
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 43.14/day in the week to Sep 19 → 73/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 53Kreviews | 87% | #73 | $8.3M |
| $9.99−75% | — | — | #2 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 颠覆复刻的革新与取舍,JRPG的佳作 [/h1] 大多数重制版游戏的宿命都是“画质翻新,内容躺平”,但FF7RE推翻原版老旧框架、重做战斗逻辑、重构关卡节奏、甚至敢于改写IP命运。它不止是给老IP套上3A外壳,更是用现代游戏设计思维,对原版米德加篇章进行全方位拆解、补全与革新,他是SE近年来口碑和销量丰收的续命之作。本作亮点极多、缺点也极其具体真实。FF7RE不是一部完美的作品,但绝对是重制版行业的标杆,用现代化的设计让20多年前的经典内核重新适配当下的游戏市场,其ATB战斗系统、角色塑造、配乐演出,是当下JRPG最顶尖的水准。同时它的缺点也极其真实,导致其评价两极分化,唯一的缺点就是流程注水、拖沓的谜语人剧情。爱之越深、恨之越深,FF7RE依旧是JRPG的佳作。 FF7RE最核心的亮点是独创的动态ATB混合战斗系统,这是我玩这游戏最吸引我的地方,他彻底解决了传统日式回合制僵硬拖沓、纯动作游戏策略缺失的痛点。主操角色的基础移动、普攻、闪避为即时操作,玩家可通过走位防御躲避伤害,普通攻击、受击、等待都会持续积攒ATB,道具、技能释放、魔法咏唱都需消耗ATB能量槽,保留了经典回合制的节奏把控。战斗系统极其优秀,每个BOSS基本都有独特的机制和打法,比如一些无法造成伤害的怪要等他跳舞攻击他的分身,但是在Hard难度下无法使用道具,对策略要求也更高,最难受的地方是克劳德和蒂法没什么远程攻击能力、对空能力太弱,比如第十五章的关底BOSS螺旋飞行重炮,克劳德蒂法只有魔法能有伤害,对空的体验就像吃大粪一样,锁定系统也有很多缺点,经常锁到别的怪身上,放魔法、蓄力技能经常因为视角问题空放、打偏,并且本作没有无敌帧闪避,闪避的作用挺弱。 FF7RE没有照搬原版线性剧情,而是通过细节扩容、人设补全、结局颠覆式改编,彻底重构了米德加篇章的叙事逻辑,这也是本作口碑两极分化的核心原因。他将原作仅几个小时的新手村米德加改写成需要二三十小时通关的FF7RE,本作全员人物弧光完整落地,游戏引入“改变既定命运”的设定,打破了原版既定的悲剧主线,改写经典结局伏笔,中后期剧情台词存在大量“谜语人”内容,大量伏笔、隐喻不做解释,刻意制造悬念,游玩过程中极易让人看不懂剧情逻辑,在游玩中后期需补上FF7核心危机的剧情知识,但还是会对最后一章的内容懵逼,尤其最后萨菲罗斯跟克劳德在星球外面这一段,部分剧情节奏失衡,铺垫过于冗长,新手村的改写注水比较多,导致BOSS对决的剧情收尾仓促。但是除去最后一章,如果补了核心危机的剧情来说体验感还是很好的,主旨和剧情中规中矩。高精度还原并细化了米德加的城市层级与世界观,上层富人区的整洁奢华、下层贫民窟的破败压抑,真正构建出“神罗垄断资源、星球被透支”的世界观,关卡设计上存在大量无意义折返跑路、迷宫绕路填充时长,FF7RE是章节关卡,你错过了一些收集什么的需要一周目通关后重打该章节,比如神罗模拟器或者斗技场都要打完这章前面剧情才行,这部分体验比较差,本作强制小游戏还可以接受但还是存在手感比较垃圾的摩托车环节。而本作好评最多的部分就是技术与视听表现,配乐是本作的顶级亮点,经典BGM全部重新编曲,战斗动态变奏、剧情氛围配乐精准适配,氛围感直接拉满,美术建模精细,角色皮肤质感、场景光影效果顶级,过场CG堪称电影级别。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 15.2K | 91% | $24.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 14.7K | 81% | $24.99 | |
| $8.3M | 10.7K | 74% | $13.99 | |
| $8.3M | 23.3K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9.1K | 89% | $17.49 | |
| $8M | 25.5K | 76% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $1.3M | 764 | 93% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #26, worst PL #93 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前最喜欢的一部,游戏与原著差异较大,但确实好玩。我看到其他人说流程太长和故意堆料,其实我自己觉得还好,戴上耳机沉浸感十足,希望明年的第三部给我的爱丽丝复活了,第二部就是因为爱丽丝死了我才没入。(easy难度打了17h,仅供参考}
Best game
great.
make rebirth work on lower end gpu please
Looks alright. Music is great and the characters are mostly handled with care, although some of the voice direction feels forced and the non-cinematic animations can be stiff and awkward. Compared with the PS1 original, it feels bloated, overly linear, and the combat is more tedious than satisfying. Far too much of the game feels stretched out for the sake of it, and it really doesn’t respect the player’s time. Especially the Shinra staircase and Hojos Lab. It’s familiar enough to trade heavily on nostalgia, but oddly inaccessible at the same time. New players are expected to understand things the game barely explains, while returning players get a story that keeps adding unnecessary layers and complications to material that was often stronger when it was simpler. There’s an okay game here, but it often feels like it’s trying too hard to be bigger, more complex and more sophisticated than the original ever needed to be.
我宣布这是游戏史上最伟大的恋爱番!!我爱蒂法,我要做蒂法的狗
Don't grind for all achievements it's rage inducing.
Great game. Just started Rebirth and im just as excited. I dont understand how people can make a bad review on this game.
非常粉丝向的一部作品,但是作为重置版质量还说的过去,但是整体玩下来的感觉像是一部序章,然后中间硬塞了很多拖时间的部分,直到结尾的章节剧情才开始有真正的展开,总体来说不太适合作为一部单独的作品拿出来卖
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.