
Blast opponents off the road with Fireburst, an explosively fun fast-paced arcade style racing game with fantastic graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 191reviews | 55% | — | $40.3K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its pretty fun. Not as good as motorama if I'm being honest, but i do enjoy it. Some of the challenges are difficult, not because its hard to race well, but because you have to restrain yourself and take longer to complete them. But a challenge is a challenge, and its not a bad game
Lacks polish but you can tell it was made with SOVL. The overheat/cooling mechanics are surprisingly neato.
I'd love to write a great review. But this game isn't worth it. It sucks. Avoid it. That's all.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fireburst is an unapologetically explosive arcade racing game that fully commits to speed, spectacle, and controlled chaos. Developed by exDream and published by Strategy First, it presents a racing experience that is less about clean lines and technical precision and more about aggression, momentum, and risk-reward decision-making. From the moment a race begins, the game establishes its identity through loud engines, fiery visuals, and an intense pace that rarely gives players time to breathe. It deliberately leans away from simulation sensibilities and instead embraces a bold, over-the-top style where winning often means pushing your car — and your nerves — right to the brink of destruction. At the heart of Fireburst’s design is its defining Fireboost mechanic, which doubles as both a weapon and a liability. Activating Fireboost surrounds your car in flames, dramatically increasing speed while allowing you to smash into rival racers with devastating force. This creates a constant tension throughout every race, as using Fireboost too aggressively causes your heat meter to rise, and overheating results in an explosive self-destruct that sends you back onto the track with a costly delay. The system forces players to constantly evaluate when to unleash raw power and when to hold back, turning each straightaway and collision into a calculated gamble. This mechanic gives Fireburst a unique identity among arcade racers, making races feel more like volatile duels than straightforward speed contests. The game’s track design complements this philosophy well, offering varied environments such as docks, airfields, industrial zones, and underground tunnels. Each track features branching paths, environmental hazards, and tight corners that reward familiarity and situational awareness. Memorizing layouts becomes important, not just for shaving seconds off lap times but for knowing when and where Fireboost can be used safely without overheating or crashing into obstacles. While the environments are not vast, they are visually striking and densely packed with detail, maintaining a sense of speed and danger that aligns perfectly with the game’s explosive tone. Fireburst also injects personality into its experience through its roster of drivers and vehicles. Each racer has distinct stats and exaggerated attitudes, adding a slightly cartoonish edge that balances the game’s gritty aesthetic. The vehicles feel heavy yet responsive, emphasizing momentum and timing over delicate steering. Crashes are frequent and often spectacular, reinforcing the idea that destruction is not a failure state but a natural part of the game’s rhythm. Combined with a loud, rock-infused soundtrack, the audiovisual presentation keeps the adrenaline pumping and reinforces the game’s relentless, high-energy atmosphere. That said, Fireburst is not without its rough edges. The challenge-based progression structure can feel repetitive over time, as many events rely on similar objectives rather than offering a broader range of modes or a traditional championship framework. Difficulty spikes can also be unforgiving, especially when small mistakes or mistimed Fireboosts lead to instant setbacks that feel harsh rather than instructive. While the controls are generally solid, the game’s punishing nature means that even minor collisions or heat mismanagement can quickly derail a promising race, which may frustrate players looking for a more forgiving arcade experience. Multiplayer adds another layer of enjoyment, particularly in local split-screen, where the chaotic nature of Fireboost shines brightest. Battling friends and deliberately forcing them into explosive overheat scenarios creates memorable moments that highlight the game’s strengths. Online multiplayer, while conceptually appealing, is less reliable due to the game’s age and smaller player base, which limits its long-term competitive appeal. As a result, Fireburst tends to be at its best when treated as a focused, burst-play experience rather than a long-term multiplayer staple. Overall, Fireburst is a bold and distinctive arcade racer that takes risks both mechanically and stylistically. Its fiery boost system, aggressive racing philosophy, and high-impact presentation make it stand out in a genre crowded with more conventional designs. While its limited variety and punishing difficulty may prevent it from appealing to everyone, players who enjoy fast, chaotic racing with a strong emphasis on risk management and explosive spectacle will find plenty to appreciate. It may not be a flawless execution of its ideas, but Fireburst remains a memorable and unapologetically intense take on arcade racing that still feels refreshingly different years after its release. Rating: 5/10
Игра старая и малоизвестная,но это не отнимает у неё достоинства неплохой гоночной аркады.Минус такой серьёзный только один,это графика.Картинка слишком тёмная и заблюренная,местами вообще ничего не видно на экране.Ну а в остальном,разнообразные трассы и тачки с фриками за рулём.Пойдёт,8/10.
Es como el Motorstorm downgradeado.
no sense of speed at all game is boring
Досить крута ідея що нітро безкінечне, але перегріває авто. Часто заради швидкості буквально балансуєш на межі з вибухом. Лайк за креативну ідею.
Fun to play in short bursts. Another game similar to motorstorm.
https://youtu.be/3p1tLLlJsCQ Connecting everything to the heat mechanic comes at the cost of other mechanics feeling reduced to make room almost to a level that they become inconsequential.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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