
Fluffy Sailors is a cute but relentless naval combat roguelite. The Mouse Queen's chef has been kidnapped by alligators, and only you and your cannonball crew can save him.
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About

In a world of spherical, fluffy animals, you set sail to rescue the Mouse Queen’s cook from the clutches of the alligators. You will encounter challenging sea battles, picturesque island landscapes, and ships that only exist in a world of fluffy animal pirates.

Not everyone is as infallible as the Mouse Queen!
After a defeat, you return to the Mouse Kingdom to improve your skills and make another attempt. Keep getting stronger until you can rule the seas!

When your enemies surrender, you can add them to your fleet and benefit from their different designs and strengths!
What are you waiting for? The Mouse Queen has chosen you as her champion! Set sail and rescue the royal cook. Nobody likes bad food. Nobody.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра буквально на пару часов Основная история закрывается за 2-3 прохождения, далее тебя ждут бесконечные уровни Бесконечные уровни максимально скучные, добавляются "Элитные" противники, каждый 10-ть уровней тебя возвращает в порт на прокачку и на этом ВСЁ! Ни каких то интересных боссов, ни челленджей, вот вообще ничего! Серьёзно, лучше ещё раз сходите в айзека поиграть если хотите вам нужен рогалик Игрой разочарован, 700р на ветер
Oof.. I was hoping it was an open world game, but you just go from instance to instance, fighting other ships. Wasn't what I was hoping for. Also, the steering controls are a bit janky, constantly switching direction based on where you're facing. (towards or away from the camera) Obviously I didn't get too far, I was able to upgrade twice, but it's still painfully slow. Don't want to give a thumbs down, but it just wasn't what I wanted.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cute little game. had to get used to the aiming a bit and anticipate enemy movement. https://www.youtube.com/watch?v=N7MSkXJ-Z5Q [url=https://store.steampowered.com/curator/40526744-KillaCyst/]Steam Recommendations[/url] [url=https://youtube.com/killacyst?sub_confirmation=1]YouTube[/url] [url=https://www.tiktok.com/@killacyst]TikTok[/url]
[h2] Ellietendo's Review Of Fluffy Sailors [/h2] [u] I received a free copy of this game for review purposes. I used a mouse & keyboard combo and my Steam Deck for gameplay. [/u] [h3] Pros: [/h3] [list] [*] Comical Story – “Fluffy Sailors” has a very interesting storyline about the Royal Chef being kidnapped and the Queen wanting you to find him! What makes this story even more fun is the comical story in between ship battles. This alone really lifts the game to another level. [*] Interesting “Level-Up Tree” - The level-up tree is an interesting mechanic which will really help you later on in the game. It's worth investing in and is definitely a nice feature. [/list] [h3] Cons: [/h3] [list] [*] Grindy! - With skill trees comes a grindy nature, and unfortunately, “Fluffy sailors” is no exception. While the skill tree may keep you interested for a little bit, after a while, it becomes unbearable. I wish there were easier ways to unlock skills, rather than having to do loads of battles and hoping for the best. [*] Lack Of Progression - Progression seems very slow. No matter how hard I battle with my ships, I don't feel like I'm going very far with the game. It's hard to judge the progression in this game. My next point explains it a bit more.. Am I just bad at this game? [*] Bad At The Game? - I'm unsure if this is a “Me” issue or if it's an issue with the game itself; the CPU ships are ridiculously overpowered. They lock onto the player so aggressively that it becomes tricky early on to defeat them. I've played this game for a good few hours; I haven't even got past the 1st chapter yet… [/list] [h3] Overall: [/h3] I can't recommend this game, unfortunately, in its current state. Whilst “Fluffy Sailors” has a charming narrative and dynamic level-up tree, it isn't enough to have me wanting to progress in this game further. The grindy nature doesn't help with this review, particularly since it needs to be engaging to appeal to new players. Now I’m unsure if it’s the game itself or if it’s me having a “Skill Issue” Or if the game is just that little bit too challenging, the CPUs are way too aggressive for my liking. If the difficulty were adjusted in a future update, this would help things out. I truly think that “Fluffy Sailors” may have a second chance to win players over if they fix some pretty major mechanics in the game itself. Hoping for the best in the future.
