
Physics engine-powered trendy toy figures, automatic battles, customizable moves, bring your friends and fight crickets together online!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Blending DIY, doll customization, trendy outfits, and intense combat elements!
Not only can you design personalized dolls, but you can also experience realistic physical collision effects in battle, sending your enemies flying.
Customize the move sets for each doll and become the champion of the arena.
Each meticulously prepared random box is a surprise!
Physics engine-powered trendy toy figures, automatic battles, customizable moves, bring your friends and fight crickets together online!
Surprise Blind Boxes
After earning a certain amount of points, you can open blind boxes to receive characters, weapons, and outfits, with a chance to get hidden variants.
Custom Outfits
Customize your favorite figures with different weapons, back accessories, and headpieces. Come and try it out!
Skill Chip Setup
Customize the order of moves with different types of skill chips. You can unleash amazing combos, control effects, and even pull off a comeback to finish off your opponent!
Rank Up
Earn points and battle points through combat. Once you reach a certain score, you can rank up, with the highest level being TOP.
Random Attribute Refresh
Characters and outfits with different rarity levels have a chance to refresh their attributes, with a probability of unlocking the strongest attributes!
POSE Machine
Choose a cool or cute pose for your favorite figure!
Figure Showcase
The game provides various display stands. You can place your customized or posed figures on them and create your own little figure world in the game.
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺眼前一亮的电子斗蛐蛐作品,现代潮玩的游戏风格,新奇的游戏界面,美术的打击感整体都不错,感兴趣的可以试试,不足的地方是会战斗完之后可能会出现BUG,对战平台突然下降的巨慢,中后期玩法内容扩展深度
(´・ω・`)前作ミニボンに比べてビックリするぐらいオモロない ガチャで出たキャラとアイテム、技を組み合わせてオートバトルを眺めるゲーム まさにフィギュアのごとく獲得したキャラを並べられるのはいいと思う。 ただし前作ミニボンであったキャラクターのカスタマイズ性が失われ 数値のインフレ的な爽快感も失われ 謎物理演算もあるしガチャを開けるのが徐々に苦痛になってくる これはクソゲ!
피규어 같은 캐릭터들을 공격패턴을 정해서 AI와 타유저 랭킹대전이 가능한게임 다만 랭킹 게임은 실시간이 아니다보니 방어측이 불리함. 게임 플레이 하는사람이라면 모두 랭킹1위 찍기 가능함. 적절한 패턴으로 승리하면됨
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Indonesian, Portuguese - Portugal +1 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ขอเตือนก่อนเลยว่าอย่ากดฟามเด็ดขาด!!!! ลองเล่นดูก่อนว่าชอบไหม เพราะเกมดูหน้าสนใจมากตอนแรก พอคุณปล่อยฟามทุกอย่างจะดูเหมือนเสกได้สแตดก็ล็อคได้ว่าอยากได้แบบไหนอารมณ์เหมือนใช้โปร แล้วความหน้าสนใจก็จะหายไปหมด
