
FleshBound is a fast paced and blood pumping demon-slaying speed running first person action platformer with a unique “splatterpunk” aesthetic. Fight, jump and sprint your way through the levels using your hookshot and wall-running skills.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
FleshBound is a fast paced and blood pumping demon-slaying speed running action platformer with a unique “splatterpunk” aesthetic. Traverse unique and dangerous environments by utilizing abilities like dash, wall-run and grapple. Explore the environment vertically through launchpads and see the world from a different perspective through the gravity inverters. Slay vile demons all along the way.
You play as Endo, a human incarcerated inside the fleshy walls of a living prison in hell, the Manifold. The sentence is harsh: be cocooned in place and slowly morph into a demon. One day a parasite attaches itself to Endo and begins communicating with him, offering a chance to escape his prison. Run!
15-20 minutes of playtime with high replayability
A first person action runner in an organic-looking hellscape environment
Dynamic traversal through grappling hook, wall run, jump pad, and gravity inversion mechanics
A minimalistic gameplay UI
A unique intense aesthetic inspired by punk, horror, comics, and older first person shooters
A high intensity industrial metal and techno soundtrack
FleshBound was developed during a 7 week project at FutureGames. Taking inspiration from games like Mirror's Edge, Ghostrunner, and Doom, we sought a fast, simple game loop where the challenge lies in mastering the balance between maintaining speed and control.
Leaning heavily on the design pillars of "Velocity, Visuals and Viscera", we quickly formulated the concept and with a visual style we can only describe as "Splatterpunk", the vision of the game was easily communicated both within the team and with external stakeholders.

See game website link for contact information.
Jan Björk - Product Owner, Game Designer
Leo Dennett - Lead Game Designer, Audio Design, Narrative, UI
Søren Agentoft - Gameplay, Systems and Tech Design
Johan Lundgren - Level Design
Elizabeth Cantrell - UI Design
Jakob Segerdahl - Art Lead, Character Art
Amanda Rylander - Environment Art
Magnus Lööf - Lead Programmer
Jonathan Ebsen Mäensivu - Programmer
Filip Åkerlund - Programmer
Adam Fakla - Animation and Rigging
Hugo Berglund - VFX
Additional QA by Tim Lindgren
Genres
Stats
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Janky as HELL
игра не поддерживаетя на слабом пк
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very cool :3c commentary youtubers from 2015 would have eaten this game up if it wasnt released in 2025
This game is absolutely amazing, both the gameplay and the story is awesome! The ending of the story is still mysterious but of course this is something that this game has on purpose.
[h1] 🟢 РЕКОМЕНДУЮ [/h1] [table] [tr] [td]🩸 Атмосфера: [/td] [td]Мясистое инди-безумие[/td] [/tr] [tr] [td]🏆 Сюжет: [/td] [td]Прошёл все главы, затянуло наглухо[/td] [/tr] [/table] [h1] 📌 ГЛАВНЫЕ ПЛЮСЫ [/h1] [list] [*] [*]Шикарный, тягучий и криповый стиль — визуал и звуки пробирают до костей. [*] [*]Сюжет и геймплей не дают заскучать, история держит в напряжении до самого финала. [*] [*]Ачивки выбивать — отдельное удовольствие, особенно зачищать карту от паразитов. [/list] [h1] 📌 ОЩУЩЕНИЯ ПОСЛЕ ПРОХОЖДЕНИЯ [/h1] [spoiler]Игра полностью оправдывает своё название. Проспидранить все главы и уничтожить кучу тварей — лучший способ провести вечер. Редкий случай, когда инди-хоррор/триллер сделан с душой и держит планку до титров.[/spoiler] [h1]ИТОГ:[/h1] Любителям мрачняка и годных инди-историй брать обязательно. Тот случай, когда не жалко времени на 100% прохождение. Оценка: 10 вырезанных паразитов из 10.
fun parkour game with gore art cool game.
Gra jest przeciętnie dobra, raczej nic przesadnie nadzwyczajnego w niej nie ma, a szkoda. Wszystko jest po prostu na poziomie poprawnym, ale nic ponad to, czyli jedyne, do czego można się przyczepić to to, że nie jest lepiej. Wszystko idzie we właściwym kierunku, więc twórcy, jak na projekt młodego zespołu, zrobili dobrą robotę, niestety nie jest to poziom dostatecznie wysoki, by zainteresować graczy, którzy oczekują czegoś więcej od poprawnie wykonanej roboty. Na domiar złego nie ma ustawień opcji graficznych, przez co nawet na 720p nie mogłem grać płynnie, chociaż możliwe, że mój system nie łapie się na wymagania systemowe gry, niemniej jednak optymalizacja chyba dostała urlop na plaży, bo po prostu leży.
Вадим лох
игра норм но фд нету
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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