
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Most likely between $18.3M and $51.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 91% | approximately $30.5M |
| PlayStation | $3.99 | 90% | — |
| Xbox | $19.99 | 92% | — |
| GOG | $19.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Кайфовая игруха, давно не получал таких эмоций
自由度は少なくストーリーに沿った物語を体験したい時に丁度良い作品でした。 作品に没頭させるために、会話のスキップは不可で移動も方位磁石とマップ頼りの地道なフィールド移動になるので人を選ぶ作品ではありましたね。忍耐力を試されます。 また、バグで取得アイテムが発生すらしていないパターンにぶち当たり、数時間あの手この手で頑張りました。カセットテープよ、どこへ行ったんだ...... 結局、ゲームを終了させたら何故か実績が解除されたので良かった?です。
For a walking simulator the attention to details should be focused on the path that meets obstacles and this needs improvement. e.g. World/path collisions smoothened out to make walking feel seamless or Foliage like shrubs not blocking the player camera + Great Art desgin + Great Story - Controls could be improved - Sometime Walk/Run and grapple mechanic feels too slow - Interactables should not being generic object interactions but a workflow e.g. Rope harness once tied becomes a grapple only interaction, the top and bottom need not be a ultra-precise interaction if the object takes over the screen e.g. Map and zoom should not be a generic game world object viewing experience but a map viewing workflow
норм
A nice experience, you will like it, don't investigate further
beautiful 👌
Лучшая ходилка-бродилка для вечерней релаксации
This game has such an amazing atmosphere, and the story was just awesome. It's a pretty short game, but that doesn't take away from how good it is and I really recommend playing it.
Интересно, красиво и коротко. Хорошая история на один-два вечера.
Stunning visuals that make it absolutely apparent that the triple A model of games that have the most realistic graphics that take years and millions of dollars to make is not necessary to make something truly beautiful The story? Oh yeah I forgot that was pretty exceptional too