
Turn trash into cash in a dystopian world! Fill Up The Hole is a short incremental game where you build a city, automate garbage production, and toss it into a magical hole for profit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Aug 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Fill Up The Hole is a short incremental game where you help peons create as much garbage as possible and toss it into a hole. Watch your village grow and evolve as you unlock visual upgrades and new features.
Throw Garbage
Your peons automatically gather garbage and throw it into the hole. The more they throw, the more progress you make!
Create a Village
Expand your village, put your peons to work, and maximize the amount of garbage produced and thrown.
Upgrade
Unlock upgrades and abilities to enhance your buildings and peons.

Produce trash in different ways
Find the best way to put it in the hole
Acquire different resources and upgrades
Expand your base by taking the time to remove rocks
Create and upgrade different buildings
The order of the buildings can make a difference
Enhance the abilities of your peons
Gain new research, talents, and skills
10+ unique buildings
Skill tree of upgrades to explore
Experiment with different strategies
Short experience (around 2h30m playthrough)
Two endings
Extended and relax mode (for players who prefer a longer or more idle experience)
.
Genres
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An idle game that ends. In this genre, it's a feature. Most incrementals fall apart at the endgame: the charm runs out, the grind stays. Here each stage adds a mechanic instead of a bigger number. The core is small logistics, not pure math: peons physically carry garbage to the hole, building order matters (compressor in the wrong slot -- production drowns in overflow), and each earthquake resets the layout puzzle. Minor annoyance: peons sometimes ignore dropped garbage until you reload the save. All achievements drop by hour 4, then Endless Mode if you want more. Two-color pixel art, a solo dev who actually fixes bugs. Verdict: filling a hole with garbage is a better use of your time than most "content-rich" idlers.
Completed this gem of a little game in 3 hours 10 minutes and 35 seconds, while also completing 28 out of the 35 sub quests within it and snatching 32 of the 39 achievements. This was my first session with it directly after purchasing. Am I pissed off? Do I feel cheated?? Was this game a frickin rip off??? Heck no! It was definitely a fun casual and it was interesting mindless entertainment that I'll be happy to 100% whenever that (eventually) happens...I likely won't be grinding it out non-stop day and night until I complete every little thing there is within the game. I grabbed it for $2 while on sale and remembered that the demo was pretty great when I played it a few months ago. Do I think the full price is a heavy ask? Well, regardless of my personal opinion for this particular question, that's something you'll have to decide for yourself. If you're okay with a few solid hours of this type of game and aren't looking to be challenged much, then this will do that for you (since, even those of us that love the massive adventurous open world RPGs, Survival/Builders or Simulator/Factory types, sometimes we just want to zomb out with something relatively breezy). Plus, the cost factor completely depends on your currency's value and the amount of it that you possess and can part with. But what does all that matter? If you want it, treat yourself and have a bit of fun :) You probably don't deserve it, but who cares? Your money, your rules! haha!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中文汉化包,可能会有些bug 夸克链接:https://pan.quark.cn/s/192a3861eaac
Fill Up The Hole is a short but sweet incremental game. I often get addicted to games like this so I prefer ones I can complete in a few hours.
Fun for a couple of bucks
Pretty good. Completed in 4.5 hours tho with the extended setting so doesn't last long. Bulldozer gets stuck a bit, not sure if it is supposed to.
Short, fun!
Very neat Incremental game that I enjoyed. Short but sweet. You have to judge it based on on how you value the price and game ratio if not full price maybe a sale.
small simple "clicker" game. technically 100% in under the time played but even still was enjoyable. ran smoothly on my potato of a pc and only looked up how to get one thing in the end. if you like "number go up", this is for you.
pretty gud
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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