
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 52.9Kreviews | 87% | #47 | $8.3M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
отень клуто :33
I hate this game. The 25% that's great is completely ruined by the 75% of it that is time wasting and boring filler. This is a 10 hour game that's been padded out to well over 40 hours with some of the most tedious and dull nonsense I've ever seen in a videogame. And the music! Oh my God the music! What is wrong with the person/people that did the score for this? My best guess is that they just directly ported the 1997 score into it and completely ignored all of the great strides in video game music that took place in the decades since. Some of the orchestral parts during cutscenes or boss fights are fine but the rest is hot garbage. For example: The song that plays after tens of thousands of people have just been killed (including several main characters) is an annoying, repetitive, and astoundingly out of place "jazz-funk" track. It's like they picked the worst possible thing they could play at that point on purpose. I felt irritated by it and any emotional build up that I'd had by then was ruined. Instead of pondering what the characters might be feeling or what this meant for the world I was left wondering what on earth I was listening to and what made them think that this was a good time for it. I never played this as a kid and so these aren't fun musical throwbacks to my childhood for me. It's just some of the worst music I've ever heard played at the most inappropriate times. My second major gripe is the pacing and how everything just drags on for way too long. Particularly the boss fight at (what I think/hope is) the end of the game on the highway. I just want it to be over. The bike part on the highway just before it already used up all of the patience I had and I'm bored of it. I'm not going to finish it. If it's not the end of the game then I sure hope that they catch me up at the start of the next one because otherwise whatever comes after this boss fight is going to be a total mystery to me. I just can't take any more. It's not a hard fight and I've got all the healing items I'll need to burn right through it but I just can't be bothered. It's so boring and long. Who's it for? Who likes this? Who wants to spend over half an hour recycling the same moves over and over to slowly chip away at a boss' health? It's mind numbing and infuriating how little respect these devs have for a player's time. I got this bundled with the second part on sale and if the second part is anything like this then I'm not going to rant and rave about it. It's just getting a four word review. Two of those words are Square Enix. I'm sure you can guess the others.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #19, worst KR #74 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #5 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great remake visually and cutscene wise but holy ♥♥♥♥ its bloated with just nonsense
还是原版的故事节奏更符合情景,故事主线给你渲染地很紧迫,但是游戏却给你设计了一层又一层拖延你时间的东西,让我觉得很出戏,我还是更喜欢原版那样的节奏。Boss战的设计我只能说垃圾到爆炸,各种逆天设计让你不得不消耗资源拿血量堆,各种必中的技能真是令人无语,角色的攻击又不能造成特别有效的硬直,这就让人玩的很难受。
cine
这游戏是怎么做到这么无聊的,游戏支线真的像裹脚布一样又臭又长
コマンド要素があるアクションではなく、アクション要素があるコマンドバトルなんだと気付いてから戦闘が面白くなりました。 サイドストーリーの完成度がとても高いです。
Remake captures much of the whimsy and tone of the original game whilst spending alot of time and effort on the little moments. That being said it is a mess of a game. The story is padded excessively to keep the endpoint where it is, and the produce the trilogy. The conceits and mechanics of this version of the narrative and the whispers just strip any agency rather than producing any intrigue. The combat system, the level design and the general system design are all atrocious. Action combat where you do not have the capability to dodge or block attacks effectively, despite the mechanics being nominally in place. A tacked on action system that gives a watered down version of turn based actions. Later in the game much of the time youre just floating around building ATB to hit a boss with an element or effect that is weak to whilst it's resistent to everything else. Linear corridors for levels with minimal exploration. Rote side-quests without any character. A lifted and shifted materia system that makes no sense in a game paced the way this one is. What a massive disappointment.
战斗密度过高连干好几个boss打得非常疲惫毫无体验感,废话连篇且弱智的剧情又很好地加重了这种疲惫感,美丽的建模在这些粪点面前已失去效力,独特的战斗设计在滥用之下也没有了乐趣,资深m推荐玩
Gayet güzel eksikleri kesinlikle var hissediliyor da ama oyun sarıyor ve sıkmıyor.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 14.6K | 81% | $24.99 | |
| $8.3M | 15.2K | 91% | $24.99 | |
| $8.3M | 126.3K | 95% | $2.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 10.7K | 74% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9K | 89% | $17.49 | |
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $1.3M | 715 | 94% | $59.99 |