
Become a real medieval feudal lord: start with a small village and build it up into an enormous impenetrable castle. You will have to repel enemy raids: hide behind thick walls, lure your enemies into strategically placed traps, and even lead your loyal peasants into battle.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You start the game with a few peasants and limited resources that you will use to eventually turn your small settlement into a real medieval castle. Build, mine resources, grow crops, manufacture equipment, trade, and advance science on your own or by delegating tasks to your people. Greedy bandits will regularly raid your settlement, so you'll have to rally militia troops and repel the enemy.
• Manage peasants
Each peasant can have one of ten available professions. Once you assign them to one, they'll start following orders and carrying out tasks related to that profession — you won't need to keep track of each individual inhabitant. However, if you think ordinary peasants with the most basic education won't be great at tactics, you can directly command individual units or groups of units in combat.
• Develop infrastructure
Start by processing stone and lumber, then make advancements in technology to unlock new ways to grow your settlement: manufacturing, trade, lighting, comfort, equipment, defense. Your character and peasants will also be able to grow and improve their skills while they do useful work.
• Settlers
To make a village attractive to new settlers, you need to make sure the inhabitants are comfortable. Peasants need cozy houses and good food. However, for particularly lazy peasants, you'll have to use the whip along with the carrot.
• Battles
Bandits, wolves, and bears will regularly attack your settlement. You can lead the militia or stay out of combat by letting your people defend themselves. To reduce casualties, you can hide behind powerful walls or lure the enemy into meticulously placed traps.
• Agriculture
Hunting and gathering will only solve the problem of hunger at the earliest stages. In a highly developed settlement, you'll need to start growing various crops and raising animals.
• Trade
Merchants will regularly visit your village. They'll offer their goods and buy things you produce. With time, you will be able to send trade caravans to other locations.
• Events
Random events will require you to make important decisions: choose weapons or food, gold or goods for your peasants, "one egg today or a hen tomorrow".
• Seasons
To survive the harsh medieval winter, you'll need to build campfires and houses, and stock up on provisions, making sure you prioritize non-perishable food.
• Cooperative multiplayer
Build your village together and fight shoulder to shoulder with your friends. The game supports multiplayer for up to 6 players.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 648reviews | 76% | — | $399.1K |
| $1.99−90% | 48ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行,操作有些繁复,让人有些心累,且不是很喜欢看小人头皮。 上限不高,且没有创意工坊
Had some fun, there's an ok amount of things in here, really just got it for the co-op but we quickly reached the end of content and with the lack of polish we just kind of fell out of it. Looks like they've released 2 more games since this one and I can't help but feel none of them will ever see a polished state. I will say we didn't really run into too many bugs or sync issues playing multiplayer so that was nice.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, German, Traditional Chinese, Turkish
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes
Lovely medieval simulation centered around building up and expanding a settlement. This takes place in a grounded realistic setting. From small wooden huts and stone tools, to stone buildings and advanced metallurgy, and a sprawling economic infrastructure. There's also limited combat and random events to keep you on your toes and keeping the experience fresh. In the middle of it all, you are a feudal lord, residing over your settlers from your throne - or directly participating in crafting, construction, and combat. The terrain around you changes with the seasons and - especially in the first year - it becomes a battle to prepare for and survive the coming winter.
Really fun colony sim. I went back after beating it the first time to play it on the harder difficulties and I feel the game really shines at the top end of difficulty. Careful logistical planning in the early game combined with exploiting what your chosen culture is best at can make you feel really smart.
