
Flashback is a strategy game oriented to your choices. You will play the role of a deliveryman and live in a turbulent city for a month. You will meet various characters and experience events, and those characters' fates will cross and they will usher in their own futures based on your choices.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 469reviews | 86% | — | $9.8K |
| $1.99−80% | 717ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
被画风和tag吸引过来发现意外的无聊,内容相当少,一直在过重复事件,并且是最简单的一行句子两个选项这样的模块。 数值大幅下降的时候可以在下一个时间放弃来终止延付,但是不妨碍出现连着10天没有某个属性的正收益活活把自己熬死的情况,平衡做的莫名其妙。 除了个别核心事件外其他事件好像是完全随机的,文本割裂~
А ты уверен в своей памяти? А ты уверен в себе?
Playing as a deliveryman navigating a stressful month in a turbulent city actually turned out to be a surprisingly engaging resource-balancing act. Juggling your attributes and deciding when to let alternate personalities take the wheel makes for a neat little indie strategy loop. For less than a buck, it's a remarkably clever narrative distraction with plenty of branching outcomes to poke through.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ステータス上げ過ぎると急激ダウンするデメリットのゲームバランスが全然私に合わなかった。
ただの運ゲー… 試行錯誤するところが少なくて悪いイベントが連続したらどうやってもクリアできない
9割運ゲー。 結局リスクをどう減らすかというゲームなんだけど、じゃあいざピンチとなったときに引きが悪いとどうしようもなくなる。 おそらくエンディング4の条件はアレなんだろうけど、嫌がらせのごとく同じステータスを減らされるイベントが続いて萎えました。 いやこういうゲームで救済があったらおかしいというのはそうなんですけど
玩了一个小时,绝大部分事件都认出来了,但连第一个检查点都过不了,还有不知道多少次都是暴毙在中途,给另个人格控制权一下子能把属性值干的特别低,后面运气不好扣空了就直接暴毙。太看脸了,一个小时下来一点体验都没有,角色有的好看,有的粗糙的可怜,玩的实在难受,放弃了。
Никогда бы не подумал, что отсутствие ХОТЬ КАКОГО-ЛИБО пропуска или ускорения отображения текста может настолько сильно испортить впечатления от проекта. Задумка прикольная для игры на коленке. Возможно, она даже стоит прохождения. Но это прохождение уже через час игры душит донельзя, когда ты раз за разом наблюдаешь одни и те же тонны текста, которые невозможно пропустить, тратя на каждое событие на экране по 5-15 секунд. Утомляет. Больше времени тратишь на ожидание в бездействии, чем на геймплей или чтение, посему могу вынести вердикт, что со своей базовой задачей игра не очень справляется. Если когда-нибудь добавят кнопку скипа, с радостью пройду проект и изменю рекомендацию на положительную. А пока в заброшенные. Даже при всей моей любви к визуальным новеллам.
まだクリアしてないけど。難しい…。直感的にサクサク進むわけではなく、ちゃんと考えながら選択しないとすぐ振り出しに戻る。ゆっくりやろ。
画风好,故事好
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $12K | 566 | 95% | $0.99 | |
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