
Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!
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About

Get ready to begin a brand-new life in a world that's brimming with possibilities!
Mistria, an idyllic village tucked between forest and sea, has offered you an overgrown but full-of-potential homestead in exchange for your assistance. Restore the town to its former glory after an earthquake wreaks havoc and strange magic begins to flow through the land.
In this spiritual successor to the Farm-Sim RPGs of the late 90s & onward, build the farm of your dreams as you discover magic, romance, and adventure!

Customize your character , home and farm to suit your style!
Farm, Fish, Mine & Craft your way to a revitalized town
Find your ideal match and start a family with one of 12 marriage candidates
Raise adorable animals & breed rare color variants
Unlock magic that will aid you during farming & adventuring
Enjoy the changing seasons with new quests, festivals, and even villager outfits!
Get to know 30+ villagers and follow their stories
Battle foes and discover treasures as you explore ancient ruins
And so much more!


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Reviews
Themes across 2701 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This isn’t just another farming sim. You can actually date a dragon! I love this game so much! Normally I don’t really enjoy fishing, but I actually really liked it in this one. The farming is great. I also like the interactions with the NPCS. And the farm animals are absolutely adorable! Caldarus ♡
a wonderfully polished and beautiful farming sim, with plenty of qol improvements on those that inspired it, and a rich cast of wonderful characters to get to know. utterly fantastic.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.9M | 58.4K | 93% | $14.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $19M | 28.5K | 82% | $29.99 | |
| $18.8M | 23.5K | 90% | $29.99 | |
| $19M | 18.1K | 91% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 4.1K | 92% | $29.99 | |
| $24.3K | 102 | 85% | $7.99 | |
| — | 0 | — | — | |
| $246.9M | 1M | 98% | $14.99 | |
| $3.7M | 6.8K | 93% | $14.99 | |
| $373.3K | 664 | 88% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Picked this up during the 0.16.3 update, with 1.0 just around the corner, and it's already become one of those games that's way too easy to lose hours in. Cozy without feeling shallow, charming without trying too hard, and packed with enough progression to keep my brain happy. If 1.0 builds on this, it's going to be something special.
Ich bin absoluter Stardew Valley Fan und da ich das Spiel durch habe, immer auf der Suche nach Spielen, die mich auf ähnliche Weise ansprechen. Core Keeper hat mich zum Beispiel überzeugt. Aber Fields of Mistria ist das Spiel, das am ehesten an SV herankommt, weil es eben so ähnlich ist. Alle anderen Games dieser Art konnten mich bisher nicht überzeugen... (z.B. Sun Haven -.-). Meiner Meinung nach kann man das Spiel auch gar nicht separat von SV betrachten. Daher hier eine Pros und Cons Auflistung im Vergleich: + Deutlich süßerer Artstyle + Die Charaktere sind dadurch deutlich attraktiver. Ich war noch nie jemand, der in SV Zeit mit Dating verbracht hat, aber hier könnte ichs mir schon vorstellen + Das Magiesystem mit den Upgrades, die man für Energiepunkte kaufen kann, hat mir sehr gut gefallen + Einige Quality of Life Sachen, die SV nicht hat. Was ich zum Beispiel cool fand, war, dass beim Ernten random gekochte Rezepte mit dieser Zutat droppen können. Ich glaube, beim Gießen können auch Samen droppen etc. + Man hat einen Handwerksskill und einen Archäologieskill, sowie einen separate Skills für Nutztiere/Pflanzen, die man bei SV nicht hat. + Deutlich mehr sammelbare Gegenstände (Insekten kommen hinzu) für das Museum, das etwas anders funktioniert als das Gemeindezentrum. Hier gibt es auch Bündel, aber die Belohnungen sind irrelevanter für die Story des Spiels. Bei SV ist man ja SEHR auf das Gemeindezentrum fokussiert (es sei denn, man ist ein Psychopath und wählt Joja). Hier ist man deutlich freier darin, womit man seine Zeit verbringt. Dadurch ist das Spiel deutlich entspannter, was jetzt erstmal eine neutrale Feststellung ist. Der Progress des Spiels funktioniert über das Renown Level der Stadt, das aber durch ganz viele verschiedene Aktivitäten erhöht werden kann. + Die Miene schaltet man nach und nach frei. Dafür muss man teilweise bestimmte Items finden, um die nächsten Stufen zu unlocken. Das zwingt einen, Zeit auf den jeweiligen Ebenen zu verbringen, und man rusht da nicht ganz so