
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD. Developed by legendary designer Richard Bodley Scott it brings the best from the tabletop world into the best digital framework.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 987reviews | 77% | — | $406K |
| $8.99−70% | 44ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I fired this up just to see how it was and... Not for me. Feels clunky.
This game is pretty peak
7ч воевал против татаро-монгольского иго но мои решили что пора сдаваться и сошлись на ничьей 10 русских богатырей из 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game in general.
Very good tactical vargame!
Field of Glory II: Medieval is a fantastic example of how strategy games can combine historical authenticity, deep tactical gameplay, and accessibility into one impressive experience. Set during the turbulent medieval period, the game places you in command of armies where every decision matters. This is not a title about rushing forward and overwhelming your opponent with numbers—it is about planning, positioning, patience, and understanding the strengths and weaknesses of your forces. Every battle feels like a true medieval conflict where preparation and leadership determine the outcome. The tactical depth is where Field of Glory II: Medieval truly shines. The battlefield becomes a living puzzle where terrain, formations, morale, cavalry charges, and unit types all play crucial roles. A well-timed flank attack can completely change the course of a battle, while a poor decision can turn a promising victory into a devastating defeat. The satisfaction of outsmarting an opponent is one of the game's greatest rewards. The variety of armies and historical factions is impressive. Each nation feels unique, with different strengths, weaknesses, and military traditions. Whether commanding heavily armored knights, disciplined infantry, powerful archers, or specialized regional forces, every army requires a different approach. This encourages experimentation and makes every campaign feel fresh. One of the biggest strengths of Field of Glory II: Medieval is its attention to historical detail. The game successfully captures the atmosphere of medieval warfare without becoming inaccessible. The units, battles, and strategic choices feel grounded in the realities of the era, giving players a deeper appreciation for the challenges faced by medieval commanders. The campaign experience adds another layer of depth. Managing armies across different scenarios, making strategic decisions, and guiding your forces through historical conflicts creates a strong sense of progression. Victories feel meaningful because they are the result of careful planning rather than simple advantages. The presentation is solid and effective. While it may not focus on flashy graphics, the visuals clearly communicate important battlefield information. The interface is designed with strategy in mind, allowing players to focus on tactics rather than unnecessary distractions. The sound design and atmosphere also help bring the medieval battlefield to life, from the clash of weapons to the tension before a decisive engagement. Of course, this is a game designed for strategy enthusiasts, and newcomers may need time to fully understand its systems. The learning curve can be steep, and battles require patience and attention. However, for players willing to invest the time, the reward is an incredibly satisfying and intelligent strategy experience. What makes Field of Glory II: Medieval stand out is that it respects the player's intelligence. It doesn't rely on gimmicks or excessive complexity—it delivers a carefully crafted tactical experience where every move has consequences. Few games capture the feeling of commanding a medieval army as effectively. The thrill of breaking an enemy formation, holding a defensive position against overwhelming odds, or executing the perfect cavalry charge creates moments that stay with you long after the battle ends. **Verdict:** Field of Glory II: Medieval is a must-play for fans of historical strategy and tactical warfare. Deep, challenging, and rewarding, it delivers one of the most authentic medieval battlefield experiences available. ⭐⭐⭐⭐⭐ 9/10 – *"A true commander does not win by strength alone, but by knowing exactly when and where to strike."* I hope this review has been helpful.
I like it. It's good. But perhaps something more complex could have been created. Or it could be created in the future. For example, more types of terrain and the like.
Portugal Experience - 10/10
Idk not for me. Just feels kinda clunky
Rating: 9.0/10 Field of Glory II: Medieval is a deep turn-based strategy game focused on tactical warfare during the medieval period. Players command historical armies across a wide variety of battles, carefully positioning their troops, managing formations, and exploiting the strengths and weaknesses of different units. The game places a strong emphasis on realistic battlefield tactics, making every decision feel important and rewarding players who understand how to use terrain, formations, morale, and unit matchups to their advantage. The game's greatest strength is its exceptional tactical depth. Battles can quickly change depending on positioning and timing, and simply having a stronger army does not guarantee victory. Infantry, cavalry, archers, and other specialized units each have distinct roles, while morale and battlefield conditions can have a major impact on the outcome. The large selection of historical factions and armies also provides plenty of variety, giving the game significant replay value for players who enjoy experimenting with different strategies and military doctrines. The presentation is relatively modest compared to more modern strategy titles, and newcomers may initially find the mechanics and interface somewhat intimidating. However, once the systems begin to make sense, Field of Glory II: Medieval becomes an incredibly satisfying tactical experience. Its historical authenticity, challenging combat, and impressive strategic depth make it an excellent choice for fans of turn-based warfare and medieval military history.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 868 | 81% | $59.99 | |
| $950.9K | 576 | 83% | $59.99 | |
| $127.6K | 104 | 86% | $59.99 | |
| $815.9K | 687 | 77% | $23.99 | |
| $628.8K | 2.8K | 77% | $9.99 | |
| $412K | 240 | 67% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $406K | 4K | 93% | $1.94 | |
| $406K | 1.4K | 93% | $17.99 | |
| $405.8K | 1K | 45% | $9.99 | |
| $405.8K | 873 | 72% | $29.99 | |
| $406.2K | 737 | 63% | $14.99 | |
| $406.3K | 2.2K | 95% | $9.99 |