
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏建造感觉很有问题,然后教学方面做的也有些不明不白
I normally associate "casual" with "boring", but this one surprised me. It's a very simple game that's also pretty short, but it's relaxing without being boring, which doesn't happen often. The art style is cute and the game has an overall unique vibe. Get it if you want to escape the drab reality and chill out while still engaging at least one brain cell.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 5.3K | 81% | $24.99 | |
| $4.1M | 15.9K | 96% | $9.99 | |
| $4.1M | 15.8K | 80% | $9.99 | |
| $4.1M | 4K | 79% | $29.99 | |
| $4.1M | 3.5K | 88% | $49.99 | |
| $4.1M | 5K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.6K | 88% | $22.00 | |
| $1.4M | 2.3K | 81% | $19.99 | |
| $575.8K | 951 | 80% | $15.99 | |
| $3K | 8 | 75% | $9.99 | |
| — | 0 | — | — | |
| $56.9M | 38.6K | 96% | $34.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень классная игра! Добрая и расслабляющая. Прошла и чувство теплоты осталось. Благодарю разработчиков
一船人守着两仓库份炸薯条饿死了……炸薯条算"食材",要跟另一种食材[炸鱼],在[餐厅]合成到一起变成[炸鱼薯条]才能食用。这谁蚌得住啊
Oxygen Not Includedはハードル高くて挫折したけどコロニーシミュレーションは好き、という人におすすめ。材料を集めて研究を進めながらまったり街を拡大していく楽しさが味わえます。絵柄やトゥーンな感じも好みでした。 後半やや単調になってくる感じは否めませんがプレイヤーの好きなタイミングでエンディングに迎える設計がそこをうまくフォローしています。 全体として完成度が高くとてもよくできているゲームだなと思いました。楽しかったです!
一番最初に面倒でもチュートリアルをやっておいた方が良い。 実プレイ時は「小麦を畑に植える前に、風車(粉挽き場)で小麦粉にしてはいけない」という一点のみ死守が必要。もし風車を先に建築してしまっていたら、小麦を畑に植えるまでは機能OFFにしておいた方が良い。 そこをミスすると、取り返すのに実時間で一日級の苦労をするハメになる。 それぐらいには小麦量産が重要なゲーム。 ・いるんだかいらないんだか良くわからないモノがわりと多い(ミスでは?) ・明らかに不要で捨てたいものがあるのに捨てさせてくれない(ミスでは?) ・住人の満足度のために、環境を良くしようとか一切考えなくていい。全ての道を木で作り、居住者全員の家を一般以上の家にグレードアップするだけで全員満足する。花も公園も何一ついらない。 ・住人の食の好みなど一切考慮しないでOK。 ・住人全員の汚染対策をする場合は、超やりこみ要素に突入するのでガン無視した方が良い(自分で生産できず、MAP上から拾うしかないアイテムを収集する旅に出なくてはならない)。 トロコンのためには「トロコンのためのプレイやり直し」を何度もする必要があるので、トロコン好き以外の人間はスルーでいいと思う。
Just wrapped up my first playthrough in about 24 hours, and I thoroughly enjoyed the journey. The floating town-builder concept is unique, relaxing, and incredibly charming. It scratches that specific survival-management itch without feeling needlessly punishing. While it’s definitely worth playing right now, there is so much untapped potential here. The core loop is solid, but the late-game leaves you wanting more depth. I’d love to see the developers continue expanding on it with: Better inventory tracking from the map, recipe-tracking shortcuts, and clearer feedback on mechanics like pollution. As well as a broader selection of buildings, dynamic weather events, and expanded cooking/crop options to make resource management more varied. I will definitely be back for another run in the future to see how it evolves. If you enjoy cozy yet engaging survival-builders, it’s an easy recommend!
jogo maravilhoso, mas os personagem estao sempre com fome e sede mds
กลับมาเล่นใหม่ เอาภาษาไทยมาลงทีครับ ยังมีบัคเล็กๆน้อยๆ
it is a lovely simple colony manager game on waterworld apocalypse the map generates infinitely if you keep going east - until you activate the ozone shield (it stops infinite map generation and instead leads you to the ending) - if you want to keep playing the same save forever, just either not build it at all, or deconstruct it without activating
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.