
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 43.14/day in the week to Sep 19 → 73/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 53Kreviews | 87% | #73 | $8.3M |
| $9.99−75% | — | — | #2 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i mean, considering its called final fantasy, it ACTUALLY has a sequal, ha ha ha
now i know where all these good reviews are coming from, cant wait to play rebirth and revelation next
剧情谜语流程注水 刚过序章就通马桶 中间有几章下水道和车站更是又臭又长 还有经典浪费时间 明明走不了或者危险的路一定要试一试浪费时间 反复几次都能猜到大概了 真的对不起美术音乐世界观和角色设计
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #26, worst PL #93 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun
good game
nice
Terminé le jeu, et quelle déception... Pour moi, Final Fantasy VII Remake n'est plus un JRPG, ni même un véritable action-RPG. Très peu de combats : on passe l'essentiel du temps à traverser des couloirs, avec seulement quelques endroits où il est possible de farmer (3/4 sur l'ensemble du jeu) Progression peu satisfaisante : il y a peu d'armes, avec des différences assez mineures entre elles, et l'évolution des personnages manque de profondeur. L'arbre de compétences est minimaliste et je n'ai jamais pris de plaisir à expérimenter avec les matérias. Les invocations sont anecdotiques : deux créatures différentes, et seulement quatre ou cinq invocations sur toute ma partie. C'est un simulateur de couloirs. Le jeu consiste principalement à suivre de longs couloirs. Mon record personnel : près de quatre minutes de course dans le même tunnel sans rencontrer le moindre ennemi ni événement marquant. Il aurait presque dû s'appeler "Couloir Fantasy VII". À cela s'ajoutent d'innombrables dialogues qui tirent l'histoire en longueur. Sephiroth apparaît régulièrement sans véritable raison, comme pour rappeler au joueur qu'il existe. Quant à la fin, elle enchaîne les boss avant un combat contre Sephiroth que l'on remporte... pour finalement l'entendre agir comme s'il avait gagné en lançant un « Rejoins-moi ». Le système de combat finit lui aussi par tourner en rond : Analyser l'ennemi pour découvrir sa faiblesse. Esquiver quelques attaques. Remplir la jauge de choc. Utiliser Tifa pour maximiser les dégâts une fois l'ennemi au sol. Et ainsi de suite pendant tout le jeu. Je regrette mon achat. J'aurais probablement dû conserver le souvenir du Final Fantasy VII original sur PS1, qui, lui, proposait une véritable aventure RPG et une progression autrement plus gratifiante.
good
Ueber 20 Jahre lang hat es gedauert bis Square Enix entschieden hat sich mit den Staerken ihrer frueheren Werke auseinanderzusetzen.
Gameplay très satisfaisant même si déroutant au premier abord. Côté couloir mais pas vraiment dérangeant (mieux qu'un open world vide). Histoire simple mais belle. Ce qui rend ce FFVII si mémorable, ce sont les personnages hyper attachants et les cinématiques magnifiques.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9.1K | 89% | $17.49 | |
| $11.1M | 35.8K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $1.3M | 764 | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 15.2K | 91% | $24.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 14.7K | 81% | $24.99 | |
| $8.3M | 10.7K | 74% | $13.99 | |
| $8.3M | 23.3K | 89% | $14.99 |