
Every strike is lethal in this blood-soaked sword fighting game. Slash, clash, parry, dodge and watch limbs fly. Choose your move carefully - the first cut is also the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 14 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 2.1Kreviews | 88% | — | $388.8K |
| $8.99 | 19ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常考驗時機判斷能力和應變能力,雖然章節玩法中沒有特殊文本提示或者字幕但依然能夠從章節内容中體驗出一個不錯的劇情。從最開始的一刀一刀亂劈到後面掌握各種角色的出招方式實現招架反擊,這個過程不斷考驗玩家的技術和反應,我個人還是很喜歡這款游戲的這種磨練方式的(至少不會想某些游戲製作者一樣單純的惡心玩家,對,説的就是某眼鏡長髮男)。操作還簡單,會按WASD和鼠標就能操作,同時也能依靠游戲理解來打出各種組合技。從玩法上來説是值得玩的好游戲,但是從内容來説確實有些少了,或許可以加入更多章節或者開放遠程聯機和好友一起游玩?總結:值得玩
更新了。有中文
Just a basic game but its pretty fun and worth the price , not bad graphics aswell
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool
SHUANG
this game is great, its simplistic enough for you to learn how to play it and its a good price for what your getting
很不错,像素风的日本美学,很对我胃口
感觉这次更新几乎把我这三年来的大部分经验都作废了,两刀间的间隔变短(间隔甚至短过弹反),增加招架之后的后退,极限换架防御会导致踉跄硬直,敌方AI开始无视现实剑理无视剑尖威胁和距离故意跟你贴脸快慢刀变招了。所有的改动都使这款游戏朝着更不写实的方向走了,感觉已经变得完全不鼓励防御和弹反这种现实中更容易做到的动作,转而更进一步地推崇起闪避这种现实中几乎无法做到的动作了。 只能说白玩了。
for what it is the game isn't bad
前期战斗爽,后期坐大牢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 36 | 94% | Free | |
| $0 | 0 | — | $9.99 | |
| $56K | 472 | 93% | $4.99 | |
| $23.2K | 218 | 79% | $5.49 | |
| — | 0 | — | — | |
| $1.3M | 8.5K | 88% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $388.7K | 240 | 82% | $54.99 | |
| $388.6K | 2.5K | 79% | $9.99 | |
| $389.1K | 2.1K | 94% | $6.74 | |
| $388.4K | 987 | 93% | $9.99 | |
| $389.2K | 548 | 83% | $19.99 | |
| $389.5K | 1.4K | 86% | $7.99 |