
FLASHOUT IS BACK! Where high speed meets high stakes. Where unforgiving combat, loud electronic music and addictive boosts of adrenaline mix up to separate winners from losers. Where gravitation is nothing more than an empty word. Take part in an exciting, head-to-head fight to the finish!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 153reviews | 44% | — | $8K |
| $1.99−90% | 82ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game ass.
скотская игра по отношению к игроку. ладно, перевод корявый но да есть , ок , в стиле охладите трахание . но суки , вы 6лять как логику неписей делали , что в двух из 4 гонках турнира они по уровню ума как спущенная шина , а 6лять в других двух они е6ут не глядя со старта? вы сукаеды сами то играли в то что срыгнули? рефанд . если ты ё6анат , да ты , тот кто будет брать ради ачивок , соболезную
[h3]ENEMY DESTROYED. ENEMY DESTROYED. ENEMY DESTRO- ENEMY DESTROYED. ENEMY- ENEMY DESTROYED.[/h3] Wow. This may be the jankiest racing game I've ever played. It plays like a mobile game that fleshed out too many game mechanics to be adequately playable on a glass touch screen. However, I'll start with what's apparent. [b]FLASHOUT 3[/b] is a track-bound, combat racing game a la [b]Wipeout 2048[/b]. Nothing more, nothing less... for the first ten seconds of every race. When the weapons unlock, the game turns into an absolute bloodbath. The chaos is less resemblent of [b]Wipeout[/b] at this point, rather I was reminded of [b]Jak X: Combat Racing[/b], the divisive fourth entry from the dormant [i]Jak and Daxter[/i] series that not many people enjoyed. I'm not one of those people. [b]FLASHOUT 3[/b] plays like a cracked version of [b]Wipeout 2048[/b] with numerous weapons ready from the get go to be used at any time, given they don't overheat. The AI can be ruthless early on, such as in [b]Jak X: Combat Racing[/b]. This coupled with very little selection of weapon modules and ships early on, complex steering controls to adapt to, and a very crude tutorial that only touches on the basics, makes the initial difficulty curve about as steep as an occasional, non-Souls gamer playing [b]Sekiro: Shadows Die Twice[/b] for the first time. This approach to the combat racing niche is the only thing this game has going for it. There are 4 race modes: a standard race, an elimination race, a time trial, and an on-track deathmatch, all of which are barebones. A campaign consisting of 10 tournaments, culminating of the 4 race modes stated above on 10 tracks. Would be fine for what it is. Would be. The vehicles in [b]FLASHOUT 3[/b] have minimal sense of speed. Many of them accelerate too slowly or feel too heavy to feel a sense of control with them. Even the faster vehicles handle like a Ford Pinto, and are just as vulnerable to damage. None of that would very mean much to me. One of my favourite racing games is [b]MotorStorm[/b]: a game where every vehicle handles like their tires are drenched in olive oil, but this is circumvented in [b]MotorStorm[/b] by having the track layouts be rather wide and open so that the action of the wildly handling vehicles can breathe and frolick. [b]FLASHOUT 3[/b]'s tracks are not like this, they are actually designed like the tracks from a [b]Wipeout[/b] game yet still are too thin or too sharp to maneuver on, meaning you will slam into walls, drive off the track, or even ride up guardrails and off the track if you're lucky enough. Some tracks have destructibles which may break, or may not as you crash head on with them and lose all momentum. The weapon balance is atrocious. Many of the early game weapons you can acquire aren't always reliable, and some cost too much energy to be worth dropping other modules for. But by the time you unlock the Laser module, that steep difficulty curve begins to resemble a small berm. And when you unlock the Repair module, you may as well snap the endgame over your knee and be done with it. [b]FLASHOUT 3[/b] has bits of interesting "hard-as-nails" gameplay ideas mired in bugs and awkward game design. It doesn't have a bad concept, but given [b]Wipeout[/b] is a very popular game with many spiritual successors, this concept has been better fulfilled elsewhere.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-great music/soundtrack -great graphics/visuals -cloud saves -fun -if you win doesn't depend on how good you drive because of rubber banding
Scam, developer revoked keys.
