
The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 90% | — | $3M |
| $89.99 | 1.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Will make you rage but it's okay. When you're playing this game you might lag out when your playing online but the amount of customization is worth it and you need to be skilled to play this game it reqires timing and logical thinking
If you're up for the learning curve, you're in for a treat as this is the BEST PRO WRESTLING GAME EVER CREATED!
god
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fire pro wrestling game crash and won't open and not working
I have been a fan of wrestling games, and Fire Pro Wrestling World is one of the best. This is not a typical button masher, but a game where precise timing and strategy are necessary to win. If you love to create your own characters, then you will love this. There is a gigantic library of parts to create unique characters, plus you can pick between thousands of moves. The only negative I can think of is striking. The game looks 3D but it is a 2D game, so lining up your wrestler to interact with another can be tricky. However, you will adjust to that. Once you land a critical or throw an opponent into exploding barbed wire, the little things are easy to forget.
This game is my return to the series, before this I used to play FPWD on Dreamcast, FPW 1&2 on GBA, and FPWR on PS2. It's been a while since I played, and as soon as I got into the tutorial I was able to pick back up from where I left off. This is literally the greatest wrestling game series of all time in my opinion and the best part is the creation mode and tools. The options here are endless and you can make literally whatever roster you can think of, all the tools are here to get it done. I have yet to play the manager and story mode, but once I play those modes I will update this review. As it stands right now the game gets a 4.5/5 from me. The replay value on this game is insane, actual scratch that; the value of this game itself is insane. I don't regret purchasing it and look forward to putting in many hours into this beautiful and we'll made game.
thought this game was cool being able to download whoever you want from the workshop, got carried away, downloaded like every wrestler you can think of and mma fighters, boxers etc, spent about 5-6 hours doing it, turns out you need to buy expensive dlcs to be able to use anything so i had to delete the whole lot.....manually because there is no delete all option...well, i got through a few before giving up.
You can spend a lifetime in Fire Pro
The gameplay is pretty clunky and awkward but the real appeal of this game is the simulation. Being able to fine tune your characters fighting style and mannerisms to make them as close to their IRL counterparts makes FPWW one of the most addicting pro wrestling games on the market, just putting together dream matches and watching them unfold has created hours of some of the most fun i've had in a wrestling game. The DLC is pretty overpriced and unnecessary in my opinion, but even without it there's a workshop full of insanely creative and talented individuals who've made thousands of characters to add to your roster for free. The workshop having a plethora of characters, create-a-wrestler parts and new moves keep me coming back to this game years after release.
Super jeu je m'en lasse jamais
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3M | 4K | 53% | $29.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $622 | 7 | 71% | $3.99 | |
| $18K | 26 | 38% | $15.99 | |
| — | 7.6K | 78% | — | |
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| $11.3M | 6.6K | 69% | $59.99 | |
| $2.2M | 3.1K | 94% | $19.99 |