
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 539 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재미는 있는데... 전투를 빨리 끝내야 하는 조건이 있어서 특정한 조합의 성능이 너무 좋음 저렴한 딜카드가 많은 '미니건' 객차 넣고 카드를 5번 쓸 때마다 행동력인 AP를 주는 '영구적 이동' +@로 AP를 더 얻게 해주는 모듈들 카드는 조건부 노코스트 2드로우 카드인 '뜨거운 술통' +@로 싸게 드로우를 땡겨주는 카드들 진행하면서 카드 복제를 통해서 뜨거운 술통을 복제하거나 더 획득할 수 있어서 난이도가 높아지는 후반부로 갈수록 첫턴에 저렴한 딜카드를 패에서 전부 털어버리고, 덱에 5~6장씩 들어간 뜨거운 술통+@로 덱 전체를 뽑아오는 식으로 거의 무한 AP, 무한 딜로 1~2턴 내외로 전투를 전부 끝낼 수 있음 이런 쉽게 갈 수 있는 픽을 두고 다른 조합을 하는 것 자체는 그만의 재미가 있어서 나쁘지 않은데 시도하기 불편하게 만드는 건 다른 조합을 했을 때, 빨리 끝내지 못해서 보상을 덜 받으며 진행해야 한다는 거임 새롭고 다양한 조합을 시도하게 만드는 동기부여가 잘 안 됨 아직 출시 초기라 개선의 여지도 있고, 더 많은 방식의 기믹이나 카드가 추가될 거라고 생각해서 큰 단점은 아님. 다만 많이 플레이하기엔 좀 아쉬움
Vraiment encore un excellent jeu venu d'Europe Centrale (Slovaquie). Un Roguelite très agréable, un progression ni trop rapide ni trop lente. La plus grosse progression vient du joueur à bien utiliser ses moyens et bien lire la situation. Les premières ressources sont assez basiques et limitées mais très vite le fun arrive au bout des premières courses. Un wagon harpon pour rapprocher les ennemies et les cogner sur le train, un wagon épée pour au contraire les repousser (dans le vide c'est encore plus drôle !), un wagon grue pour redisposer les ennemis, un wagon pirate pour diriger les ennemis etc. Les deux derniers sont les plus long (mais pas difficile) à obtenir sont complètement pétés et permettent d'aller dans les plus grosses difficultés que propose le jeu. L'aspect deckbuilding est très bon, je suis un gros joueur de ce genre, et pouvoir faire assez facilement mais pas trop quand même ce qu'on veut de son deck en laissant le hasard des opportunités jouer son rôle c'est très plaisant. Il y a juste la bonne dose de résistance. Il n'y a pas d'histoire, ça tient sur un post-it mais est-ce important ? Tout ce qu'on veut c'est casser des voiture par lignes entières ! Platiné en 37h, le jeu respecte votre temps et votre frustration. Les parties durent en moyenne 1h et chaque partie jouée vous rend plus fort que la précédente. Tourne impeccablement sur Mac, on apprécie.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $19.99 |
| 4ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 539 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🗿🚂🌫️ FOGPIERCER : +∞ / 10 LÉGENDARY !!! ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐ +∞⭐ /⭐ ⭐ ⭐ ⭐ ⭐
Solid game that you can easily pick up and drop when required. The combination of tactical grid, deck building and train building all comes together to make a nice game. Some of the carriages definitely feel like third options, primarily the Passenger carriage, as in you won't really want to pick them as a part of the starting train. Going forward, I'd love to see some cards and modules that only appear when you have two corresponding carriages/trains, fusion style.
Very fun
This is fun!
Dinguerie, ce jeu est trop bien.
You like deck building roguelikes? You're gonna find a lot in common with games deckbuilding and relic collecting in Die in the Dungeon and the side scrolling vehicle combat of Convoy. You get 4 heroes with 1 to start. If you're curious, you DO have the ability to get beyond the fog, but there's a specific way to do it. The story is pretty barebones with a singular goal and a few character backgrounds given. It was mildly entertaining, but I wish there was just more dialogue. I wouldn't say it's a bad game, it just felt like there could have been more substance. Overall, I don't regret having bought the game. They make a sequel? I'll likely be buying that one.
Initially I considered thumbing this down - after initial excitement about core gameplay & visuals faded, runs started feeling repetitive. This comes down to 3 main factors: 1. Small amount of carriages in the beginning makes amount of available train configurations quite limited. Carriages have heavy influence on the strategy, and runs where I had to repeat pairings I've already tried felt dull. 2. Even with available carriages, most cards (and best cards) require unlocking. Having a small pool of cards to draft from means that you see the same options over and over again, further contributing to the feeling of repetition. 3. To make things even worse - cards you have in the beginning just don't pack a punch. You have to spend cards & AP to move opponents around instead, so you can survive, which makes fights (and runs) drag. I had to take a pause and return later for a couple of more runs that allowed me to unlock a few more carriages (sword & crane in particular) and more cards & modules, after which the game opened up. What I end up liking the most - is that the game does give you a lot of agency. You can optimise your train for swift movement and do hit-and-runs, or you can build a mobile fortress that will just obliterate everything in sight. You can swap carriages mid-run, which sometimes immediately replaces half of your deck, so you can pivot freely if you see something interesting coming together. The game hands out rerolls quite generously, so you feel like you're making a build rather than just scraping by. Also card mechanics in this game are legit. There are a lot of effects that draw you cards and allow you to filter your hand, you can spend cards to get more AP, modify other cards that you have, fix your draws (e.g. force cards into your opening hand), search deck, interact with the discard pile and more. All that makes it a proper deckbuilding game where you have levers to pull and not just at RNG's mercy all the time. One grudge that I have though is cards' (and modules') balance. Some are so situational that they're almost unpickable, and some cards are so strong that they pretty much win games singlehandedly (e.g. Conductive Rails). Having such balance disparity makes me return to the same configurations over and over, as picking anything else feels like compromising my chances to win. A line between a niche card, that enables an interesting build, and a fiddly card that requires a lot of effort to make it work, is very blurry though. Maybe my MTG past made me too critical towards underpowered cards though... Overall - a very nice game, the mechanic that makes defeated enemies slide back and collide is quite innovative and fresh, different carriages give you enough options to interact with the board once you unlock enough cards, offering meaningful synergies to explore. Perfect for Steam Deck.
Graphics 4/5 Nothing amazing or groundbreaking but it has a solid simplistic artstyle that works welkl, the aert on the cards and the characters is appealing and the enemy explosions feel satisfying. Gameplay 4/5 Solid puzzle/tactics feel in the vein of into the breach mixed with a deck builder, the different cards and combinations feel interesting to play and experiment with, always looked forward to unlocking carridges though runs can drag a little after a while. Music 3/5 KInda basic and repetitive but what is there isn't terrible, the final boss theme was pretty decent but overall mostly forgettable and inoffensive. Writing 2/5 It's not terrible, it's just there's barely any of it, characters are limited to a brief blurb and a few quips, whatever caused the apocalypse isn't even fully explained, the twist boss is pretty predictable, don't buy if you're looking for a good yarn. Performance 4/5 Had some minor hitching and framerate issues in the demo before launch but they seem to have been ironed out before release, game runs smoothly but considering my PC and the simplistic graphics it probably should. Summary 4/5 Fun little game to waste anything from a weekend to a week on depending on your tastes, nothing hugely original or groundbreaking but all the individual parts are mostly well made and slot together neatly into a reasonably well polished whole, if you like the look of the gameplay it's probably worth it.
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