норм саунд но я проиграл управлению
Disappointing. Not worth 20 dollars. Sense of speed just isn't there, especially on boost pads, you can't go 5 seconds without getting blown up by an AI because players have machine guns at all times, game constantly feels like it's running at 30 FPS even though the framerate is uncapped and running fine on my 4070, and the design of the game feels rushed. Two characters? And your choice has very little effect, yet apparently they felt it was so important that they made it so you can't change your mind in the middle of a campaign (why?). Actual racing skill is not encouraged and the position you get at the end of every event is entirely based on how lucky you are not to be utterly boned by the 3 or 4 ships behind you at once. There are no tricks, no thinking, and the airbrakes have no momentum (but they are somehow better than wipEout fusion so they get a pass since the track design suits them). Literally everything about a good AG racing game in terms of the in-game experience is not present here. The music and art direction is ok. The game itself feels like a cheap mobile game though, like every other Flashout game. To their credit, they do actually have a real tracker musician from Poland "traymuss" working on the OST, and it shows, and his other work is even better, so no lies there. What is a lie is how the developers utterly fucked over people who got beta keys for the game, completely legally, which were handed out BY THE DEVELOPERS. WOW. Talk about a scam. I got Flashout 3 on sale so I'm not mad, but I was wary, and I'm glad I was. I got what I paid for: a 6 dollar game. If you want something very similar that doesn't feel like it was made by a studio named after a drag queen (seriously, look it up), go dig up an emulator and play Extreme G instead.
FLASHOUT 3, developed by Jujubee S.A. and published by Salient Games, is a high-speed anti-gravity racer that leans unapologetically into arcade intensity. It draws clear inspiration from the golden era of futuristic racing games, where blistering velocity, tight track design, and weapon-based chaos define the experience. From the moment you launch into your first race, the game makes its priorities obvious—this is about speed above all else, with just enough structure and variety to keep that speed engaging over time. The driving mechanics revolve around maintaining control at extreme velocities. Tracks are designed with sharp turns, vertical loops, and sudden elevation changes that constantly test your ability to react and adapt. Simply accelerating isn’t enough; players need to master braking, cornering, and boost management to stay competitive. The sensation of speed is one of the game’s strongest elements, often pushing you to the edge of control where even a minor mistake can cost you valuable positions. This creates a satisfying tension between risk and precision, especially on more complex tracks where memorization and timing become crucial. Combat adds another layer to the experience, turning races into chaotic contests where survival can be just as important as placement. Players can equip and deploy various weapons, from projectiles that disrupt opponents to defensive tools that help maintain position. This system injects unpredictability into every race, ensuring that outcomes are rarely determined by racing skill alone. Well-timed attacks can dramatically shift the balance, creating moments of sudden reversal that keep races feeling dynamic and competitive. The game offers a campaign structured around a series of events and tournaments, gradually unlocking new ships, tracks, and equipment. While this progression provides a sense of forward movement, it largely sticks to familiar patterns, cycling through different race types without introducing major gameplay shifts. Modes such as elimination races and combat-focused challenges add some variation, but the overall structure remains consistent. As a result, the experience can begin to feel repetitive over longer sessions, especially for players looking for evolving mechanics or deeper systems. Visually, FLASHOUT 3 embraces a vibrant, neon-heavy aesthetic that complements its futuristic setting. The environments are filled with glowing accents and bold colors that enhance the sense of motion, even if the overall level of detail varies from track to track. Some courses feel visually striking and memorable, while others are more functional in design. The soundtrack stands out more consistently, delivering energetic electronic music that reinforces the game’s pace and keeps the adrenaline high throughout each race. The inclusion of additional features such as local split-screen multiplayer and virtual reality support adds value, particularly for players who enjoy competitive or immersive experiences. These options expand how the game can be played and make it more versatile, even if the core gameplay remains unchanged. They also highlight the game’s arcade roots, emphasizing accessibility and immediate enjoyment over long-term complexity. That said, the game is not without its shortcomings. The handling, while generally solid, can feel slightly rigid at times, particularly during high-speed sections where precision is critical. This can lead to moments where the challenge feels less about skill and more about wrestling with the controls. Additionally, the lack of deeper progression systems or customization options means that long-term engagement relies heavily on the core racing loop, which may not be enough to sustain interest for all players. Despite these issues, FLASHOUT 3 succeeds in delivering a focused and enjoyable arcade racing experience. It doesn’t attempt to reinvent the genre, but instead captures the essence of what makes anti-gravity racers appealing—speed, tension, and controlled chaos. It’s a game that shines in short bursts, where its intensity and simplicity work in its favor. In the end, FLASHOUT 3 is a solid, if somewhat familiar, entry in the futuristic racing genre. It offers thrilling races, satisfying speed, and just enough variety to keep things engaging for a while, even if it lacks the refinement and depth needed to truly stand out. For fans of arcade-style racers, it provides a reliable and energetic experience that delivers exactly what it promises. Rating: 7/10
I shyed away from the review score, but I am pleasantly surprised the first few levels were a lot of fun, I'm not good at the game, but I can appreciate that the game doesn't feel like it hand-holds -- which in the words of Gaben hand-holding in other games makes the game "feel like the game is ignoring you" -- other games have invisible force-fields to stop you from doing stupid things like flying off course -- this pleasantly doesn't stop the player from doing what I want to do. Plays good on Steam Deck, no idea why the reviews are not in the 8X or 9X
забрали у меня игру класс
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $0 | 0 | — | $5.99 |
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