
In this last chapter of the Five Nights at Freddy's original story, you must once again defend yourself against Freddy Fazbear, Chica, Bonnie, Foxy, and even worse things that lurk in the shadows.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 17Kreviews | 93% | — | $3.8M |
| $7.99 | 7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gotta be my favorite fnaf game. Would recommend.
Als je van stress houdt, moet je dit spelen. Heel intense
è bellissimo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $7.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La peur m'envahit et je n'arrive pas a joué Pas de bug ou autre, juste la peur du screameur inattendu
WAS THAT THE BITE OF 87?
Лично мой аутсайдер из оригинальной квадралогии. Даже сам не знаю почему
Крутая игра можно обосратся 👍👍👍
I might like the standard Fnaf formula and think there's a lot more that can be done with it, but it's completely reasonable to decide to switch things up after releasing 3 rather similar games within a year. Unfortunately, Fnaf 4 does not create an interesting experience out of its deviation from the formula, and has become the first in the series that I didn't want to beat (dropping it after night 5). Repetitive actions and strategies were a notable complaint for previous entries, and Fnaf 4 builds this repetition into its core gameplay. You spend the entire 6 minutes of each night just checking hallways and occasionally the bedroom itself on a loop. This is not the max mode strategy, I'd be less bothered if it was, it is the way you play the standard nights from what is basically the very start of the game. They couldn't even fit a phone call in to keep you company due to the setting, so the tutorial is relegated to ugly text boxes at the start of night 1. These are the longest the nights have felt in these games so far, and it's 3 minutes shorter than Fnaf 1. The plushtrap minigame is a slight remedy to the tedium of the gameplay, and is an alright little challenge on its own, but it ultimately falls short when it comes to helping you out or feeling like a worthwhile addition due to not being able to replay it upon failure. This game is also an accessibility nightmare, almost comically so. I'm not asking for the horror game to be devoid of loud sounds, but I do ask that it has competent audio mixing and that I can hear the important sounds cues properly at a volume that won't blast my eardrums when I lose. This is especially bothersome when breathing sounds play their quietest parts at first and you just don't notice anything, getting you killed. They took away the cameras, the resource management, the unique settings and the uncanny dread of previous titles just to leave the player with virtually nothing in return. You barely even get to see your enemies and when you do it's not hard to notice that they're some of Scott's sloppiest work so far, trying too hard to be scary and mostly just being riddled with goofy proportions and bad withering instead. If I am to give it any credit, the atmosphere of Fnaf 4 is rather effective. The dark hallways and how the player needs to actively approach the danger, the more personal location of the game, and inclusion of ambient noises that are often both completely ordinary but still somewhat unsettling makes this game a little scary. While the story is not particularly gripping to me this time around, it still contains some nice ideas and moments like the apology given to the crying child at the end of the game. These are things that could've buttered me up to this game a little if it wasn't for one glaring problem. This game does not work. I faced many notable issue while playing, most clearly being bugs and some that may possibly be intended but were so unfair that I can't believe that it's part of the game. I encountered many lag issues when it came to checking hallways, ranging from small delays on my flashlight to freezing my game entirely and forcing me to restart. I encountered multiple visual glitches like the blinking effect happening when nobody is ready to attack, or my screen going completely black when shutting the closet. Worst of all though, the thing that ultimately killed my drive to attempt night 6 onwards, was Nightmare Fredbear. His laughs can be "fake", I learned this early on, but there were multiple times where he would laugh, I would check every spot possible including the hallways, and I'd still die. There were times where I'd hear no movement for a while, check everything the same way, and I'd still die. There were even times where I'd shut the door quickly enough, no later than most other instances, and I'd still die. I cannot possibly be nice to this game when it couldn't even let me play its boring gameplay loop out properly. 1.5/10
muito legal, divertido e facil de aprender mt bom
Game runs well but ur headphone better be good when it comes to the later night
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 62.9K | 95% | Free | |
| $3.3M | 11.5K | 91% | $7.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $2.3K | 21 | 71% | $4.99 | |
| — | 0 | — | — | |
| $3.7M | 26.2K | 94% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 11.9K | 89% | $14.99 | |
| $3.8M | 3.3K | 66% | $59.99 | |
| $3.8M | 6.5K | 94% | $17.99 | |
| $3.8M | 7.4K | 81% | $19.99 | |
| $3.8M | 3.4K | 87% | $34.99 |