
FLASHOUT IS BACK! Where high speed meets high stakes. Where unforgiving combat, loud electronic music and addictive boosts of adrenaline mix up to separate winners from losers. Where gravitation is nothing more than an empty word. Take part in an exciting, head-to-head fight to the finish!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 153reviews | 44% | — | $8K |
| $1.99−90% | 82ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
OPQuests: @everyone Important message: to clear up all the rumors surrounding the Flashout 3 key removals, we have decided to share our side of this story - We have gotten our keys directly from the publisher as part of a promotional agreement, this agreement was fulfilled on our end and everything seemed fine, the removal of our keys was done without our knowledge, and we are of course quite upset about it as this affects 1500 users, feel free to let the publisher know that this is not something they should be doing, it seems they want to blame the removal on "stolen" or illegitimate keys which is totally untrue as this isn't even possible in the first place - we are trying to get our key back (even if for another game) if this doesn't work out and the publisher is not interested to cooperate we will try to replace 1500 keys ourselves for another game. Jujubee S.A., liar and scammer
OPQuests.com: @everyone Important message: to clear up all the rumors surrounding the Flashout 3 key removals, we have decided to share our side of this story - We have gotten our keys directly from the publisher as part of a promotional agreement, this agreement was fulfilled on our end and everything seemed fine, the removal of our keys was done without our knowledge, and we are of course quite upset about it as this affects 1500 users, feel free to let the publisher know that this is not something they should be doing, it seems they want to blame the removal on "stolen" or illegitimate keys which is totally untrue as this isn't even possible in the first place - we are trying to get our key back (even if for another game) if this doesn't work out and the publisher is not interested to cooperate we will try to replace 1500 keys ourselves for another game. K*U*R*W*A Jujubee S.A.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm always picking up these anti-gravity games hoping for a really physical sensation. Instead you get this feeling like the ship is grounded and the "anti-gravity" is all in the animation and model design. This game is particularly on rails. The OG Wipeout is still the best version of this I've seen (if it weren't for the completely unrealistic and frustrating collisions which bring you to an instant stop). Flashout is just shiny graphics on top of another basic fighter racing game that doesn't embrace the "anti-gravity" mechanic.
It's a bland, uninspired and SLOW anti-grav racer. With rubber-banding, and an extremely mushy and chaotic combat system that has no real depth or strategy outside of mashing - and once you grab the lead, you have no real recourse against any AI behind you, unless you wanna completely gimp yourself by sacrificing 1 or 2 weapon slots (of 3) for defensive items that are only marginally useful. Slow racing, uncreative tracks, random deaths, and chaotic luck-based combat. No thanks. And if you're reading this, I don't need to recommend any of the usual anti-grav games (Redout, Pacer, BallisticNG) because you already know about them. In which case I'd recommend picking up a little-known game called Antigraviator. It's nothing amazing (and has some unfair difficulty spikes), but I really enjoyed it, and I'd recommend it on sale when it goes for a few dollars: https://store.steampowered.com/app/621020/Antigraviator/
First they gave free keys on a ♥♥♥♥♥♥ giveaway site (if you played the demo for several hours) then took the keys back after 2 months so just to gain a following, what a ♥♥♥♥♥♥ way to make money, Grow up devs
Game was revoked from my account without any reason
El desarrollador entrego keys sobre este juego para que la gente lo juegue y luego las retiro.... de todas formas no lo jugue nada porque era mejor ver que vino tomaba la vieja de telefe ese dia. No compren esto.... si tienen e dinero para comprarlo busquen un juego como el tetris que tiene mas diversion
В игре кривой перевод, настолько кривой, что гугл транслейт переводит в разы лучше. Отношение разработчиков к игрокам максимально отвратительное, они умеют только врать и всё. В том же жанре есть игры и лучше, и дешевле. Настоятельно не рекомендую к покупке
科技感十足,驾驶感爆棚
Ok truth be told...i haven't put much into this one. But I have put enough time in to see where this is going versus where the series felt like it would go. The first Flashout was a good little Wipeout clone. This one...don't really feel like Wipeout anymore. It is more combat based. BOOM! You blow up and then quickly respawn. Weapons reload. Its a battle racer...which isn't a bad thing...but its not really Wipeout. Also things can easily go racing by fast, and complicate quickly. You are flying, flipping, and feel like there is no control over it sometimes. One example: i was racing on the 2nd track, took a jump, and slammed into the overpass a little after the landing. Why? My speed wasn't more than usual. I've never done that in a Wipeout or Wipeout clone. It just sort of happened my jump was longer than usual...and there would have been no way to avoid it from happening short of going off the track. Being that you insta-spawn, maybe going off the track would have been a faster recovery. But the game is still pretty fun. it isn't going to blow the doors off....ok maybe it will blow the doors off due to all the machine gun bullets flying, and rockets firing....but you get what I mean. However, I always feel like one race is enough before a break. Sure I come back...but after that one race, I am craving something else for a bit. And maybe that is not so good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 39 | 72% | $7.99 | |
| $2.5M | 1.4K | 90% | $39.59 | |
| $18.4K | 54 | 81% | $9.99 | |
| $7.5K | 24 | 83% | $9.99 | |
| $2.9K | 10 | 40% | $9.99 | |
| $0 | 0 | — | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8K | 112 | 85% | $2.99 | |
| $8K | 141 | 70% | $2.99 | |
| $8K | 188 | 46% | $2.99 | |
| $8K | 52 | 98% | $7.99 | |
| $8K | 100 | 85% | $3.74 | |
| $8K | 377 | 93% | $1.49 |