
First Class Trouble is a party game where players must work together and against each other to survive a disaster. The goal is to shut down a deadly A.I. Some players are impostors, secretly playing as human-looking killer robots intent on betraying the other players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 4.86/day in the week after.
About
First Class Trouble is a party game where players must work together and against each other to survive a disaster.
Whether you play as one of the human Residents or the rebellious Personoids, you will have to use your wit (and the occasional flying champagne bottle) to stay alive. In First Class Trouble you either deceive or deduce your way to victory in a charming, yet unsettling and often mischievous environment. Whether you do it sober or with a slight buzz, First Class Trouble will serve you a dangerous cocktail of difficult decisions and whacky possibilities.
The goal is to shut down the Central Artificial Intelligence Network, also known as CAIN, of the luxurious intergalactic cruise ship ISS Alithea before it and its loyal Personoids take control of the ship.


Collect information about the passengers and deduce who you can trust and who to avoid. Collaborate with your fellow residents to eliminate the suspected Personoids before engaging in the shutdown of CAIN.
Lie, disrupt and deceive your way through the ship among the residents to either reach CAIN and unleash its full potential or kill off the remaining residents to secure control of the vessel. Use your unique skills to communicate and navigate the ship in the shadows and kill off residents when they pose a threat to your identity.
Aboard the ISS Alithea, the customization possibilities are endless. Shop for new clothes and accessories in the onboard mall using your hard-earned Infinity Coins. Use your spare cash to pimp that Vruumba (Trademark not pending) of yours!
The ISS Alithea is the ultimate playground for happy accidents. Explore new ways to eliminate both friend and foe in each level. Environmental hazards such as fires, bad wiring and poorly hanging chandeliers can all be used to get rid of your fellow passengers when you find it convenient.

Interact with your fellow residents and personoids in unlimited, physicalized ways. Whack your friend to the end of the pool with the racket or simply nudge that foe into the fire and look away for a while.
• Enhance social deduction and interactions through in-game proximity based voice chat, ingame text chat and emote wheel functionality
• Several levels with unique themes and styles, along with items & interactions specific for them
• Play with 4-12 players in custom games and standard games with 6 players
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 3.1Kreviews | 79% | — | $154.9K |
| $28.49 | 5Kratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meus amigos me mataram porque eu dancei na frente de uma seringa. Jogo 10/10.
bom jogo! simples, justo e divertido, na promo é 5 conto rapaziada
better than among us
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese*languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 184 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a really fun game when you have a decent group of friends to play with. I played this frequently when it first came out and then wanted to get back into it since the player count was increased to 12. Unfortunately, there are still MANY bugs specifically with the proximity chat and there are not really any reliable or consistent fixes for them. It seems to be completely random too. Examples: I had a full 12 player lobby going with my friends just yesterday but 4-5 of them would randomly not be able to hear anyone or speak to anyone unless EVERYONE in the lobby completely restarted their games. Then 2 of my friends were just not able to play at all no matter how many times we restarted the game/lobby or tried the alleged "date/time windows sync" fix because they could not hear us and we could not hear them. I was really looking forward to playing this game more often especially because many of my friends have it and I have gifted it to multiple friends of mine. But until the proximity/voice chat bugs become fixed, I may just uninstall the game. Truly, the game is fun and I love it. It's just not reliable enough to play. I am begging you (the devs) please PLEASE fix the voice-chat proximity bugs. Maybe even adding a mic-test setting at the start of the game and/or changing the lobby to be more interactive so people can tell whether their mics are working BEFORE starting a game. It really ruins the fun when we can't play the game properly because half the players can't communicate. *(Not recommended - UNTIL the VC bugs are fixed. Will update to recommended if that ever gets resolved)*
Seja o Personoid e morra na primeira fase, sendo acusado sem prova nenhuma pelos seus amigos, só na zoeira, e seja ejetado da nave. Seja o Resident e morra TBM na primeira fase, sendo acusado sem prova nenhuma pelos seus amigos, só na zoeira, e seja ejetado da nave. Absolute Cinema!
кривая,убогая - без подключения к инету - игр никаких нет - к друзьям не подключается - в обсчем - гавно,не рекомендкую
Fun social deduction game. Update brought back a lot of players and every lobby I joined was chill. Crossplay keeps servers alive (almost every player I saw was from console). Enjoyed it when I played 4 years ago and it’s still pretty fun today. At its current Summer Sale price, check it out!
Me and my 5 friends played this game when no one else would. We checked the steam charts and it said there were 6 people on. I feel personally responsible for the revival update happening.
This game is definitely ahead of it's time. It might look like an Among Us knockoff right now, but it's essential that gamers use games like these to prepare for the fact that we may have to deal with A.I. just like this in the near future. [spoiler][b]P.S.[/b] - Terminator and Battlestar Gallactica aren't fictional tales turned into TV shows and movies for entertainment purposes, they are documentaries of a timeline we have yet to arrive at.[/spoiler]
É O JOGO DO ANO!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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