durch. + TRANSMOG !!!! Ich hoffe wirklich, dass das bei SV irgendwann auch noch kommt und man nicht immer die T-shirts als Items aus den Truhen holen muss... Außerdem sind die Klamotten hier auch einfach so süß. Man kann verschiedene Outfits speichern. Ich speichere mir für jede Jahreszeit eins ab. Ich bin auch eigentlich nicht jemand, der sich sonst viel in Games mit sowas befasst, deshalb hätte ich auch nicht gedacht, dass das vom Gefühl her so einen Unterschied macht. Bei SV such ich mir eigentlich immer am Anfang was aus und das lass ich dann die restlichen 90 Stunden an xD - Das Spiel ist deutlich einfacher oder halt freier als SV. Das ist auch als Vorteil gelistet, aber es nimmt dem Spiel auch die Notwendigkeit für Logistik. Mir hat das bei SV immer gefallen, aber ich habe es hier auch nicht sehr vermisst. Ich weiß aber, dass es viele SV Spieler gibt, die sich sehr auf Berechnungen und Google Sheets konzentrieren. Das wird hier nicht so sehr nötig sein. - Die Verarbeitung von Produkten ist hier noch ziemlich .... meh. Das könnte noch vertieft werden. Da gibt es bei SV deutlich mehr Möglichkeiten. - Dadurch dass SV schon viel länger existiert, hat es demnach auch deutlich mehr Content im Spiel. Allerdings hatte es bei Release definitiv nicht mehr als Fields of Mistria. Und ich habe die Release Version ja noch nicht mal gespielt von FoM. Allerdings gab es bereits im Early Access mehr als genug Content für ein volles Game. Zum Zeitpunkt dieser Rezension, ein paar Tage vor Release, habe ich schon 105 Stunden in dem Spiel verbracht. - Soweit ich weiß, gibt es in dem Spiel keinen Coop Modus. Bei SV habe ich schon oft mit meinem Mann gemeinsam gespielt, das ist hier bisher noch nicht möglich. Insgesamt ist mein Fazit: Wenn du Stardew Valley mochtest und dir so eine cute Optik zusagt, MUSST du Fields of Mistria ausprobieren.
This is the most addictive game I have played in a long time. The story is super compelling but you can still take things at your own pace. Everything feels very well tied in - there is a reason for you to explore every part of the map that actually makes sense. The villagers actually interact and help each other and interact with each other. It feels like a wonderful cozy town and it really feels alive. I love this game.
This game is so much fun! I love the similarities between this and Stardew Valley, but I think I like this game more. You can customize your character more easily, there are so many items to collect each season, and I love the mythical aspect of the whole thing. I find fishing way easier in this game as well, so that is a plus.
Avid cozy gamer here that occasionally suffers from cozy-game burnout, which I'm sure I'm not the first person to create that term. In my opinion, Fields of Mistria is an absolutely adorable joy. The characters are well-written and interactions are surprisingly enjoyable. Friday nights at the Inn are great, don't miss those. The "progress" pacing feels just right when it comes to task management, resource gathering, income generation, and town impact. Put another way, I feel in control of my own progress. Wholesome game that's genuinely cozy and fun and I highly recommend.
Coming from a hardcore, more than 1000 hours (over multiple consoles) Stardew Valley gamer, I am enjoying the content of Fields of Mistria much better currently. When I got into Stardew valley, it was 2016 and I was a completely different person. I had more free time. The somewhat unforgiving parts of the gameplay were seen as interesting and it was the first game like that I played. Now, I very much do NOT have the time I used to. And I want something that can interest me without requiring a lot of time or wiki searching. Fields is very much that game for me right now. The characters are more engaging and varied, the story is cute and connected to the rest of village life. I don't faint if I lose stamina. I can change the game clock if I want. The love interests are a bit more varied in age as well. It feels like a game that was built from love for life and farm sims. And it feels like it is trying to do so for a modern audience. Definitely some issues. Especially with optimization. I could play games like this on my potato laptop and have no issues. But this one lags if I don't let it have access to my dedicated GPU. So keep that in mind. Tho one of my other friends does not have a gaming laptop in any way and seems to not have issues. Also, side note, props to the devs for having such a great release schedule. I could go from my old save to new versions without missing any new content. GREAT modular updates.
