
FleshBound is a fast paced and blood pumping demon-slaying speed running first person action platformer with a unique “splatterpunk” aesthetic. Fight, jump and sprint your way through the levels using your hookshot and wall-running skills.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
FleshBound is a fast paced and blood pumping demon-slaying speed running action platformer with a unique “splatterpunk” aesthetic. Traverse unique and dangerous environments by utilizing abilities like dash, wall-run and grapple. Explore the environment vertically through launchpads and see the world from a different perspective through the gravity inverters. Slay vile demons all along the way.
You play as Endo, a human incarcerated inside the fleshy walls of a living prison in hell, the Manifold. The sentence is harsh: be cocooned in place and slowly morph into a demon. One day a parasite attaches itself to Endo and begins communicating with him, offering a chance to escape his prison. Run!
15-20 minutes of playtime with high replayability
A first person action runner in an organic-looking hellscape environment
Dynamic traversal through grappling hook, wall run, jump pad, and gravity inversion mechanics
A minimalistic gameplay UI
A unique intense aesthetic inspired by punk, horror, comics, and older first person shooters
A high intensity industrial metal and techno soundtrack
FleshBound was developed during a 7 week project at FutureGames. Taking inspiration from games like Mirror's Edge, Ghostrunner, and Doom, we sought a fast, simple game loop where the challenge lies in mastering the balance between maintaining speed and control.
Leaning heavily on the design pillars of "Velocity, Visuals and Viscera", we quickly formulated the concept and with a visual style we can only describe as "Splatterpunk", the vision of the game was easily communicated both within the team and with external stakeholders.

See game website link for contact information.
Jan Björk - Product Owner, Game Designer
Leo Dennett - Lead Game Designer, Audio Design, Narrative, UI
Søren Agentoft - Gameplay, Systems and Tech Design
Johan Lundgren - Level Design
Elizabeth Cantrell - UI Design
Jakob Segerdahl - Art Lead, Character Art
Amanda Rylander - Environment Art
Magnus Lööf - Lead Programmer
Jonathan Ebsen Mäensivu - Programmer
Filip Åkerlund - Programmer
Adam Fakla - Animation and Rigging
Hugo Berglund - VFX
Additional QA by Tim Lindgren
Genres
Stats
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
бррр
AMAZING short game, had a great time. A must play for anyone who likes Titanfall or other 3D platformers. Time: 22:19, Deaths: 39.
bok gibiydi.
Media

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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Здесь главный враги не монстры, а плохая оптимизация и проблемы с управлением. Непродуманные локации: Задумка неплохая, но уровни продуманны плохо, много лишних элементов, которые не помогают, а отвлекают, а так же лишают игру какого либо платформенного челенджа. Следовало бы сократить количество крюков там где они не нужны, а так же выверить расстояния между платформами, чтобы было необходимо применять все элементы управления. Баги: Батуты часто отрабатывают плохо, ты либо не допрыгиваешь, либо не понимаешь куда идти. Некоторые чекпоинты ведут в пропасть если после появления не стоять на месте, так же частые застревания в крюках. В целом из-за короткой продолжительности игры это не сильно мешает, но если геймплей растянуть на пару часов то играть будет очень больно. Как проба пера игра вышла хорошо, отдельно можно выделить неплохой саундтрек и озвучку.
it gud
крутая игра лайк
A truly incredible game, especially since this is a student made game. The voice acting was amazing too, I love how both characters would sometimes cut each other off just like in an actual real life conversation. F1shst1cks56 approves of this game.
Yeah student game of the year!!! The writing is kinda a nothingburger but that's not why you'd play this.. THOSE THINGS LOL, the 2d/3d could have been meshed more harmoniously,, i had fun!
Bom jogo
123
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 102 | 93% | Free | |
| $7.7K | 20 | 95% | $14.99 | |
| $3.9K | 10 | 100% | $14.99 | |
| $0 | 11 | 45% | Free | |
| $0 | 27 | 67% | Free | |
| $0 | 17 | 94% | Free |