’ve played traditional football managers, you’re probably familiar with the following feelings:
Complex attributes: Footballers have many attributes, and you don’t always understand which ones truly affect the match outcome. Often, the only strategy becomes buying high-level players instead of finding a footballer whose unique attribute perfectly suits your tactics.
Unclear results: You never really know why you win or lose. This forces players to search for "winning" formations on forums instead of analysing the opponent and consciously selecting footballers capable of exploiting their weaknesses.
Financial complexity: Club funds quickly disappear, and it’s hard to understand how to manage finances and strategically plan expenditures.
Football, Tactics & Glory is a game about full control and a complete understanding of what’s happening on the pitch and in the club:
Transparency of attributes: You always know exactly how each footballer’s attribute impacts the encounters, allowing you to customise formations for each opponent, defeating even stronger teams with the right player selection and tactical approach. This also makes transfers much more interesting and exciting.
Control over tactics: Feel like a real coach, making smart tactical decisions, not just changing formations hoping for luck.
Control over luck: Luck plays a big role, as in real football. But you can minimise its impact by understanding your players’ abilities and building the team around your playstyle.
Strategic financial planning: The game’s economy is designed so that you always feel in control of your finances. The game demonstrates the importance of strategies like "developing" footballers for sale and finding promising talents who will become your future stars.
No micromanagement: This is a game about strategic planning, not micromanagement. Instead of wasting time on increasing an attribute by 0.01%, you make decisions that significantly affect the club’s fate. Therefore, the game lacks the boring elements of football managers: endless spreadsheets, routine tasks, and unimportant mechanics.
Great variety: FTG is so deep that even after hundreds of hours, you’ll continue discovering new and interesting things. The game world develops uniquely each time, creating new challenges and exciting emergent stories. This makes each campaign different from the last one.
The game values your time: You can complete one football season in a few real hours instead of days, as in other football managers. At the same time, each season is packed with events and interesting decisions.
Comprehensive tutorial: The game explains all elements in detail. And if you still have questions, the active community will answer them on the forum or Discord.
Good turn-based mechanics allow complex systems to be simplified, while retaining their essence and emotions. For example, XCOM perfectly conveys the feel of firefights with aliens, and Civilization — the development of a civilisation.
Our turn-based system uses key football concepts to make match outcomes and your tactical decisions clear and transparent. Once you understand how these mechanics work, you’ll feel the emotions inherent in real football.
Additionally, the ability to take your time with each move allows for comfortable gameplay. Especially if you’re over 40 and don’t have the reaction speed you once had.
Yes, it’s a serious football manager that’s easy to start playing due to its apparent simplicity, but hard to stop because of the depth of its features.
Take your club to the top: Start in the lower league and lead your club to the heights of world football. Or choose any club in the Premier League or another league of your choice.
Create your own leagues and clubs: With the built-in editor, you can create real clubs and leagues.
Use modifications: Take advantage of numerous mods created by the player community.
Dynamic game world: Other clubs buy and sell players, train them, and develop youth — the game world lives and evolves with you.
Promotion and relegation system: Each country has a Premier League and several lower leagues. Teams are promoted or relegated between leagues depending on their final position. Top teams from different countries participate in continental tournaments similar to the Champions League and Europa League.
Club development: Improve infrastructure, hire coaches, and develop your Youth Academy.
Unique players: A powerful face generation system makes each footballer unique. The face editor is also available for you.
Online matches: Play a friendly match with a friend online.
Co-op play: Create a tournament and play a season with friends on one computer (or online via Remote Play Together). Up to 32 people can participate in the tournament.
Twitch integration: Viewers can interact with the game via chat.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Newcomer to Football, Completely Hooked by This Game: I’ll be honest: I’ve never been deeply familiar with the sport of football. That started to change with the recent rise of the Canadian National Team and their back‑to‑back World Cup qualifications. That excitement pushed me to finally look for a football game that could teach me the sport while still giving me the strategic depth I love. Football, Tactics & Glory turned out to be exactly what I was looking for. I jumped in on Amateur mode, and the tutorial deserves a special shoutout—it teaches the foundations of football in a way that’s clear, engaging, and surprisingly fun. Before long, I found myself understanding positioning, roles, and tactical choices that used to go right over my head. As someone who loves managerial and strategy sports games, this title absolutely scratches the itch. It blends accessible gameplay with satisfying long‑term planning, and it rewards thoughtful decision‑making without overwhelming newcomers. If you’re curious about football, or you just enjoy deep strategy wrapped in a clean, elegant design, this game is a fantastic place to start. I came for the learning experience… and now I’m staying because I’m hooked.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, German, Spanish - Spain, Czech, Italian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean +3 more
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太好玩了兄弟们,喜欢玩mf的,喜欢玩FC经理模式的,直接入就行了。 1:玩法非常完善,有线上对战,有单人模式。单人比赛有快速模拟结果,也有模拟观赛,也可以自己上手。玩到一半也可以直接模拟,看到一半也可以自己上手。 2:游戏一定要配合Football Stars的DLC,这样的话经理模式会丰富很多,上手难度其实挺高的,慢慢研究明白之后很好玩。尤其是球探找到那些年轻的天才球员时,那种兴奋又买不起的感觉。 3:虽然游戏是战棋类,感觉游戏性会差很多,但你玩了之后就会发现,策略性超高!玩法上一点都不差,玩起来非常有意思。 3:不过我要说一下,因为这个游戏是个战棋类的模式,所以有些现实中的一些阵容完全没法用,比如我最喜欢的433,经过我测试不太好用。所一定不要太执着套用现实中的足球常识,还是要灵动一点。
+Great tactics and strategy in building your club and team while also keeping it a bit more simple than FM games. +RNG system feels fair and easy to understand once you get the hang of the rule set +Rules and information about player positions, skills and talents are all very well explained and easily accessible in game +Customization of players looks and stats, as well as league size and team logos allow you maximum creativity Many of the Cons in this game are already being reworked or added into the upcoming game, FTG:World The biggest 2 I run into are: -Once you fully understand the game mechanics and AI, it is possible to win with an under powered team more often than not. The AI sometimes will not make changes to its formation even if it has a glaring weakness that you exploit many times, or it will prioritize certain moves like a CM always free pressuring even if they may have had a slide tackle or good defense skill -The simulation will break down after 20-30 seasons where you'll see 4 GKs singed to a team that is lacking other key positions. (this can possibly be fixed by having teams have a minimum requirement for each position and have its youth academy always prioritize the positions that are lacking on its roster) Overall one of the best sport simulation games out there. Really engaging and fun to build up your club, or even pour over stats of the many leagues and competitions. Really looking forward to what FTG:World brings.
길게 설명할거 없이 그냥 재미 없어요 답답하기만 하고
Starting your career as a 4th league amateur is really and i mean really boring. The gameplay is just a long string of skills you need to memorize in order to score while blocking your opponents. No money, the RNG always favor the opponents, you have no money to start building. Just tedious. Oh and that coaching tutorial spread across 2 seasons doesnt help that much. Because you practice with A level players, but your club has farmers.
I swear the dice rolls are rigged. Had a better than 50/50 shot at a move at the very beginning of the match. Save scummed literally 50 times and had 5 successes? What is the point of having the attributes and rolls if they are just useless.
Just pure RNG
A different take on football management, but very demotivating when you start off and are hammered by every opponent. Its not unlike a football board game in concept. Not really for me but some may like it.
A game about buying and selling. Not tactics. And you'll be waiting some time for glory.
RNG is terrible
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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