
A short incremental game where you collect fish for your lab. Synced to music.
Modeled estimate, not a reported figure. How we estimate →
About
A short incremental game where you collect fish for your lab. Synced to music.
Hover your cursor over fish to collect on the beat. Use a variety of tools to collect as many fish as you can.
Every fish you collect earns you money. As you play the lab automatically grows.
Decide which tools get extra power.
Write grants to unlock big equipment upgrades on top of the 200+ upgrades in the tech tree.
Sandbox
Endless
Zen - installable as a real Windows screensaver
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
千万别开游戏++滤镜 不然会未响应
The game is fine. I was pulled into it by the aquatic aesthetic and to a degree it was able to keep it. If the game could keep getting love and rebalancing to some systems, it could go a lot farther. My only complaints really come with late game progression and systems. gaining money seemed random at points, staying for 5+ minutes barely got me anymore money than a usual fast run, even after the most recent patch. Also, the researching and storage is never really explained. I can only assume its for gaining new buffs but I still dont know what they came from. Something to add on, I cannot get this game to run on my laptop. It may be a skill issue on my end but I usually dont have this much trouble getting a game to run.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +19 more
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To say that this is only a transformative experience would be not only an insult to the game, but also an insult to myself. My only regret playing this game is that I did not experience it sooner. where to begin? The sound design in Fish Lab is phenomenal, and it only gets better the further you go, becoming more layered and intricate as you get better upgrades and better gear. From the smooth melody of the Zen mode to the upped-beats of the final level. From the pulse mine SFX and even the fact that your scanner is on beat from the very start, it screams passion. I don't even how it happened, but sometimes me and a friend I was sharing the game with would just stare slack-jawed as I cleared rows and rows of fish. the feeling is so satisfying, it feels like a baby sensory video with how much I feel stimulated sometimes. Not to say in any way that that's a bad thing. In fact, I appreciated not only the amount of effort that went into the particle mechanics behind the fish, but also how well it ran on a mid-end laptop. Even at max graphics, there was no stuttering or frame drops throughout the entire experience. Speaking of experiences, I think that's the best way to describe this game, because it's just that. It's not a game that's going to plague your week, or one that's going to take up too much of your time. I experienced the entire game in 3 hours, and it left more of an impression on me than most. I feel like there could've been incremental rougelite mechanics, but I also feel that it would take away from it. In short, I loved this game for the time it took, considering it only cost me $5, it is definitively the best $5 I've ever spent. I love this game with all my heart, and I'll pop back in when I wanna see more fish floating around, in possibly the most satisfying way. 10/10, keep making games with love.
처음엔 이게 뭔가하고 막 눌러보게 되지만 갈수록 멍 때리게 되고 이것저것 추가하다 보면 팡팡 터지는 물고기들을 볼 수 있습니다. : )
le fish short but fun, perfect to please the 'tism. ng+ would be awesome, an option to keep the main game running to unlock all species, or to just fool around and buy silly upgrade and to continue from where you left of IF they ever decide to add new levels
short little incremental game, gets a little repetetive but overall no complaints for the price. hope the next one has a bit more gameplay loops woven into the foundation, lots of good examples for that out there among the classics :)
short and fun, very satisfying visuals and noises. definitely recommend!
Very cool aesthetic. The way the music interacts with the gameplay is especially neat. You will want to play just one more round to keep the beat going, literally.
스토리고 시스템이고 뭐고 하나도 모르겠는데 그냥 타격감만 좋다는 점에서는 이런 류 게임의 목적에 충실한게 아닐까 싶다 마지막에 펑펑 터져나가는 맛은 참 좋음 마지막에 뭐 제대로 보지도 못했는데 갑자기 끝나는것 까지... 전체적으로... 좋긴 한데 뭔가 똥을 싸다만 느낌을 주는건 왜인지
This is more of a rave than a game. Its good and satisfying.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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