
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
Modeled estimate, not a reported figure. How we estimate →
About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自走棋战斗模式,玩法很多样,目前还没有太玩明白,不过战斗很爽,品质对得起价格
niceeee
我们需要更多烧烧蜥蜴:)
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Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体来说不错,但存在一定瑕疵。 1、派系丰富,包括但限于元素、士气、增益、奴仆、贵族、反伤、战胜等,内容量不小。 2、派系上下限差距极大,无关痛痒的是元素下的雷电之类的没有大标签,你玩的话可能会略过去,主要有问题的是部分派系确实路边一条,如火焰不加伤害也不加跳伤频率,就加普遍(即只造成更大范围上命中减益),别的派系可能能提供下线收益0.2,火焰可能上限也就0.22。 3、作者更新频繁且有效,例如近期降低难度的商店初始等级增加和降低周期的关卡缩减。 4、关卡难度存在一定余裕,难度在一般情况下的没有一些差评说的那么高。 5、一般情况下不存在难度高,那么问题来了,随机人机天胡了怎么办呢,重开。贵族竞技场126闪避的破阵半神铜墙铁壁流派怎么打你告诉我,还有就是远程最高难度没刷到好的,反伤遇到9魔力神殿盾,出伤数十,一看伤害不过十,硬生生靠拖赢的,我靠。 建议增加第三幕和第四幕的部分属性上限,这个时候没成型呢,你来个针对,剩下的钱根本不够反针对性调换的。 6、半神试炼和魔法流强度不对,这是针对人机的,女巫元素配合士气完满了,没打过半神试炼你猜为什么,人太多了,两轮箭就杀了射程内所有的,然后被法术清空了,我NM。就不能加一下属性buff,然后缩减一下队伍长度?你最后面的都出我射程快一半了,两边激情互秒魔法明显优势太大了,对抗魔法的只有圆满的电表倒转反伤召唤,蜕皮遇上频繁出伤的话也照样跪。
难度曲线有点不平滑,部分种族上手难度高,游戏本身很上头,4天玩了50小时,希望后续能加多点模式
除了到大后期单位太多了以后聚在一起画面就是一大坨色块以外,没有缺点 蜥蜴人太棒了,我是指老板娘
赛博斗蛐蛐这一块,好玩。 但难度系数还是蛮高的 新手建议最简单难度历练历练再打高难度。
题材新颖,好玩
我去,什么时候能招募老板娘,擦亮我的矛!
สนุกมาก เล่นเพลิน เล่นตั้งแต่เดโม ยูนิตให้เลือกเยอะ อัพเกรดได้หลากหลาย อัพเกรดยูนิต สกิล ไอเทม ได้หมด ตีไอเทมใหม่ หรือปรับแต่งออปชั่นก็ได้ เวทมนต์หลากหลาย ระบบสังเวยเลือดเจ๋งดี ไม่ว่าจะเลือดใครก็ใช้ในการทำพิธีได้ ความสนุกคือการที่เราเลือกอะไรได้เยอะนี่แหละ ได้ลองผสมคอมโบ ทั้งยูนิต สกิล และอาวุธ เครื่องสวมใส่ได้ไม่รู้จบ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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