
Tank controls. Fixed cameras. Pure Terror. Set in a haunting world of twisted experiments and occult nightmares, this game brings back the survival horror mechanics you know and love while pushing the genre into terrifying new depths.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Dare to Survive
From the creators of indie horror hits Massacre at the Mirage, Suffer the Night, and Terror at Oakheart, comes Flesh Made Fear, the ultimate survival horror experience by Tainted Pact Games.
Descend into a world of horrifying experiments and occult rituals where every step plunges you deeper into madness. Featuring the survival mechanics that define the genre, reimagined with heart-stopping innovations, this game invites you to confront your fears like never before.
Will you face the nightmare? Or will the nightmare consume you?

Classic Horror, Reimagined
Flesh Made Fear pays homage to the PSX-era survival horror that defined a generation. Drawing inspiration from the original Resident Evil trilogy, it masterfully blends intricate puzzles, heart-pounding combat, and a dread-filled atmosphere. But this isn’t just a nostalgic throwback—it’s a bold evolution. Modernized controls, immersive cinematics, and a gripping story will keep you on the edge of your seat until the very last moment.
Take on the role of an elite operative in the Reaper Intervention Platoon (R.I.P.), a covert task force deployed to neutralize Victor “The Dripper” Ripper—a brilliant but deranged former CIA agent. His sinister experiments have turned a desolate backwater town into a nightmare filled with grotesque monsters and mind-controlled thralls.
Your mission is clear: eliminate Ripper, unravel his chilling secrets, and survive the horrors lurking in his mansion-turned-laboratory.
Are you ready to step into the darkness?

Classic Survival Horror Meets Modern Innovations
Fixed and Dynamic Camera Angles: Relive the tension of classic fixed perspectives, seamlessly blending into modern rail and follow camera dynamics.
Limited Saves: Strategically save your progress using collectible items.
Inventory Management: Tactically manage limited inventory slots with access to safe room storage.
Puzzle-Driven Narrative: Engage with intricate puzzles intertwined with the story, unlocking hidden secrets and new areas.
Two Playable Characters
Choose between Natalie (less health, larger inventory) or Jack (greater health, smaller inventory).
Each character offers unique stats and storylines, enhancing replayability.
Terrifying Monsters & Arsenal
Face grotesque abominations born of Ripper’s twisted experiments.
Arm yourself with weapons like pistols and grenade launchers, but beware—ammo is limited, challenging your resourcefulness.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 414reviews | 93% | — | $137.7K |
| $19.99 | 135ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved this game, the developers really captured the "old school" survival horrror feeling while still making the game feel fresh and unique, not too long, not too short, loved the b movies type of vibes in the dialogues, the game doesnt take itself seriously but it still manages to not make you feel like ur playing through a cringefest, cool enemy designs and plot overall, plenty of easter eggs, i also loved how you can cheese lots of enemies if you know your way with these types of survival horror games, im looking forward to seeing more from these guys cause you rly nailed it into making a little gem
amazing classic survival horror
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Plays like a polished Ps1 Resident evil. Story is good so far and Im having fun. Everything you would want from a new survival horror with the classic feel. 9/10
Flesh Made Fear, developed by Tainted Pact and published by Assemble Entertainment, is a survival horror title that doesn’t just borrow from the past—it fully commits to recreating the design philosophy that defined the genre’s early identity. Rather than modernizing its systems for accessibility, it deliberately embraces limitations as a core part of the experience. From the moment you begin, it becomes clear that this is a game built around tension, restraint, and the constant feeling of vulnerability, where even the simplest actions carry weight. The structure of the game revolves around classic survival horror principles: fixed camera perspectives, deliberate movement, and strict resource management. Movement feels intentionally heavy, forcing players to think before acting, while the camera angles are used not just for presentation but to control what the player sees and, more importantly, what they don’t. This creates a constant sense of uncertainty, as threats can emerge from blind spots or linger just outside your field of vision. Inventory space is limited, encouraging careful planning and difficult choices about what to carry and what to leave behind. These mechanics may feel restrictive at first, especially for players used to more fluid modern systems, but they gradually reveal themselves as essential tools for building tension. Exploration plays a central role in the experience, with environments designed as interconnected spaces that gradually open up as you progress. Each location feels oppressive and deliberately constructed to maintain unease, whether through dim lighting, claustrophobic layouts, or unsettling visual details. Progression is tied closely to puzzle-solving, with players needing to find keys, decipher clues, and interact with the environment in meaningful ways. The puzzles are integrated naturally into the world, rarely feeling disconnected from the setting, and they serve as a steady counterbalance to the slower pacing of exploration and combat. Combat itself is intentionally measured and somewhat rigid, reinforcing the idea that survival is not about domination but about careful decision-making. Ammunition and healing resources are scarce, and enemies are designed to be threatening without necessarily being complex. Encounters often feel like calculated risks rather than action sequences, where choosing to engage can have lasting consequences. While this approach successfully maintains tension, the variety of enemies is somewhat limited, and over time, encounters can begin to feel familiar. The challenge level, while consistent, may also lean slightly toward the forgiving side for experienced players, reducing the sense of danger in later stages. Narratively, the game leans into themes of biological horror and psychological decay, presenting a story centered around grotesque experimentation and the collapse of human boundaries. The premise is effective and fits well within the genre, creating a world that feels both disturbing and intriguing. However, the storytelling tends to prioritize atmosphere over character depth, which can leave some elements feeling underdeveloped. The narrative is best experienced as a gradual unraveling of events rather than a character-driven drama, relying more on environmental storytelling and fragmented details than on direct exposition. The visual presentation reinforces the game’s identity as a retro-inspired experience. Low-polygon models, grainy textures, and stylized lighting combine to create a look that feels both nostalgic and intentionally unsettling. This aesthetic works in the game’s favor, as the lack of visual clarity enhances the sense of ambiguity and dread. Sound design plays an equally important role, with ambient noise, distant echoes, and subtle audio cues building a constant layer of tension. Even in moments of stillness, the game rarely feels safe, as the audio landscape suggests that something could change at any moment. An additional layer of replayability comes from the inclusion of multiple playable characters, each offering slight variations in playstyle and inventory management. While this feature encourages revisiting the game, the differences are not drastic enough to completely transform the experience. Instead, they provide an alternative perspective that adds some longevity without fundamentally altering the core gameplay loop. In the end, Flesh Made Fear is a focused and confident interpretation of classic survival horror design. It doesn’t attempt to innovate dramatically or broaden its appeal, choosing instead to refine a specific style of gameplay that relies on tension, limitation, and atmosphere. For players who appreciate the deliberate pacing and strategic decision-making of older horror titles, it offers a compelling and immersive experience. For those seeking faster, more action-oriented gameplay, it may feel overly restrictive. Rating: 8/10
Resident evil clone with all the features you remember from RE1. It delivers this, and nothing more, so for a fan of the genre, it is a recommendation. Runs very well and I had no bugs.
Fantastic game, I had a lot of fun with this. Onward to The Skin Stapler!
Однозначно да!
Amazing art direction, and the music was great. I had a fun time with it even though it had some quirks, like needing to equip your weapon every time you load your game or enter a new zone. Hopefully Tainted Pact decides to make another classic survival horror game in the future.
very good game it feels like an old Resident Evil game, plus it's a good inspiration of Resident Evil
Excellent survival horror title. If you wanted a game that reminds you a bit more of Resident Evil rather than Silent Hill (nightmare fuel/other world stuff) than this game really scratches that itch.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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