
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought this game and was hopeful it was good. Overall the base of the game is, but there are bugs that just shouldn't exist. I ran into one where for some reason I could deconstruct houses, but they leave ghosts that you can't remove, meaning I have a ghost of a duo tent on top of a shack I upgraded it to and two ghost solo tents that have all their resources removed, but once again the base it stuck there and I can't force it to remove. Seems that water limits aren't really respected after a certain point either since when I set a limit of 20 water, which was my maximum storage, the desalinator just kept going until I set it well below that point.
This game seems like a lot of fun - I was really looking forward to it - but I have already encountered an extremely troublesome bug where I cannot deconstruct walkways or buildings, it never completes the demolish, and I cannot build in that slot ever again. I did a quick google search and it appears that they have had similar or the same bug going back at least to 2024 when it was in early access. I can't recommend this in its current state with something so simple broken.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 13.8K | 95% | $14.99 | |
| $4.1M | 5.3K | 81% | $24.99 | |
| $4.1M | 8.6K | 78% | $14.99 | |
| $4.1M | 4K | 79% | $29.99 | |
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 9.7K | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.9K | 88% | $22.00 | |
| $1.4M | 2.3K | 81% | $19.99 | |
| $575.9K | 1.1K | 80% | $15.99 | |
| $1.4K | 8 | 75% | $4.99 | |
| — | 0 | — | — | |
| $56.8M | 41.7K | 96% | $34.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel Macht süchtig. Es ist ein Farm Aufbau Spiel man kann eine ganze Stadt Bauen am Anfang recht schwer da man Nahrung und Wasser sammeln muss für die Floss Bewohner. da man aber immer mehr freischalten kann durch Spezielle Bewohner, wird es immer Einfacher. aber nicht denken das man dann rum faulen kann NE es gibt immer was zu tun und zu Entdecken 10/10 Empfehlung Farmen Entdecken Bauen alles dabei
bello, una ventata di novita in un mondo autogenerato
Really exciting game. For all who like resources management, base building and upgrades. With gertain goal that not aesy to acheive. What I would amend.. Corn I met only at the end of my jorney, but corn require for cooking in the very beginning. Let corn be as wide spread as potato. Tomatoes are useless. And electric boiler and electric grill technologies I would place in common branch. Because with 9+ crey count both technologies are crucial, otherwise you would be constantly in lack of firewood.
4/10. visual - 2. satasfaction - 3. youll see all game in first 30 min - dont like it = refund. I wanted to make a joke with 20+h of gamepaly and give a pos rev like "who want to play this garbage" now Im serious. Dont wnat to even finish this ....
Ein wunderschönes, ruhiges Bastel- und Tüftelspiel, das immer komplexer wird und durchaus herausfordernd ist. Nichts für Gelegenheitsspieler, denn wenn man länger raus ist, verliert man die Übersicht. Suchtpotential ist vorhanden ...
I was very undecided whether to give this game a recommend or not. Flotsam is a fun and engaging little city builder. It functions on the premise of building out from a central hub like in Airborne Kingdom, and the whole city moves around gathering resources on an expansive world map. A cute enough gameplay loop that really keeps you looking out for more resources to grow your floating city. Exploration is fun if not a touch grindy, and the city expands in a satisfying way. The art/graphics are nice though it's often tough to really distinguish structures from one another given the smilar color pallets and the zany builds. Unfortunately a few things are a huge pain: -First of all there are some notable bugs that really dampen the experience.. I rarely encounter or get really frustrated by bugs in games like this, but there were a few very frustrating ones including one where my citizens all somehow got stuck on a command to deconstruct a simple little building I wanted to move, and many times where anyone trying to do hauling tasks would get just stuck in front of a storage yard. In a game where days and hours are counting on resource production it's a huge drag and for the gameplay impact pretty bad here. -Also, I can't stress this enough but in ANY game that has building and resource management and production chains there is NO EXCUSE to not having a "produce until you have X" on your refining structures and workshops in addition to specifying a number or producing infinity. It is truly the biggest experience killer to have to constantly manually keep an eye on your resources. A minimum resource limit for any materials to not to be refined would also make a hands-off management more possible. -The above issues contribute to the wider problem of way too much micromanagement in general, which often gets highly frustrating when you'd rather be focusing on expansion and exploration. There is no way (unless there is some magical mechanical unlock further along in the game) to set up your economy in a self-sustaining way. Ultimately this one is a tepid no for me. If the game is fixed up and improves quality of life for management I might get For now, it's probably worth it only if you're a true city building enthusiast or it's on sale. Even though Flotsam is still staying afloat, there are better ones out there.
Lots of possible activities. Drifter management works well.
挺好玩,暂时退游,建议如下:①请允许人物列表按序排列,人员过多不方便管理。②修复分工BUG,总会出现工人不按照工作排序表工作,且时不时发布的打捞工作会被忽视,需要重进游戏才行。③请优化船员成长,后期重复过多,人员过于累赘。④请提供修改船员喜好的可能性方案。⑤丰富一下食物系统。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.