
Enter the abandoned workshop of Murray’s Costume Manor and unravel the mystery left behind by the reclusive inventor. In Five Nights at Freddy’s: Secret of the Mimic, you’ll step into a world where every dark corner holds a secret and every flicker of light hints at an ever-present threat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enter the abandoned workshop of Murray’s Costume Manor and unravel the mystery left behind by the reclusive inventor, Edwin Murray. In Five Nights at Freddy’s: Secret of the Mimic, you’ll step into a world where every dark corner holds a secret and every flicker of light hints at an ever-present threat. The Mimic, a prototype endoskeleton, can adapt to any costume and become any character, including what you fear most. Armed with only your wits, a few gadgets, and a heavily redacted corporate briefing, you’ll attempt to retrieve Fazbear’s prized prototype technology while grappling with cryptic clues and a relentless shadow determined to dispatch all unwanted company.
Prepare for heart-pounding thrills as you explore the labyrinth of the deserted Costume Manor, discovering remnants of Edwin’s unfinished work and eluding the monster he’s created. Experience Five Nights at Freddy’s: Secret of the Mimic, and survive the mystery and madness. Five Night’s at Freddy’s: Secret of the Mimic will be available on June 13th, 2025.
Disclaimer: Fazbear Entertainment is not responsible for whatever you awaken in the dark.
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 11.5Kreviews | 86% | — | $8.7M |
| $39.99 | 6.2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the worst FNaF game of all time. There was NO need for this game at all, the origin of the making of the animatronics was MORE that satisfactory with henry and William making them. But if it wasn't a FNaF game it would've been pretty good game, but very sadly it is.
Got this to play VR. the main tool on the players belt is constantly ending up behind you or at some hard to grab angle. Also the cord cennecting this tool to the player uses the defualt unreal grid texture. More Fnaf slop from steelwool, you hate to see it. I dont want to go back to the solo dev click team days but I think its safe to say the steel wool experiment failed. every new game it seems we go through the same issues, buggy, info on ports is never clear, updates add NEW bugs, because of all the different versions on different consols some get left behind while others get updates. I can tell you right now steel wool is NEVER touching the Nintendo Switch or Xbox versions of this game again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 247ratings |
| 90% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the most tedious, sluggish, linear, and unoriginal games I've played in a long long time. It's a buggy mess, not fun at all, and the AI is poorly made. It's a constant repeat of the same gameplay; walk, chase, fix, puzzle, repeat. Although I love (or at least loved) Five Nights at Freddy's, and even could appreciate and enjoy much of Security Breach, this is just not it. Even Poppy Playtime was more enjoyable overall.
pfffffft hahaha everything is broken. the ♥♥♥♥♥♥♥ volume slider doesnt work. if you stop holding left click during the loading screens you can just walk around and its very apparent that you arent supposed to. also the game design is terrible. I cant actually look at the thing im running from because if i do i lose too much time and die. the entire Big Top escape sequence is a masterclass in ♥♥♥♥♥♥♥♥, unclear directions, hitboxes spawning on top of you, all while being put under a very unclear time limit because big top himself literally cant fit in the building you're in and yet still jumpscares you if you're to slow. how? i don't ♥♥♥♥♥♥ know. Not only does dying because of all the ♥♥♥♥♥♥♥♥ in that chase sequence unfair, but it also deflates absolutely all of the tension. Don't even get me started on the puppet show dude. Talk about having no clue how you died. I just shot the targets and then got jumpscared by a puppet on a stick. first of all. how did that even kill me. Im in a massive anamatronic suit and that thing is the size of a small dog. secondly. i dont even know why it did that. There wasn't even any tension to deflate because i didnt even know what the ♥♥♥♥ was happening the game looks cool, it clearly had very strong art direction, good voice acting, and from what ive heard a strong story. but the game is loaded with ♥♥♥♥♥♥♥♥ at every turn very fun to play in call though
fun up until the "tickets please" section, then its sisyphus
The flat screen version of the game is great, but the vr version is so stupidly unoptimized being at a constant 90 fps and then instantly going to 0 and screen artifacting with my vr headset that may be a me problem also the data diver doesnt move with ur headset it stays in one place, it will only rotate when u use the right thumbstick which i never use since its immersion breaking for me, it would be really nice for it to be connected w ur headset so u can move around with it irl.
the vr port is so ass after a year of waiting not worth the time
if youre playing for the vr port, let me give you one simple piece of advice. dont. this game has the worst vr i have ever seen, and ive played niktophobia, which was ♥♥♥♥♥♥♥. The data diver (one of the MOST IMPORTANT ITEMS you get) is extremely hard to grab at times for no reason at all. its not connected to the player properly and just does ♥♥♥♥ all at times. The VR is really poorly implemented, you cant interact with MOST items, which isnt horrible in itself but does ruin it a slight bit. If you even clip so much as a single INCH into an objects hitbox, even when theres nothing but air there, you get a horrible static screen immediatly ruining your immersion. And not to mention it literally softlocked me for NO REASON because it decided to delete a key item i was HOLDING and didnt put it back anywhere forcing me to restart from the auto save. Whoever did the VR port of this should never be allowed to touch a game again.
His name was Edwin. He made the mimic. It was difficult, to put the pieces together. A walking simulator, with a heavy case of Poppy playtime syndrome... even though Poppy Playtime argueably might be the better game. Ontop of that, it also has the Security Breach syndrome, where the game is unpolished, a bit too buggy to be deemed acceptable and includes many hilarious oversights like textures with watermarks on them. The atmosphere is dull, the story is boring and the mimic is uninteresting. Buy it if you wanna make fun of it with friends, like me.
Got perma softlocked during the goodbye show on my 2nd playthrough while trying to 100% all of the achievements and had to start all over at the very end. As a desktop game it's completely bare bones gameplay wise, and as a VR game it feels like an underbaked afterthought despite originally being developed and demoed for it and us having to wait almost a full year to get it after the initial desktop release. Both have the common ground of being a buggy mess in their own ways, which seems to be a staple for Steel Wool titles at this point - their recent games have only gotten praise by doing the bare minimum because they set the bar as low as possible with Security Breach, and continue to break the trust of their audience while still charging a premium entrance fee. Dare I say, making them the primary studio behind all of the new mainline games was the biggest misstep this franchise has taken outside of the Help Wanted games, which are easily the best forms of FNaF content that they've put out and it's not even close
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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