
FINAL PROFIT is a story driven shop-sim RPG. Gather products and find customers. Spend your hard-earned profits on upgrades and investments. Make far-reaching choices as you expand your business. And explore a world full of secrets on your quest to defeat capitalism by becoming the best at it!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

FINAL PROFIT is a story driven management shop-sim RPG hybrid with depth and density that will take you to unexpected places as the story and gameplay progressively unfold and evolve.
With over 30 original songs and 35+ hours of gameplay.

Exiled by your own daughter because of your radical plan to save the realm from financial predators by beating them at their own game.
The Fae Council thinks you have no chance of taking down the Bureau of Business.
Prove them wrong.
Rags to riches
Without the support of your kingdom you’ll enter the world of business and try to carry out your plan. Build your fortune until you become a Lord of Business!
But you'll need more than just money
Seek out allies to help overcome the danger, traps, and colossal debt the Bureau has in store for you. There’s bound to be others who wish to change the status quo.
From simple beginnings in a small town
Learn the ropes in a little shop while getting introduced to the world and characters. Once you get the hang of things you’ll be ready to move to a bigger city and tackle more complex problems. Keep growing your fortune and influence until you reach your goal!
Will you emerge with your morals intact and save your people?
Or will you compromise and become a ruthless agent of the system you swore to dismantle?

