
Fishery is a stylized aquarium simulation game. Harness your creativity to build and maintain beautiful aquatic habitats. Then relax and watch your beautiful fish enjoy their home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
crashes if you place a grass piece slightly out of the glass it was literally like a single strand of grass on the corner and it bricks theres not much to the game and its gonna crash on the little bit there is and there goes my save i had for 20 minutes i dont care
This game is excellent in terms of simulation, and simply visually, it is one of the best in its genre. I appreciate the regular updates that add new content. Here are some ideas: Adding sucker-mouth catfish (plecos) to help control algae growth. I would also like to see food for shrimp and snails included in the game, so that it isn't necessary to let the aquarium become overgrown with algae just to keep them.
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Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +17 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't recommend this game in it's current state but I will give it a thumbs up for the potential it has. I've always wanted to play a game where I can just design aquarium and have free range on what I want to add and how I wanted things to look. The game is only playable as a sandbox without restrictions but trying to play with rules activated is absolutely unrealistic and unplayable. IRL I currently have more than 60 shrimp thriving in a planted 10 gallon. In this game they would die within 10 seconds because of oxygen and waste build up and its just ridiculous. But if the Devs listen to the players and make changes I would recommend this to anyone who loves fish.
Games too convoluted with absolutely 0 direction, chemistry is so unbalanced that it feels generated by AI without any human afterthought. I understand the game is not AI generated but, that's the vibe. It feels incredibly difficult to understand especially with complex plumbing mechanics? There's no real direction to go in at the start, trying to figure out what to do is incredibly taxing and will be most of your time spent in this game. Looks wonderful and seems super fun but, makes absolutely no sense to me what to do. Balancing things out is just broken. Too much nutrition? Can't lower it. Too much salt? Drop a salt absorber thingy in there, how do you get rid of it? You don't lol, start a new tank. You have these issues all over the place that disabling chemistry is the only option players have but, removes most of the actual in depth play this game has to it. I will be coming back regularly to this product and I recommend buying it if you're willing to deal with this as there's definitely something here below all the user unfriendly design
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $607.2K | 1.2K | 83% | $15.99 | |
| $322.6K | 620 | 76% | $14.99 | |
| $10K | 37 | 78% | $6.99 | |
| $8.6K | 20 | 80% | $11.99 | |
| $6.1K | 16 | 69% | $9.99 | |
| $82 | 1 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $232.8K | 1K | 67% | $9.99 | |
| $232.7K | 490 | 63% | $19.99 | |
| $232.8K | 1.3K | 85% | $6.99 | |
| $232.8K | 459 | 75% | $13.99 | |
| $232.6K | 432 | 69% | $29.99 | |
| $232.9K | 981 | 91% | $14.99 |