
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Flotsam 2 will be pre ordered
Gioco carino e spiritoso senza troppe pretese. Ottimo per sfogare un po' la fantasia di costruttori :)
Amazing artstyle, lovely progression, amazing sounds and soundtrack and good management elements too. Love it <3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a pretty delightful little mix between a survival and town-building game. It's got a pleasant visual style and tone (I like zooming in to see all the little animations and sounds on the buildings as drifters work) and the core gameplay loop is pretty good; with a podcast or something on in the background it's a chill but not mindless time. Carefully balancing progress with infrastructure gains for food and water was something I nearly screwed up a few times, but luckily it never got too dire. There's a decent bit of room for creativity in your town layout and appearance too, and it's just fun to pilot the whole town around, plundering islands and gathering survivors. There's a little bit of a mid-game bottleneck when it comes to unlocking important technologies in conjunction with the radio signal quests, and at the end game when you've got everything researched it did become a bit tiresome just sailing and sailing until I could randomly find aluminum and wheat. Dealing with pollution prior to getting a doctor was tricky since pollution mitigation was both expensive in terms of resources and very weak, so after getting a doctor it was just better to let everyone get diseases and then cure them rather than try to prevent. Minor imbalances aside, it's quite a good little game.
Hauska ja rento aivot narikkaan city builder.
I usually find myself overwhelmed by city builders but I found Flotsam very welcoming and engaging! I found enough management to keep me busy but not so much that I bounced off. It's cute and satisfying!
Overall this game is a refreshing take on a colony builder. I love how the concept of this game and the game is gorgeous. Most resource flows are intuitive and quick to learn and maintain. I would like notifications in map mode - such as low animal chow or drifter chow or blocked resource space. The seed bank being full notification in town mode could be a lot bigger. I am having a great time playing this game and I'm glad I picked it up.
Only been playing a few hours now but man for a little over 10 bucks this game is totally worth it. Chill and straightforward.
画风和玩法都在审美上 为数不多玩200小时的小游戏 希望能增加主线通关后的更多内容
Charming and fun city-builder with great personality and great feel. It's fun, it's beautiful, it's earnest; and it's proof that games are can be art. The building system strikes a great balance between the helpful (yet optional) grid, allowing for both compact city-block designs, or artistic radial designs. That kind of flexibility in a builder is hard to pull off well, I think devs did a great job. The personality of the game is also charming. I enjoy the randomly generated names, the character models, the variety of colours and textures in the art style, supported by the gentle strumming of the music and the soft *tak-tak-tak* of the tugboat. I think this game is really special, and I heartily endorse it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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