
Experience award-winning Flower, now available on PC. Flower lets you take control of the wind as you explore and navigate beautiful, lush environments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 22 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 5.1Kreviews | 79% | — | $519.2K |
| $6.99 | 60.8Kratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**Flower Review: A Meditation on Movement, Joy, and Meaning** *Flower*, from the creator of *Journey*, is one of those rare games that feels less like a challenge and more like an experience. You play not as a hero, warrior, or explorer, but as the wind guiding a single flower petal through vast landscapes. As you collect more petals, the world gradually awakens around you, transforming barren fields into vibrant ecosystems. At first glance, comparing *Flower* to *Pac-Man* sounds absurd. One is a serene art game; the other is an arcade classic about a yellow circle eating dots. Yet both games share a surprisingly similar core loop: movement through space creates progress. In *Pac-Man*, every pellet consumed changes the state of the maze. In *Flower*, every flower touched changes the state of the world. The difference lies in their emotional goals. *Pac-Man* generates tension through pursuit and survival, while *Flower* creates wonder through discovery and restoration. This contrast evokes an idea found in Jewish philosophy. In many strands of Jewish thought, particularly in the concept of *tikkun olam* ("repairing the world"), meaningful action is not measured by conquest but by transformation. The player in *Flower* does not dominate the environment; instead, they help reveal its hidden beauty. Each small interaction contributes to a larger act of renewal. The game's progression feels less like winning and more like participating in a process of healing. The game's visual design and music reinforce this philosophy. There are no lengthy explanations or complicated systems. Meaning emerges through action itself. In that sense, *Flower* resembles the Jewish emphasis on *mitzvot*—deeds that give form to values. Rather than preaching environmentalism, hope, or harmony, the game lets players embody them. Not every player will enjoy *Flower*. Those seeking difficult mechanics, competition, or strategic depth may find it too simple. But simplicity is precisely its strength. Like a well-told parable, it uses a small set of ideas to communicate something larger. Nearly two decades after its release, *Flower* remains a reminder that games can aspire to more than entertainment. Where *Pac-Man* turns movement into survival, *Flower* turns movement into renewal. And in doing so, it offers a surprisingly profound reflection on the possibility that even the smallest actions can help bring a fractured world closer to wholeness.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $519.5K | 565 | 36% | $24.99 | |
| $518.7K | 708 | 70% | $24.99 | |
| $519.8K | 469 | 98% | $34.99 | |
| $518.4K | 4.2K | 79% | $6.74 | |
| $518.4K | 1.4K | 96% | $19.99 | |
| $518.2K | 9.1K | 95% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $519 | 3 | 100% | $9.99 | |
| $0 | 514 | 85% | Free | |
| $252.4K | 908 | 94% | $9.99 | |
| $3.9K | 30 | 73% | $4.99 | |
| $8.7K | 31 | 74% | $9.99 | |
| $5.1K | 85 | 95% | $2.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
| $6.99 |
| 119ratings |
| 80% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Купите, пройдите за час/1.5 и верните деньги. Игра мега короткая без сюжета (буквально в городе всё плохо, оп пришли мы - в городе всё хорошо) Чисто на раз. Добавлю про ужасное управление (на клаве и геймпаде), словно ветер пьяный и постоянно падает носом в землю.
Отличная небольшая игра, чтоб расслабиться и покайфовать от красоты и ощущения полета + заставляет задуматься об экологии
Eu achei que tinha comprado um jogo, mas na realidade comprei uma obra de arte, parabens aos envolvidos
Artsy, but in a good way.
Flower num roda em um pc high end.
The controls take some getting used to, but once you've got the hang of it, it's very fun.
O talvez lo único que necesitas es dejarte llevar por el viento y descubrir el brillo que esconde el mundo
3D 멀미 있는 사람은 많이 괴로움. 생각보다 앵글이 휙휙 돌아가고 내 맘대로 조종이 잘 안 됨. 컨셉은 예쁘고 힐링됨.
bellissimo capolavoro pensavo non fosse niente diche ma mi ha sorpresa la musica, la storia, la direzione artisca è tutto bellissimo purtroppo dura meno di un ora
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.