
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 43.14/day in the week to Sep 19 → 73/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 53Kreviews | 87% | #73 | $8.3M |
| $9.99−75% | — | — | #2 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Geht so. Das Spiel hält mich eigentlich nur durch die kitschigen Dialoge und Zwischensequenzen bei der Stange. Ich bin immer noch lange nicht am Ende aber in etwas der Hälfte der Zeit, war im Original der gesamte Midgar Abschnitt durch und hat dabei das gleiche erzählt. Ich kann das Spiel auch nur häppchenweise ertragen. Man irrt stundenlang durch irgendwelche Geisterbahnen die überhaupt null zur Story beitragen, besiegt dabei auch mal gerne irgendwelche random Bosse, die mit der Story auch nix zu tun haben. Stehen halt einfach so ein paar Meter neben den Slums rum - gut, kann man machen. Die Kämpfe machen mir auch weniger Spaß als im Original, obwohl die auch da teils nervig waren, aber eher durch die zufälligen Kämpfe. Ist alles zu chaotische und zudem noch schlecht gemachte Prügelei. Wie oft hab ich schon auf Gegner geschlagen und die Waffe springt einfach zu irgendeinen anderen Punkt als den, wo ich getroffen habe? Wie oft sprang mein Charakter einfach so 5 Meter in eine Position, damit der Gegnerische Schlag auch richtig animiert trifft? Viel zu oft, praktisch in jeden Kampf, wenn er nicht nur wenige Sekunden dauert. Das ist wirklich schlecht gemacht. Sowas schlimmes hab ich noch nie gesehen, sorry. Spielerisch finde ich daher das Spiel von 1997 besser, weil es einfach so schlecht gemacht ist, dann hätte man es besser gelassen und einfach das alte Prinzip genommen.. Mir graust es auch schon vor den 2 Teil, denn nach Midgar ist auch im Original nicht so wahnsinnig viel passiert in der Spielmitte. Ich weiß gar nicht, ob ich den überhaupt spielen will... das kann ja was werden. Der einzige Lichtblick: Inszenierung, kitschige aber unterhaltsame Dialoge.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 15.2K | 91% | $24.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 14.7K | 81% | $24.99 | |
| $8.3M | 10.7K | 74% | $13.99 | |
| $8.3M | 23.3K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9.1K | 89% | $17.49 | |
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $1.3M | 764 | 93% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #26, worst PL #93 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情还行,打击感不错,就是太磨叽加操作反人类
jogão...
From either developers' pov or the audience, neither should ever have to ask themselves at any given point "why is this happening? why does this exist?" Bland, corny dialogue. Obscene amounts of filler scenes Uninteresting, unengaging side-quests A terribly boring combat system I played Crisis Core years ago, and disliked the title for similar reasons, but I was more than willing to give this style of gaming another try; I'm not a 'purist' by any means, and I applaud games (remakes or otherwise) when they are trying something new and different. Unfortunately, the successful areas of this remake are few and far between: some expanded lore / world-building, and a genuine attempt to further characterize its cast. Even if you're generous with these aspects of the game, they are far outweighed by the glacial pacing and uninteresting story-telling. 12 Hours in, and 8 chapters completed, I feel absolutely no desire to continue outside of "FOMO" on some recompense with future story---and that can be fixed with watching cutscenes on youtube, saving hours upon hours of uninspired game design.
bien
Instant Nostalgia! Great game!
I don't play RPGs normally, but I fell in love with this game, its world and its characters. It can feel linear at times, but just stick with it and enjoy the story. The combat is revolutionary - executed flawlessly and I think it's something we'll be referring back to in the future. The score is breathtaking and a respectable recreation of the original tracks at a more grandiose level. The extra Yuffie story content was just as great and even got me to tear up a bit towards the end. Buying it is a yes from me.
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骨折价买的所以只播片就值回票价了,但是我的建议还是别买别玩快跑,太无聊了比育碧的马桶通着还无聊,那个司马巴雷特还天天嘴臭,咋不能直接攮死NPC
Déçu. FFVII était mon tout 1er vrais jeux vidéo que j'ai fini, je l'avait adorer, son humour, sa maturité, la tistesse des pertes de personnages .... et c'est quoi ça ? Ce jeux veux reproduire fidèlement les lieux, les scènes de l'ancien FFVII est c'est cool, notre nostalgie est là (c'est pour ça qu'ils ont fait ce remak) mais ils nous mette des compagnons insupportable qui ne peuvent pas s'empêcher de parler non stop, qui nous disent constamment ce qu'il faut faire et ou il faut aller, (Barret est con, Tifa une ado nunuche et tout les personnage féminin jeune ne peuvent pas s'empécher de mouiller leur culottes face a Cloud .... sérieux c'est ridicule) l'histoire est édulcorer comme pour plaire a des gamins qui ne faut pas choquer avec des mort de perso attachant. Le gamplay est cool, le dising est sympa, ainsi que la musique mais entendre continuellement les personnage chouiner, gémir, soupirer est gavant. Le jeux n'est pas mauvais en soit mais pour une fan (pas fan pur, juste ce jeux a une place dans mon coeur) ce jeux est horriblement fustrant, et décevant. le seul point positif, on voit plein de scénes avec Séphiroth
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.