+ cute + fun combat + Progression: ship sunk, you buy upgrade and try again to see if you can sail further - Dev not active on steam forum - No discord - Encountered a bug where cannons would not reload, so had to delete save to start over. Probably still more bugs to iron out
not a game for a impatient old player like me
カスタマイズしながら戦うと思いきやそんなこともなく(バランス的に砲弾に修理と費用に金銭もってかれる) ほぼ同じ事の繰り返し、シンプル過ぎて変化がなく、攻撃方法もシンプル故に人を選ぶのでそこにハマッれないとなにしてんだこのゲーム?という感じ。 そのせいか好評だろうけどすぐに飽きてレビューすらつけずに去る人が多いイメージでした。
Un juego muy entretenido con un buen nivel de dificultad, no haciendo fácil obtener una victoria, pero te va dando chance de comprar mejoras con lo que después de varias partidas, podrás tener chances de ganar mas fácil. Muy recomendado para pasar el rato y disfrutar un juego simple pero entretenido!
My start was bit clumsy, but game is fun and interesting. Only bad thing i can tell its bit repetitive content or i just didn't get far enough for it.
[h2]Bonjour à tous ![/h2] Fluffy Sailors est un roguelite où l'on affronte des adversaires à base de batailles navales avec des créatures très mignonnes ! Review faite sur Twitch : https://www.twitch.tv/hyrroh [h3]Points positifs :[/h3] - Un concept original, avec des créatures mignonnes, c'est presque cruel qu'elles soient considérées comme des munitions ! - On peut parfois récupérer les bateaux que l'on détruit et les utiliser pendant la run - Une arbre de compétences assez fourni en début de run pour augmenter ses chances d'aller plus loin [h3]Points négatifs :[/h3] - Ça manque cruellement de loots pendant la run, à part des coquillages, des fois des barres de bateau qui tombent (pas tout le temps sur chaque bateau hélas), il n'y a pas moyen d'améliorer la vitesse du bateau, des projectiles etc. Tout se joue uniquement au skill, c'est vraiment dommage pour un roguelike - Pas moyen de changer de bateau au début de la run - Les ennemis ont des munitions infinies, c'est assez injuste car ils peuvent t'harceler sans arrêt. - On peut perdre même si on a détruit tous les bateaux ! Un requin ou une tour peut tout de même t'attaquer même si tu as fini la zone (et ça m'est arrivé alors que je voulais juste ramasser les coquillages des bateaux abattus, fin de la run) - Les compétences coûtent beaucoup trop cher sachant que l'on obtient pas forcément une barre de bateau quand on détruit un bateau. C'est long et fastidieux à la vue des prix qui augmentent à chaque amélioration (au total 210 barres pour la première ligne de compétences, 320 pour la seconde, je n'imagine pas la dernière...) - Des problèmes de traduction assez étonnant en français (Ma arrière grand-mère ?!), en général quand il s'agit de problèmes de traduction (par exemple "quit" qui est traduit par "démissionner" au lieu de "quitter"), ça peut se comprendre s'il n'y a pas de contexte, mais les fautes de grammaire normalement, les IA les gèrent. [h3]Axes d'améliorations :[/h3] - Ajouter des loots temporaires qui améliorent le bateau, pour récompenser le joueur pendant la run - Baisser le prix des compétences ou assurer le drop d'une barre de bateau à chaque bateau - Faire que les ennemis doivent aussi se ravitailler en munitions - Pouvoir choisir son bateau en début de run, avec un système de déblocage en barre de bateau par exemple - Empêcher les requins et tours d'attaquer quand la zone n'a plus de bateaux ! Le jeu a un certain potentiel, mais en le faisant, je n'avais pas l'impression réelle d'avoir joué à un roguelike, ça manque vraiment de bonus à obtenir pendant la run, les boutiques sont très (voir trop) rares, on n'a aucun aléatoire comme dans un roguelike. Le skill prime bien sûr, mais sans à-côté, alors que les ennemis sont de plus en plus nombreux et difficiles... Un exemple, j'ai passé 20 minutes à détruire un bateau tortue (qui possède une barre de protection qui se régénère dans le temps s'il ne prend pas de dégâts pendant un certain temps) parce que je n'avais plus de minutions, les lieux pour acheter étaient entourés de tours qui te bombardent et donc pas le temps de m'y arrêter pour faire le plein, et le bateau pendant ce temps te poursuit et te harcèle car lui n'a aucun problème de munitions... Malheureusement, je ne peux pas vous le recommander, le jeu devient un peu frustrant, car le farm est trop présent et on ne se sent pas récompensé d'avoir avancé. [b]Note globale : 12/20[/b]
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