Love the plot and the characters. The full release added a LOT of content. :) I'm almost 300 hrs in and still going
[b]THIS[/b] is the new gold standard for cozy games/farming sims. TLDR: if you like cosy games/farming sims, you'll like this, especially if you don't play games with mods. [h3]General thoughts[/h3] I bought this game on sale during the very end of its early access run, but didn't play until the 1.0 release. I've basically played it nonstop since 1.0. I suspected that I would like it, but I didn't expect it to be the best "farming sim" I've ever played. I put "farming sim" in quotations, because the fun is mostly [b]not[/b] in the farming, but everything else. The mines, the main story, the overall mechanics... Even though many things have been done before, many haven't. And even the mechanics that have been used in other games are refined to a very high degree. For being this type of game, the characters are actually interesting, and for the first time ever, I had a hard time deciding who to marry in a game (and I would call all options that were applicable to me [i]viable[/i], which has [i]never[/i] been the case before). Another first, it feels like, is the fact that the game has an actual [i]main story[/i], not just "make the town grow" or "complete the museum". Even though both of those things are in this game, I consider them side plots. So yes, this game has multiple large plots for you to follow, but it can still be as open ended as you want! Let's quickly compare it to "the big indie farming sim": Stardew Valley. I [b]vastly[/b] prefer this game. In fact, it's not even close. I played Stardew Valley earlier this year, got married, ended year 1 and that's it. That's how far I made it back when it was originally released, too. Even though it has some good points, it just feels a bit... shallow, to me. Outdated, at this point too (which is ironic, since it undoubtedly inspired [i]this[/i] game and so many others). And frankly, it didn't feel very fun, either. Fields of Mistria, though? For so many hours in the beginning, I found myself thinking "I'm having so much fun now!" It was a combination of the mechanics, the polish, the world building... Everything, really. It does everything that Stardew Valley and other farming sims do, but in my opinion, better. And let me be perfectly clear: I'm talking about the vanilla game. I don't play games with mods and don't factor that into how enjoyable a game is. And this game is very enjoyable to play vanilla, in the way the developers designed it. I've played quite a few farming sims, but this is the only one I can remember where I haven't completed everything that felt important enough (main story, museums, getting married, etc) during year one. [h3]The ugly[/h3] Of course, it isn't a perfect game. It almost feels like it, up until the point where you have completed the main story and are mostly grinding for the museum and Stillwell. I have 100% the Steam achievements (one of only 3 games I've ever done that for. I'm not an achievement completionist in general, but I felt most of the time that it was worth it for this game) and that was a [i]pain[/i]. The issues mostly stem from RNG, particularly artifacts not spawning. The game could greatly benefit from a hidden mechanic that makes it more likely for rare things to appear when you have completed 80%+ of a collection in the museum. I had to savescum for several real life hours or in other ways cheese the game to complete: [spoiler]the mist artifact set, the ritual artifact set, the fish trap artifact set, the honey set[/spoiler] [spoiler](didn't have legendary honey, and the fairy bees refused to spawn. Also had to sleep through most of summer year 3 just to reach fall, the [i]only[/i] time when you can get legendary bees! So if you don't know that you need those fairy bees during year 1 or 2, you're in trouble).[/spoiler] If I hadn't savescummed the mist artifact set, it would have taken at least an entire in-game season to complete it. Also, if you play long enough, there are no more group interactions at the inn during friday nights, which is a big shame. In general, the characters lose most of their charm, especially your spouse, when their lines keep being repeated. So, increasing the spawn rate of rare things would shorten the game and help save the illusion that the characters are actual characters and not just code repeating the same lines over and over. It would of course also make it [i]way[/i] less frustrating. Because now, when I've gotten the final achievement, I'm very beat. I wouldn't even bother to attempt with completing the museum on a new playthrough after this toil. It was fun at first, of course, but it was only pure stubbornness that brought me to the end. Additionally, in my opinion, Stillwell needed to appear much earlier in the game. [spoiler]Swap when Stillwell and Talifferro join, and it's much more reasonable. But even then, it feels too late to add a quest-heavy NPC so late in the game.[/spoiler] [h3]Pros and cons[/h3] [b]Pros[/b] -Beautiful art, great character designs (mostly) -A game world and setting that doesn't feel overused in the genre -Actually interesting characters that feel like they contribute to the town and game world (unless you play for too long) -Fun general gameplay loop -Has an actual main story and a few important side stories too -New mechanics and functions get added for a long time, helping the game feel fresh for 50+ hours -Nice sound effects and music -Unless you're a completionist, there's no need for any external wikis or similar. The game is really good at teaching you as you go -[i]So much customization[/i] for your house and farm -The best wedding ceremony-stuff in any farming sim I've played [b]Cons[/b] -The endgame is [i]very[/i] grindy, and not fun -Sudden lag spikes. They became fewer with more updates, though -Too few unique group meetings during Friday nights at the inn -The characters (especially your spouse) start feeling very shallow after playing more than one or two seasons after getting married -Fairy bees can block the museum completion for a long time if you don't know that they're the only way of getting legendary honey (something you might never figure out without using a wiki or you might discover it very late in the game) -Spawn rates, especially for artifacts -Stillwell -Personally, I'm not that big a fan of the "modern" customization options for the player character, or Valen's character design, since they don't really fit the overall fantasy theme [h3]Is it worth it?[/h3] The game itself, for any price (even full)? [b]Yes[/b] Completing everything, especially for all of the Steam achievements? [b]No[/b]
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