
Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!
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About

Get ready to begin a brand-new life in a world that's brimming with possibilities!
Mistria, an idyllic village tucked between forest and sea, has offered you an overgrown but full-of-potential homestead in exchange for your assistance. Restore the town to its former glory after an earthquake wreaks havoc and strange magic begins to flow through the land.
In this spiritual successor to the Farm-Sim RPGs of the late 90s & onward, build the farm of your dreams as you discover magic, romance, and adventure!

Customize your character , home and farm to suit your style!
Farm, Fish, Mine & Craft your way to a revitalized town
Find your ideal match and start a family with one of 12 marriage candidates
Raise adorable animals & breed rare color variants
Unlock magic that will aid you during farming & adventuring
Enjoy the changing seasons with new quests, festivals, and even villager outfits!
Get to know 30+ villagers and follow their stories
Battle foes and discover treasures as you explore ancient ruins
And so much more!


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Reviews
Themes across 2701 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]THIS[/b] is the new gold standard for cozy games/farming sims. TLDR: if you like cosy games/farming sims, you'll like this, especially if you don't play games with mods. [h3]General thoughts[/h3] I bought this game on sale during the very end of its early access run, but didn't play until the 1.0 release. I've basically played it nonstop since 1.0. I suspected that I would like it, but I didn't expect it to be the best "farming sim" I've ever played. I put "farming sim" in quotations, because the fun is mostly [b]not[/b] in the farming, but everything else. The mines, the main story, the overall mechanics... Even though many things have been done before, many haven't. And even the mechanics that have been used in other games are refined to a very high degree. For being this type of game, the characters are actually interesting, and for the first time ever, I had a hard time deciding who to marry in a game (and I would call all options that were applicable to me [i]viable[/i], which has [i]never[/i] been the case before). Another first, it feels like, is the fact that the game has an actual [i]main story[/i], not just "make the town grow" or "complete the museum". Even though both of those things are in this game, I consider them side plots. So yes, this game has multiple large plots for you to follow, but it can still be as open ended as you want! Let's quickly compare it to "the big indie farming sim": Stardew Valley. I [b]vastly[/b] prefer this game. In fact, it's not even close. I played Stardew Valley earlier this year, got married, ended year 1 and that's it. That's how far I made it back when it was originally released, too. Even though it has some good points, it just feels a bit... shallow, to me. Outdated, at this point too (which is ironic, since it undoubtedly inspired [i]this[/i] game and so many others). And frankly, it didn't feel very fun, either. Fields of Mistria, though? For so many hours in the beginning, I found myself thinking "I'm having so much fun now!" It was a combination of the mechanics, the polish, the world building... Everything, really. It does everything that Stardew Valley and other farming sims do, but in my opinion, better. And let me be perfectly clear: I'm talking about the vanilla game. I don't play games with mods and don't factor that into how enjoyable a game is. And this game is very enjoyable to play vanilla, in the way the developers designed it. I've played quite a few farming sims, but this is the only one I can remember where I haven't completed everything that felt important enough (main story, museums, getting married, etc) during year one. [h3]The ugly[/h3] Of course, it isn't a perfect game. It almost feels like it, up until the point where you have completed the main story and are mostly grinding for the museum and Stillwell. I have 100% the Steam achievements (one of only 3 games I've ever done that for. I'm not an achievement completionist in general, but I felt most of the time that it was worth it for this game) and that was a [i]pain[/i]. The issues mostly stem from RNG, particularly artifacts not spawning. The game could greatly benefit from a hidden mechanic that makes it more likely for rare things to appear when you have completed 80%+ of a collection in the museum. I had to savescum for several real life hours or in other ways cheese the game to complete: [spoiler]the mist artifact set, the ritual artifact set, the fish trap artifact set, the honey set[/spoiler] [spoiler](didn't have legendary honey, and the fairy bees refused to spawn. Also had to sleep through most of summer year 3 just to reach fall, the [i]only[/i] time when you can get legendary bees! So if you don't know that you need those fairy bees during year 1 or 2, you're in trouble).[/spoiler] If I hadn't savescummed the mist artifact set, it would have taken at least an entire in-game season to complete it. Also, if you play long enough, there are no more group interactions at the inn during friday nights, which is a big shame. In general, the characters lose most of their charm, especially your spouse, when their lines keep being repeated. So, increasing the spawn rate of rare things would shorten the game and help save the illusion that the characters are actual characters and not just code repeating the same lines over and over. It would of course also make it [i]way[/i] less frustrating. Because now, when I've gotten the final achievement, I'm very beat. I wouldn't even bother to attempt with completing the museum on a new playthrough after this toil. It was fun at first, of course, but it was only pure stubbornness that brought me to the end. Additionally, in my opinion, Stillwell needed to appear much earlier in the game. [spoiler]Swap when Stillwell and Talifferro join, and it's much more reasonable. But even then, it feels too late to add a quest-heavy NPC so late in the game.[/spoiler] [h3]Pros and cons[/h3] [b]Pros[/b] -Beautiful art, great character designs (mostly) -A game world and setting that doesn't feel overused in the genre -Actually interesting characters that feel like they contribute to the town and game world (unless you play for too long) -Fun general gameplay loop -Has an actual main story and a few important side stories too -New mechanics and functions get added for a long time, helping the game feel fresh for 50+ hours -Nice sound effects and music -Unless you're a completionist, there's no need for any external wikis or similar. The game is really good at teaching you as you go -[i]So much customization[/i] for your house and farm -The best wedding ceremony-stuff in any farming sim I've played [b]Cons[/b] -The endgame is [i]very[/i] grindy, and not fun -Sudden lag spikes. They became fewer with more updates, though -Too few unique group meetings during Friday nights at the inn -The characters (especially your spouse) start feeling very shallow after playing more than one or two seasons after getting married -Fairy bees can block the museum completion for a long time if you don't know that they're the only way of getting legendary honey (something you might never figure out without using a wiki or you might discover it very late in the game) -Spawn rates, especially for artifacts -Stillwell -Personally, I'm not that big a fan of the "modern" customization options for the player character, or Valen's character design, since they don't really fit the overall fantasy theme [h3]Is it worth it?[/h3] The game itself, for any price (even full)? [b]Yes[/b] Completing everything, especially for all of the Steam achievements? [b]No[/b]
