
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
Modeled estimate, not a reported figure. How we estimate →
About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为肉鸽类和自走棋玩法的爱好者来说,鲜花与众神的可重复游玩性较高。虽然在中途因为运营不善导致的失败挫败感很强,但本身玩法深度足够保证再来一局也不会感觉腻。缺点是策略引导少,更依赖玩家对此类游戏的经验,需要学会法术和部队的合理利用。但优点也很明显,通过合理的运营发挥流派的能力真的超爽的,而且不会因为前期的失误产生连锁反应,更多在于关键能力的选取
上手简单
角斗场模拟器,游戏整体氛围做的不错,美术和文案也很贴合世界观。(我是被商店女蜥蜴人吸引买的游戏(×)我看这蜥蜴人也是风韵犹存。)玩起来花样也算中间水平,需要一定程度上对敌人的阵容做出一些简单的变阵。专门设计的献祭/鲜血为体系的法术系统也很有趣。 但是游戏整体深度不够局外事件很多时候重复性太高,以及没有变体很多时候就是拿人拿装备,局内对战很容易玩腻。 游戏的装备系统做的稀烂,很多时候到底什么装备好以及什么兵种装备了什么装备根本不能很好的看出来,很大一部分时间就是在看自己到底哪个装备更好,以及需要鼠标悬停之后一样一样看过去。 数值变化是走的很缓慢大部分的提升事件都是蚊子腿,强度变化很不直观,很多时候我并不能知道自己的决策到底对不对,完全看不出来到底有没有提升。 游戏的学习成本比较高,局外没有很好的引导,没有兵种图鉴之类的东西很多时候就得玩着玩着才知道有哪些套路,哪些构成方式,导致到大后期沉默成本很高,很不愿意动自己的阵容就怕自己一换兵种反倒阵容变弱了,也是对应上一条。 总的来说是一个及格分以上的游戏,但是并不优秀。6.5/10
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Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent gameplay loop, constant updates fixing pain points. Can only get better from time.
什麼時候要有pvp還有天梯競賽
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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