
Fire Arrow and Fire Arrow X are time attack style shooters with a heavy emphasis on scoring. Otherwisely, you can call them coffee break shmups.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego de "navecitas" al muy viejo estilo, esto no es Dodonpachi, es mas bien un Shut'em up de Sega Genesis/Megadrive. Coloridisimo, rapido, Dificil, 1 credito nada mas, necesitas entrenar para progresar, algunas veces tiene toques de aletoriedad bastatnte interesantes. Todo un reto. Jugar mucho y memorizar patrones. Bien programado, no le he encontrado bugs, puede resultar irritante a veces. Si lo pillas en rebaja (75%) no lo pienses mucho. Podria ser un poco mas "accesible" y llegaria a mas gente. Ochentero a mas no poder. RECOMENDADO
内容量が少ないので遊びやすい。 5分間で最終敵に到達しないと遊戯終了。 敵が發射する彈が速くて回避しにくい場面があるが 自機が搭載している爆彈砲が強力なので それを利用するとよい。 實積ないし世界順位表もないので定価500圓は高い。150圓が適正だとおもう。
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2タイプの自機、プレイ時間が3,5分と制限されている2種類のモードだけだが、90年代あたりにリリースされていたSTGをうまく再現しているところが非常に良い。 セールで偶然見つけて購入したが、現状の価格でも問題ないくらい遊べる内容である。 キャラバンシューティング、東亜プランとかという名称に何か思い入れがあるひとは買って遊ぶと懐かしい気持ちが味わえるだろう。
Two clamps up!
Expresso Shmup. Intense with a subtle but refined smoky aftertaste.
セール時にかなり安くなります。アーケードライクなシューティングが好きな方にはプレイしていただきたい良作。 3分、5分の時間制限がある、いにしえのキャラバンシューティングを彷彿とさせる2D縦スクロールシューティング。中身は東亜プランを思わせるショット+ボンバーの単純明快かつ硬派な内容。特徴として、自機の移動速度がかなり速いので、敵の弾の間をぬって避けようとすると事故りやすいです。 敵の出現パターンやボスの攻撃を覚えれば3分はすぐ攻略できますし、難しいところはボンバーで押せるところもあり、何となくもう1回、もう1回と繰り返しプレイしたくなる作りに好感が持てます。BGMもテンション高め。 また、起動時にFire ArrowとFire Arrow Xの2本のゲームが選べます。どちらもシステムは一緒ですがグラフィックやボス等の敵キャラが異なるので、バージョン違いの攻略も楽しめます。
Fantastic caravan that flows incredibly well once you start learning the patterns. The game is set up so that even clearing the caravan modes are goals at the beginning. It can be very hard at first, but once you start finding the game's rhythm, you can see real improvement. Getting that 5min clear took me several hours of work, and now I want to go back just to get a better score. Going from one game to the next does involve a few more button presses than necessary (quit to menu, then restart the run), but is still very snappy and can be done in two seconds. The scoring system is simple, yet perfectly fits the game. Uses a dropping medal system, where the medal value decreases on death or bomb use. You can chain enemy kills to get the medals to drop, and collecting enough medals increases the score. Simple, but it feels good to see your items increase in size the longer you go. The only downside to score chasing is that the patterns are randomly chosen from a pool, so RNG can alter what shows up, affecting drops. However, it's not enough to offset just playing well. Highly recommended for people that want a caravan shooter with a bit more depth.
it always impresses me when a game absolutely NAILS recreating an older era. this feels like something from the mid-90s that i'd be running on mame lol
It's alright but i'm not a big fan of the time thing. It feels a little lazy compared to its brothers.
Fena değil.Bazen ekranı karıştırsan da oynatıyor kendini bir süre.Fazla ayrıntı yok basit bir sıkma oyunu.Mermiler biraz fazla yer kapılıyor gibi.Bazen kaçmak çok zor.indirimde alınabilir anca.
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Where this game's players are, estimated from review languages.
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