
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Most likely between $18.3M and $51.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 91% | approximately $30.5M |
| PlayStation | $3.99 | 90% | — |
| Xbox | $19.99 | 92% | — |
| GOG | $19.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.18 on Xbox · Türkiye (−94%). Compare 45 prices in 15 markets →
Reviews
Themes across 1609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
фаервотч-семпай я тебя люблю!!! <33 ti takoy vayboviy
It's really good!
üzücü mü abi bu? neye üzüleyim kime üzüleyim? karısı demans olur olmaz kadını bırakıp dağa çıkan ve başka bi kadınla telsiz üzerinden 3 ay flörtleşen adama mı? yoksa tanımadığım düşüp ölmüş random ass bi çocukla babasına mı? this ♥♥♥♥ is so ass
Makes me wanna quit and go to Colorado.
Beautiful Indie game about escaping from life. Leadup was 10/10 Ending was 6/10 but understandably written.
eu sou apaixonado nesse jogo, o visual, a história, TUDO. PERFEITO. meu jogo de conforto.
worth every cent
Good story, that ending though...
Gute Grafik - mehr nicht Die Story am Anfang ist sehr packend, die Grafik ist schön und die Idee vom Spiel gut. Leider ist die Umsetzung ziemlich schlecht. Zum einen ist das Movement extrem verbuggt. Oft kann man sich nicht in eine Richtung bewegen, obwohl man in diese laufen möchte. Ich war in einem Level quasi eingeschlossen - es gab schlicht keinen Ausweg, den mich das Spiel hat gehen lassen. Zum anderen werden die Dialoge schnell eintönig und langweilig.
I really wanted to like this game. I enjoyed the first couple in0game days. The banter between the two main characters kept me engaged. I found the final day to be very tedious, and whole mystery a bit random. The final touch with the photos when the credits rolled was cute. Also, coming to some flaws in logic, Henry would be able to make huge jumps and leaps. However, he would stop moving on broken ledges and stones which in the real world a person would easily cross, instead of going all around it - this aspect was especially annoyign when getting him across the whole park on the final