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Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Truly brought tears to my eyes, arguably had more fun playing this than stardew valley. The early access journey has been a fantastic one and the devs really got so much right with this entry into the cozy game genre. The only downside is it doesn't offer multiplayer, which I do hope comes in a later version (or if the modding community beats em to it) 11/10 Game
Picked this up during the 0.16.3 update, with 1.0 just around the corner, and it's already become one of those games that's way too easy to lose hours in. Cozy without feeling shallow, charming without trying too hard, and packed with enough progression to keep my brain happy. If 1.0 builds on this, it's going to be something special.
can't wait for 1.0 today!!!!
It's like Stardew Valley, but different and improved. 40+ hours into the game and I know that I'm nowhere near the "end game" content. :) Makes the $14 price tag well worth it. Why is it better than Stardew? - You don't have to wait for vendors to be home to purchase from their shops. - Fishing is waaay more accessible (think like Animal Crossing) - Mines progression feels more impactful to the story - Minimap shows where NPCs are currently at. - NPC info gives details about liked/loved gifts. Stardew built the cozy farming sim genre, Fields of Mistria perfected it.
it good
Avid cozy gamer here that occasionally suffers from cozy-game burnout, which I'm sure I'm not the first person to create that term. In my opinion, Fields of Mistria is an absolutely adorable joy. The characters are well-written and interactions are surprisingly enjoyable. Friday nights at the Inn are great, don't miss those. The "progress" pacing feels just right when it comes to task management, resource gathering, income generation, and town impact. Put another way, I feel in control of my own progress. Wholesome game that's genuinely cozy and fun and I highly recommend.
Pastel Stardew Valley, love it!
I've been playing games in the same genre of FoM since like, Harvest Moon: A Wonderful Life was on Gamecube, and I gotta say... VERY FEW of them have grabbed me like FoM has. I've found it hard to put down since I bought it. The gameplay loop is super satisfying, with excellent BG music, art, and interesting NPCs to interact with. I purchased this before 1.0 dropped, so I have experienced the occasional bug, but nothing too drastic. I believe all the ones I've had issues with have been resolved since, as of writing this review, I haven't encountered them in a few (real life) days worth of playtime. I play with a PS4 controller and haven't had any issues with compatibility on that front. I think the thing that sets FoM apart from other farming games that I've played is that there is more than just the "save the town" story line going on. I won't spoil anything, but there's two primary storylines in the game. Yes, you need to help Mistria recover post-earthquake but... you also need to save something else, too. ; ) As of writing I've maxed friendship with all of the Mistria residents (I've slacked on the Saturday Market NPCs), and chosen the "date" route on all bachelors/bachelorettes just to see what its like on that. The cutscenes are cute/sweet/funny, depending on the character. Each one feels like they truly have their own personality and their own thing going on for them. Usually I have A Person I Know I Want in these games, but with Mistria I've found it hard to choose! When the 1.0 patch brings the last of the relationship progress into play, it'll be hard to pick just one to marry. I do have some critiques, namely... Polyamorous marriage would be amazing, though I imagine the writing for that could get complicated real fast. That said, I think it can be done. Some items require 2 instances of chance to obtain... namely, recipes that drop from Mimic enemies in the mines. It can be really frustrating to have to run through the same 20-odd floors over and over again hoping that 1: a mimic spawns, and 2: it drops the recipe you need to make some food that someone wants. Sometimes, the food item itself drops before the recipe which is nice but... not what I was looking for. Some of the writing can feel a little rushed, or be a bit... jarring, if you've been playing for a long time. I'm in year 5 for example, but in some instances, NPCs still talk as if I'm brand new to Mistria and still settling in. Par for the course, but it'd be neat if simple tweaks to dialogue were activated after the first time the player experiences a Saturday Market or festival, or has reached a certain number of years in-game playing, etc.. Anyway-- long review, but I truly enjoy Mistria and I highly recommend it! Especially if you love Harvest Moon, or Stardew Valley. You might find the aesthetics, writing, and story to be closer to Harvest Moon than Stardew Valley, though.
Fields of Mistria is my first farming/dating sim, and I’m honestly really surprised by how much I enjoy it. I really like how slow-paced the game is. There’s no constant pressure to rush through everything, so you can just take your time, work on your farm, explore the world, or build relationships with the NPCs. It makes the whole game feel really relaxing and cozy. I really enjoy the gameplay and story. The NPCs are probably one of my favorite parts of the game. They’re diverse, interesting, and have their own personalities, which makes getting to know them actually enjoyable. The art style is also beautiful and fits the game perfectly. Combined with the cozy music, it creates a really relaxing atmosphere that makes it easy to lose track of time while playing. I also haven’t had any performance issues so far. Everything has been running smoothly for me. And honestly, for the price, you get way more than I expected. There’s a lot to do, and it feels like you’re getting a lot of content for your money. Overall, I’m really happy with Fields of Mistria Definitely recommend it if you’re looking for a relaxing and cozy game!
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