
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun little city builder that plays quite different than any other I have played. Very satisfying progression system tied with the exploration. It's also relatively chill compared to other city builder/colony sim games if that's what you're looking for. Encountered some jank with the building system at times and some performance issues after reaching the end game but nothing gamebreaking. 9/10 Solid recommendation especially when on sale.
A really addicting city builder game with a cool twist. Just enough to keep track of without getting too overwhelmed. Doesn't overstay its welcome. There are a few QoL changes I would like to suggest. 1. Have a marker showing us how many of a building we have. 2. Have a marker showing us new constructions. 3. Have a setting in production to have a minimum amount to keep stored. Probably the most annoying thing not to have. 4. Some upgrades are greyed out without explaining why you can't upgrade them, while others tell you the reason you can't upgrade (like if a research is required). 5. A way to select an item and have it pull up the building it corresponds to. Or just some more info instead of going into the wiki. 6. Have a way to queue without going back to the ship. 7. Zooming out shouldn't take you to the map. There's already multiple ways to get to the map. Or have zoom in take you back to the ship. We should be able to zoom out a little further anyway. 7. Clicking on something on the map should zoom you into it. 8. A mini map. 9. More prioritizing options, especially for scavenging. 10. In the production buildings it should tell you how much of an item you have. I know it's shown up above, but it'll be much better if its in the building window. 11. When moving from one building to another, it would be nice to stay in menu. If I'm in the upgrade window, I would like to stay in the upgrade window when I move to another building. 12. When I open up a building window there's a good chance it'll open to an item that haven't made in a while, instead of the one I just had opened. Either open back up to the first item, or open back up to the last window opened.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very enjoyable
資源管理が一番の醍醐味。 発展のために食料が足りなくて、食料を増やすための木材が足りなくて、木材を増やすための設備が足りなくて、設備を増やすためのプラスチックが足りなくて・・・ 上記のループがずっと続きあらゆるものが足りなくなり発展とともに在庫を確保できたと思えばまた足りない。 この繰り返しを続けるのだが船の発展が楽しくなり、物資や設備が足りないことは問題解決しなければいけない使命感を与えてくれるため、途中で飽きるタイミングがなかった。 農業を始めることができて食糧問題が解決した時や、木材を消費せず電気で水を確保できるようになった時など発展するごとに達成感で気持ちよくなれるゲームです。
FUN GAME!!
This game is a fun little management game. I do get lost sometimes when I don't read the dialogue closely enough.
Great game, takes a bit of time to get used to it, but it's charming & unique!
This game is incredibly addicting. Very well made and adds a unique spin to the genre. Personally I don't see this being a game you pour hundreds of hours in but it is definitely worth the money
This game was wildly addictive. Art style was beautiful to say the least. Definitely an all round on point game for city builders and resource managers. 10/10
I just recently finished the main questline and I really enjoyed the gameplay. I have been following the game from its humble beginnings and I love how it has evolved. I am thrilled to see future updates and enjoy further evolution of this nice little game. Well done guys. Looking forward to more stuff from your brains. Truly Inspiring!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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