
A short incremental game where you collect fish for your lab. Synced to music.
Modeled estimate, not a reported figure. How we estimate →
About
A short incremental game where you collect fish for your lab. Synced to music.
Hover your cursor over fish to collect on the beat. Use a variety of tools to collect as many fish as you can.
Every fish you collect earns you money. As you play the lab automatically grows.
Decide which tools get extra power.
Write grants to unlock big equipment upgrades on top of the 200+ upgrades in the tech tree.
Sandbox
Endless
Zen - installable as a real Windows screensaver
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this satisfied my dopamine addiction
this game tuff asl i like fishes a lot
very nice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +19 more
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
short and fun, very satisfying visuals and noises. definitely recommend!
Pure dopamine, so fun to just zone out to this gorgeous game. No idea what people are talking about with money being arbitrary, it absolutely properly captures the number of fish I scan so why wouldn't it convert that number to money?
Nice incremental game it was fun!
This is more of a rave than a game. Its good and satisfying.
Quick and easy game to 100%, love the ending
총평 : 4/5 2시간이면 엔딩 봄 어느순간부터 도파민 좀 터지기 시작함 깔끔하다
I really enjoyed Fish Lab. For me, one of the most important things an incremental game needs to get right is making you actually feel the progression, and Fish Lab does that really well. Pretty much every round gives you a new upgrade or something that changes what happens on screen, so there is always that feeling of “okay, one more round, I want to see what I get next.” I also really like the visual progression. Your lab keeps growing, more things start happening on screen, and the whole thing gradually turns into this wonderfully chaotic fish-processing machine. Watching everything build up is a huge part of the appeal for me. I’ve seen some people criticize the fact that your performance during a round doesn’t affect progression as much as they would like, and I can understand that. Personally, though, it didn’t bother me. I enjoyed the rhythm of playing a round, getting an upgrade, seeing how it changes things, and then doing it again. One criticism I do agree with is that some of the mechanics could be explained better. There were moments where I wasn’t completely sure what something did or how certain systems interacted with each other. Figuring things out on your own can be fun, but I think a little more clarity or a few extra tooltips would make the experience smoother without taking anything away from the game. The art style, colorful fish, animations and overall presentation are also genuinely beautiful. It has a very distinct look, and watching the screen become more and more ridiculous as you progress is extremely satisfying. If you enjoy incremental games mainly for that constant sense of growth, unlocking new things and watching a simple setup slowly turn into something huge, I think Fish Lab does that very well. Definitely recommended.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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