Gather products and find customers.
Invest in stocks, commodities, and real estate.
Almost every building in the game can be purchased, adding to your passive income.
Many decisions lead to branching outcomes that change shop systems, customer behavior, and product interactions. With both short and long term effects.
Deep upgrades that interconnect.
Master a system, then automate it.
Learn spells that interact with the world.
Discover puzzles, minigames, collectables, and rich lore.
Secrets around every corner.
“I’ve sold all my stock and made a tidy profit! Time to head out and pick up some more, but wait… There was that customer I wanted to find… And that area that was blocked off, I just learned the spell to open it up! And I’ve saved up enough for an upgrade, but which one to get first? Oh! Is that a chest I missed? Now I have enough Apples to venture deeper into the Apple Labyrinth! (Just remember to pick up that stock on the way back!)”
(As of the 1.2.3 update, now also includes Just Shop Mode! An alternate roguelike shop keeping game mode!)
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hello Overwhelmingly Positive :) I wish there were more games like this or they took some ideas from it, we need more managment titles. The creativity and comedic value is of the roof, there is fast travel using horse dimension and apple magic, and these are not even the weirdest things. I wish the dev even bigger success. BUSINESS!
This was a really pleasant experience for me. The story is surprisingly deep, the game mechanics well thought out. In addition this game has just so many hidden secrets, gimmics and mechanics that it puts triple a productions to shame. Looking forward to new game+ and the next game by the developer!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Final Profit was a masterpiece. Certainly my favorite RPGmaker game of all time, possibly the best shop sim, and one of those games that just shows you what the medium can do when it’s in the hands of someone who understands it and has something to say. It’s also one of those great indies that is so deeply weird in such an original and fun way. I didn’t know I needed apple magic, but I did. Final Profit is a fantasy shop sim about Biz, the Queen of the Fae. The faeries’ territory is being encroached on by human business, and their way of life is under threat — Biz can’t see any other option than a hail-mary ploy to take down capitalism from the inside. Against the wishes of the faerie council, she leaves to start her own shop, with the goal of rising to the top of the human corporate ladder and dismantling the entire system from within. I really don’t want to spoil this game, but in addition to its central shop mechanics being fun, it’s just got great character writing and worldbuilding. I read somewhere that the dev actually sat in on business courses to get a better idea of how diehard capitalists think, and it really shows. In many ways the game is very on-the-nose in its satire, but in many it’s also quite subtle. So much thought and care has gone into every aspect of the world and every person you meet. And, as you and Biz both quickly find out, there’s no way to succeed in business without crushing people underneath you. Do the ends justify the means? Is Biz’s only responsibility to her own people? Will she just become what she hates? The game meaningfully and intelligently engages with all of these questions. The limiting factor is that this is a shop sim for people who like shop sims — it’s often about minmaxing and can be delightfully difficult. I very much enjoyed that, but if you don’t like this genre, while I still think the game is worth experiencing, you may be a bit frustrated. Unfortunately I don’t remember how robust the accessibility options were. I’m realizing now it would have been in character for me to play on whatever the hardest mode was so there may be easier options, but I can’t recall. I also think there have been some content updates since I played last year — and the dev announced a new game in the same universe for which I am quite excited.
Overall, I would recommend Final Profit. Especially if you're looking for a 👍 Fresh RPG Maker experience 👍 Very graphically beautiful RPG 👍 Something entirely different as a palette cleanser 👍 A continuous dopamine drip of investing, upgrading, and growing. 🟢 Final Profit runs very well on the deck. Its a chill experience to play on the sofa. 🔴 With the only exception being the horse-themed fast travel area, which absolutely eats frames. I try to spend as little time there as I can. 🟢 Graphically, Final Profit punches well above it's weight. It looks consistently great through-out. It's very readable and each area is unique and memorable. The lake feels like a proper large lake, the city level feels like a sprawling concrete jungle, and the magical realms feel, well, magical. The game makes the utmost skill and craft out of tilemaps and spriteheets. The main character, while not to my taste, has a unique design, and the secondary characters are distinct and full of personality. 🟢 There are many small mechanics that layer up and increase in velocity quite well: lots of tiny bonuses to buy in various ways. Those small optimizations add up to a fairly satisfying snowball effect. You can't help but wonder what new thing is coming around the corner and what new goal you can hit. You can sense the potential for automation and profit just around the corner all the time. Number do be going up. 🟢 I am not a big RPG Maker games connoisseur personally, but people who are have told me that Final Profit feels like a fresh take on the RPG Maker scene. If you are looking for an RPG Maker game that shakes up the formula a bit, Final Profit will do that for you. 🟢 Final Profit is **not** a midwit take down of capitalism, nor does it glaze sports car communists on twitch. This is absolutely a plus, because no one deserves a economics lecture from a javascript programmer. 🟢🟠 If you are looking for a story rich RPG, with twists and turns, in a deeply considered fantasy world, you will probably feel a bit let down. Final Profit tells a story of betrayal and revenge in a fantasy world, but it's really for delivering RPG tropes and gags. This is more like a light comedy than a drama. Don't expect Lord of the Rings. For many people this is a plus. 🟠 The central mechanic of running the shop can feel quite tedious at times. You can't decide the prices or the position of your goods, like a shop keeper might. Nor do you haggle or trade. Instead, you secure supply and restock items continually. You're more like a shopkeeper's assistant than the shopkeeper. 🟠 The writing and the tone can be schizophrenic and inconsistent. Sometimes, it is a tale of intrigue in a fantasy land; sometimes, it is a reddit-tier parody of capitalism; sometimes, it is jumble of RPG jokes and tropes. The writing bounces between these tones at breakneck speed. It is a little jarring to be betrayed and kicked out of my kingdom and begin my plot for revenge, then a few moments later shop keeper of a traditional adventurer's shop pulls a gun on you because a JPEG of a bird ratted him out. I don't know if it's a loony toons style gag gun, or guns literally exist. I understand lots of RPGs, especially RPG-Maker ones, have a similar jumble of charming ideas, but Final Profit struggles to bring them all together in execution. This is not a deal breaker and it's still enjoyable. Indeed, this is how some people like it. But don't expect a consistent and hard fantasy world. 🟠 The music and sound design is nothing to write about. At it's best, it is unnoticeable and at it's worst it is distracting. The track that plays on the main menu is a perfect example of a bad track. 🔴 Some of the in-game hints are actually misleading. The most frustrating example I encountered was: the game hinted that I would find my way into the sewers in Enterpriseton via an entrance guarded by G-knights. I took this as meaning man-hole on the streets of Enterpriseton, nearby one of the three G-knights I discovered and chased away. I spent a long time inspecting parts areas around Enterpriseton, expecting to be able to enter the sewers. This is actually wrong. You must back track to a castle first. I only knew this castle existed by luck, when I had brought the artist there to inspire his art. It's possible a previous character had talked about it too, but that was 5.5 hours ago, and there's no quest log remind yourself. This is especially annoying when other characters literally show a screenshot of the location you need to be, on demand, for free. 🔴 Identity politics. It has infested every game in some shade or another and Final Profit is no exception. However, compared to many other games, it is pretty much unobtrusive. Expect to roll your eyes now a little, which is worth knowing if you want to avoid IDPOL altogether.
Fun game.
OH HO HO HO HO What a fantastic hidden gem this is
I haven't finished this game yet and I find it a bit hard to since I'm kind of stuck on a path to endings I'm not so interested in. However, I don't want that to stop me from recommending this game. The combination of the soundtrack, writing and gameplay makes this a very compelling game to play. I'll probably come back later to finish at least one or two endings.
Recommended, with caveats. The first 3/4 are great--good variety of things to do, engaging story, fun characters, and overall very impressive for a solo dev (I believe). If you're looking for logistics and fixed sales shop simulator, it's amazing and feels very rewarding. However, the final 1/4 feels quite grindy. It's odd because I looked online and I saw a lot of feedback from pre-final builds on people commenting on this and the dev seem satisfied with the options. However, after confirming that I hadn't missed money making opportunities, the final quarter feels like a weird mix of not having enough automation tools, and not having enough to do to make money that scales into what the game expects. Essentially I had discovered everything (again, confirmed via guides) and a lot of it was either waiting around passively for money to come in, or doing the same core shop loop that grew stale at that point. With that said, still an overall very fun game. And one minor quibble, if the dev is reading this: PLEASE learn the difference between its and it's, you use the wrong one throughout the game including in a lot of the achievements.
Congratulations. You found it. This is THE hidden gem of RPG Maker games. The best one. Excellent work, I bet you had to sift through a lot of meh stuff first, but this game will make it worth it. It is unreal how much work went into this, there are tons of secrets and upgrades and easter eggs and just, all the things. GET IT.
This would be an incredible game for what it is if it stopped before the final act. The final act is an absurdly boring slog. But, still, I respect it for being weird. One of those RPGMaker games that feels like forcing the square peg into the circle shaped hole where the engine absolutely wasn't designed for some silliness like this, but surprisingly manages to work well. Big recommend.
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Players by region
Where this game's players are, estimated from review languages.
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