
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid so far. It also plays well on Linux
peak tbh
挺好的,就是有点烂. 对陷阵之志和杀戮尖塔的拙劣模仿,事实是主创既玩不明白陷阵之志也玩不明白杀戮尖塔。 一根筋变两头堵。
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| $12.2M | 23.3K | 92% | $19.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $19.99 |
| 4ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 535 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
獲勝訣竅 1.路線選擇的優先順序為 "刪牌" >= "拿模組" > "改造卡牌" > "換卡牌"。 換卡牌基本上有機會換到沒用的卡,所以可有可無。盡量讓自己的卡組"菁英化"。而模組是增強的的重要Buff,也很重要。這兩者有時候難分軒輊,視情況決定。(建議第一目標是弄出一個短小的菁英卡組) 2.車廂越多,雖然更容易被打,但每回合的卡牌跟AP越多,個人是比較建議4~5車廂,然後盡可能刪掉沒被改造過的初始廢卡。 3.這遊戲滿重視無損通關的,大部分情況下,被打一滴血就要花30廢鐵修復,車廂爆了還有一張永久的Debuff卡牌。 *憑藉以上訣竅在濃霧難度1的情況下,在第一回合就秒殺了最終Boss,濃霧難度2,兩回合打完最終Boss。
Excellent deckbuilder roguelike! Been following since early development and these guys really delivered. Moment-to-moment gameplay is easy to understand with a lot of nuance and wiggleroom for varying tactics, and so much progression it's ALMOST hard to keep track of it all. Will definitely be returning to this over and over, worth your time if you're a fan of the genre at all!
Lovely visuals and music, the sound design is great, I'll never get tired of hearing cars crash into one another. I love the idea of defending yourself against bandits with the different train modules, especially because they aren't all just different guns too! I'm glad it already has higher difficulties you can unlock, as this is definitely an easy game at lower fog levels, if you've got any amount of strategy game experience.
前5个小时的体验还算比较好,但是玩法的深度还有待打磨。 角色与角色之间计量终极技能值的方式不同会让人困惑,不统一设计成对敌人造成伤害累积计量表,最初我以为是因为有特殊机制。然而就我解锁的第二个角色来看,标记完全就是一个独立的机制而没有任何帮助,反而让我累积伤害表的时间大幅上升,是一个不好的设计。而累积完成后,因为随机抽选卡牌,却只能获得一个类似“虫洞”效果的卡牌,又让我感觉之前的付出完全没有价值。这种最终奖励也要随机的设计不如让玩家来选择针对哪种情况使用哪张牌,不然完全没有构筑的意义。 这也引申出了第二个缺点,数值极度的不平衡。初始角色比第二个解锁的角色要厉害得多,而初始火车头也比第二个火车头要厉害得多;最高的数值源自于有攻有控的火炮和机枪车厢,大剑车厢的设计显得毫无强度,甚至会因为攻击距离太短,都打不到稍远一格的敌人,让初始车厢几乎完全只能由火炮和机枪组成;一些幽默的卡牌,例如从牌库里选一张牌放在牌库顶,在亏牌的同时还要花费费用;给起重机的一些牌附魔力量+1却因为机制而无法生效……这些例子深刻证明精妙的数值设计确实是需要大量经验才能完成的,而卡牌之间的联动才是组成卡牌肉鸽的精髓。 而大量遗物的效果过于雷同,无非就是+AP和+更多AP,这导致费用端的问题完全被解决,而剩下的牌中,几乎只需要考虑如何运转,即如何选到足够多的过牌,就几乎必胜的公式,后期也就完全都是垃圾时间。几张aoe卡牌的强度有些过高了,让升级基础卡牌的意义变得极小。肉鸽的精髓随机事件几乎没有,让游戏完全成为了无聊的“选择哪条路上的车队最多贪发育”的简单算术游戏。 游戏中的环境因素也让人意义不明,其实只需要将初始角色看作没有初始技能即可,因为游戏中用到环境击杀的次数屈指可数,收益和花费的成本完全不成正比。 说完缺点,也有几个有趣的点,例如加车厢既带来收益又带来被攻击的风险;连环撞车带来的爽点;以及位移带来的想象力。尽管如此,我还是认为游戏需要进一步的打磨。
Nice solid game. Moving enemies around to get them to hit each other is super fun, the combos you can pull are really good. Starting train cars that you unlock are easy to understand and work cohesively together to make a strong pairing. Folks going on about bad RNG need to learn to chill. This isn't supposed to be some optimised meta deck to make the best run, just enjoy the game :)
1.超过回合数不给奖励,回合数又给的那么极少:高难度下对面援军来了就嗯托着,你不能短时间内打爆对应车辆,奖励就拿不到。 2.容错率太低,模组和好卡需要肝经验值搞局外,车厢报废后惩罚过于严重,哪怕修好了车厢,对应的卡组也会消失,然后卡组循环不起来,直接被滚雪球,几十分钟白玩; 3.回合数有限制,逼着你不能周旋(龟着打),包装车厢完好的近况下,你的输出不能落下。 4.商店模组好卡住卖的也太贵,不打折买纯亏,连着卡牌升级都是好几个分支(某些分支就是屁用没有,还不能玩家定向升级,ex人) 总结:该游戏题材新,但策划设计的游戏机制容错低,难度高,好的卡要肝局外,七八把才能过一把,不是肉鸽佬挫败感太强。
Fun game, easy to get hooked for "just one more run". I enjoy the diverse options when it comes to the carriages, especially as it unlocks new ways to get through each run. Haven't unlocked Pan yet, not entirely sure how that is done, but having a good time with the game thus far.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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