能开放数值相关的代码吗,不更新了想自己平衡一下玩电子斗蛐蛐
ブラインドボックスコンプしたのでレビュー。 まずアクションゲームではなかった。 戦闘は完全オートで、操作もロビー出歩く程度。 基本的に自動周回をONにして、スキルやポイント獲得しながら、眺めるだけの簡単作業。 ポイントが貯まればブラインドボックスを開けてコンプを目指す。 自操作でバトル出来たらなぁ… ブラインドボックスには、キャラ〜武器、装飾があり、色や肉付きが変更可能ではあるが、現状種類がそこまで多くないのでオリジナリティは出せない。 そして、大量に溜まったフィギュアを飾ろうにも、使いにくく無駄にでかいディスプレイと、場所替えができないステージに収納するしかない。 配置したフィギュアも、少し触れるとズレるし動く動く… せめて重複分はボックス送りで、ディスプレイの種類と固定ができたら… ここまでマイナスなレビューですが そこまで気にしなければ案外楽しい。アクションゲーで疲れたら、フィギュア眺めて戦わせて、組み合わせを試す。こんなな感じでリラックスしながら出来るため、1000円くらいなら買いだと思う。 メタなゲームではあるから、フィギュアとかデフォルメ好きとか所有欲満たしたい人なら楽しめるかもしれない。 私は楽しいし、まだ飽きが来てない。 10点中6点
一款开盲盒类型的游戏,里面武器,人物,还有饰品的种类非常的多,人物有血量伤害等等属性。。。 但是不同人物的技能是一样的,没有区别,任何饰品的属性都可以改成一样的,白色都可以改的比红色品质厉害,只是红色可以多改几次而已。 如果你只想放松或者挂机,可以入手,如果是想体验战斗不推荐。 推荐指数6.5/10
[h1]犹如女娲大人一般,创造专属自己的公仔[/h1] 首先第一眼就被这种卡通公仔吸引了,这也是我选择这款游戏的主要原因。卡通的公仔真的是太可爱了,打开游戏也没有让我失望,整体采用了卡通的风格,看起来十分的养眼。我本以为这是一个抽公仔的游戏,进到游戏里面一看里面有战斗模式,战斗方式是玩家选择芯片动作,玩偶来读取芯片来战斗,是战斗玩法多样性。玩了几把之后,我感觉先增加闪避诱骗对方芯片技能之后在一个猛冲,这招让我屡试不爽,爽完了好一会。通过自己对游戏理解,我高冷一套无缝连击的芯片技能,让我得吃了一下午。游戏中还融入了抽盲盒系统,盲盒里面有不同的公仔,每个公仔都会有自己的词条加成,每次开盲盒的时候都会有惊喜感,感觉盲盒+公仔价值是一大十分成功的结合。在战斗当中,公仔的芯片技能攻击到对方会有一个时停的效果,时停加空气波纹增加了视觉上的冲击,而且打击感也是十分的带感的。随着段位的增加,公仔的可装配的芯片数量也随之增多,我的公仔的适应我搭配出来的的一套芯片技能之后就像是自己的创造物一般,成就感这块拉满了已经。玩到后面之后,收集了各种各样炫酷的公仔,遗憾的是这个游戏的寿命都点短了,段位打上去之后感觉有点无聊了,花样不是很多。希望可以多增加一些可爱的公仔或者增加一些战斗的打法之类的。 [quote]欢迎前来关注「 [url= https://steamcommunity.com/groups/steam_bldywl_collection/curation] 买了等于玩了收藏会」 [/url] [u][b]收藏心头好游戏,买过就算体验。[/b][/u][/quote]
its different, BUT its absolutely f*cking amazing, some of the most unique mechanics ive ever seen. ONE OF THE COOLEST GAMES EVER. and for the collects out there its a trap hahaha. 10000000% recommend. just switch it to english if you get stuck.
這款遊戲最有意思的地方在於放置玩法與養成路線的融合做得非常巧妙,同時也精準抓住了人類對於「收藏戰利品」的天然興趣。無論是獲取新玩偶還是刷出理想詞條,前期都能帶來很強的正回饋。 不過隨著遊玩時間增加,問題也會逐漸顯現。遊戲整體深度略顯不足,長期重複的內容容易讓人產生疲勞感。習慣了盲盒式掉落帶來的未知驚喜後,後期資源獲取逐漸變成穩定刷取指定詞條,而玩偶收集本身也會因為數量增加而出現審美疲勞。 戰鬥系統反而是我認為最值得稱讚的部分之一。透過調整陣容、優化策略,在失敗後不斷改進思路,再一步步提升排名,這種成長與驗證策略的過程本身就很有成就感。如果你喜歡養成玩法,同時也希望體驗一些陣容搭配和戰鬥策略帶來的樂趣,那麼它依然是一個不錯的選擇。 但我最大的負面評價恰恰來源於它的優點。它並不是不好玩,也絕不算無聊。相反,前幾個小時的體驗相當不錯。只是當你連續玩上兩三個小時後,會逐漸產生一種說不上來的悵然感——目標還在,內容也還在,但繼續玩下去的動力卻在慢慢消失。那種感覺不像厭倦,更像是熱情被提前消耗完了。 如果未來能推出續作,並解決後期內容循環、收集疲勞與長期成長驅動力的問題,我認為這類玩法完全有機會發展成一條獨特且極具潛力的新賽道。
Players by region
Where this game's players are, estimated from review languages.
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