4分/10分 目前官方已经停止更新,游戏需要你在一个陌生的领地建立一个村庄聚落,抵御外敌入侵。 1,游戏有许多不同的开局选择,每一个选择都是强有力的加成及不同路线发展的体验。你可以当工坊主商人,前店后厂制作产品倾销;也可以做一个帝国贵族,一步步建设提升你的贵族等级,仅此而已;有时候,选择当一个奴隶主也不赖,工头喊一嗓子,用辫子抽打你的小人奴隶,让他们工作更卖力。 2,游戏结构十分传统,种田、开矿、砍树、小工坊贸易、抵御外敌、偶尔有一些趣味事件,你可以选择手操,也可以坐在王座上下命令后观海。 3,传统意味着没有创新,游戏需要你模拟野人部落去开化攀科技,大量的挂机时间才能获得一点点投入不如产出的科技收入,聊胜于无,一次次的水磨时间才能攀到突破性科技,需要长游戏的重复的无趣味性的挂机才能收菜。 4,此游戏有着自己的严苛理解,建筑物房子有限制,需要拟真去做支柱才能扩大空间,考验玩家布局能力,和美化是反比。 5,相对来说比较有意义的体验是玩家可以控制小人或者挂机,这对游戏玩家的选择十分友好,小人AI和工作序列是游戏内查询不到的,需要加急做什么操作时,可以手操。
Nach rund 30 Stunden kann ich sagen: First Feudal ist echt ein tolles Aufbauspiel. Man startet mit einer kleinen Gruppe von Siedlern und baut nach und nach ein funktionierendes Dorf auf. Dabei muss man Rohstoffe sammeln, Gebäude errichten, Felder anlegen und seine Bewohner sinnvoll einsetzen. Gerade am Anfang ist gute Planung wichtig, damit genug Nahrung, Holz und andere Materialien vorhanden sind. Besonders gut gefällt mir, dass man nicht einfach nur zuschaut, sondern auch selbst mit anpacken und kämpfen kann. Dadurch fühlt sich das Spiel etwas persönlicher an als viele andere Aufbauspiele. Mit der Zeit wächst aus der kleinen Siedlung eine richtige mittelalterliche Gemeinschaft, die man immer weiter verbessern und verteidigen muss. Es gibt viel zu organisieren und immer wieder neue Aufgaben. Oft möchte man nur noch schnell ein Gebäude fertigstellen oder die nächste Ernte abwarten – und plötzlich ist wieder deutlich mehr Zeit vergangen als geplant. Nach 30 Stunden macht mir First Feudal immer noch viel Spaß. Ein tolles Spiel für alle, die mittelalterliche Aufbauspiele mögen und gerne planen, sammeln und ihre eigene Siedlung wachsen sehen.
The game fun in earlier, but became kinda mess in the late game. The villager appearance rate is too slow and I can't even hire any worker to do the job, the ingredients need to craft advance stuff is quite a lot. Equipment take really lot of space in chest. And these problems drag each other out, making hard tonsort one by one
Decent to start with, lots to micro manage and progress can be slow. Don't expect a decent late game however, even with a decent PC games and single player game, the programme runs through online severs that can't take the load and automatically slow the game down, plus anything past 20 people and they all suddenly have the common sense a retarded budgie huffing paint. I like to call it the suicide snake starve as you end up watching your population run around your village in a conga line trying to find food, refusing to eat the pumpkins you have in abundance and refusing to cook it into vegetable stew, which they will eat, themselves leaving you to play kitchen ♥♥♥♥♥ or watch as bandits destroy your village or they starve to death because the ♥♥♥♥♥♥♥ toddlers won't eat their veggies.
Wer bei einem solchen Game keinen Wert auf Grafik legt, über die etwas hakelige Steuerung hinwegsieht oder sich daran gewöhnt, kann hier für wenig Geld ein spaßiges, recht komplexes Aufbau- Crafting- Kampf und Überlebensspielchen haben, in dem man eine Art König oder Anführer ist. Es sind verschiedenste Modi auswählbar z.B. Adeliger, Clanchef, Druide oder Händler. Deine Leutchen haben alle verschiedene Eigenschaften, können sich verbessern und können individuell ausgerüstet werden. Bist du beliebt, kommen mehr Leute. Es gibt Zufällige Ereignisse und Kämpfe, bei denen du Entscheidungen treffen musst. Man kann Tiere zähmen, fischen, das volle Programm. Es gibt verschiedene Zeitalter mit Skilltrees. Man kann sein Zeug in Truhen sortieren und bestimmen, was in welche Truhen oder Behälter gepackt wird. Mehrspieler ist möglich und man kann Maps selbst gestalten. Das Tutorial führt ganz gut ein. Für die paar Tacken (im Sale 2,-) bestimmt kein Fehler.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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